Counter-Strike 2

Counter-Strike 2

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Zumerzetk Oct 31, 2024 @ 10:29pm
bullets not hitting?
why are my bullets not hitting, there has been many instances where this has happened, i shoot at someone, swear my crosshair is on him, deal 0 damage, die, go in replay and see my crosshair is on them and tracers hit for 2-3 bullets (ik tracers arent fully accurate but its my first shot and im standing fully still) but just no damage.

i only really play 80-100ms because i play with people from a different region, but still it shouldnt matter as, again, im standing still and first shot accuracy.

maybe i am just ♥♥♥♥, but it feels like theres actually nothing i can do sometimes and i just die because of how the game is made
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Showing 1-15 of 19 comments
jenkem Oct 31, 2024 @ 10:45pm 
sometimes its rng, sometimes packet loss, sometimes server says NO. cs2 is a mess and it will take them at least 3-4 years refining it before it will be on any level resembling csgo.
also ytlink (watch?v=14vC9nJ542o). there you will see the RNG part
Tussin The Goat Oct 31, 2024 @ 10:53pm 
Originally posted by jenkem:
sometimes its rng, sometimes packet loss, sometimes server says NO. cs2 is a mess and it will take them at least 3-4 years refining it before it will be on any level resembling csgo.
also ytlink (watch?v=14vC9nJ542o). there you will see the RNG part

It's literally CSGO with some fancy smoke. I don't see a single difference you people are insane lol
黒川 あかね Oct 31, 2024 @ 11:02pm 
yeah, hitreg in cs2 just nonsense
You are just bad man
Jo_Mei Nov 1, 2024 @ 3:37am 
Originally posted by алегатр:
You are just bad man
how do u deal with this problem ?, deliberately miss to hit?
Originally posted by Jo_Mei:
Originally posted by алегатр:
You are just bad man
how do u deal with this problem ?, deliberately miss to hit?
If I aim at the person - it hits :)
cs2 has the worst hitreg out of any video game I've played
Originally posted by Jo_Mei:
Originally posted by алегатр:
You are just bad man
how do u deal with this problem ?, deliberately miss to hit?
You need to meet ALL of the following conditions for your shot to be a 100% hit:
1. Have nearly ideal connection to the server — jitter graph must be stable and columns must be relatively small, and packet loss percent must be 0 both for download and upload; ping is not important, but it must be stable and lower than 250 I think
(the server must not lag too, sometimes it does and it says "slow server frame: X ms" in the top right corner)
2. You must not be dead — sometimes you are already dead on the server, but due to ping you don't see it yet and try to shoot, in that case your shots obviously won't even fire
3. Your weapon has base spread value, you can become more accurate by crouching but keep in mind that weapons like the AK, or SMGs especially, tend to become pretty inaccurate at range, and the range is really shorter than you'd expect (or any normal person, especially one who has experience with guns), so — if you want your shot to be 100% accurate you need to be within the range of your weapon's accuracy range. Imagine that your spread is a circle around your crosshair, to make sure you will hit your shot, ALL of the circle's surface must be filled with enemy hitboxes (or hitbox, if you want to hit the head).
4. (new in CS2) You must not get hit while firing your shot, getting hit increases your spread quite greatly, it is seen especially well when you are standing still with an AWP zoomed in — your scope lines get blurry when you get hit.
5. Keep in mind that inaccuracy after jumping takes an unintuitively VERY long time to reset, it's almost like 1 second to become fully accurate after landing on the ground, so avoid jumping if you want to be accurate
6. For all SG553 lovers out there — yes, it's not paranoia, it DID have MUCH better accuracy prior to rate of fire nerf, in fact it had the best accuracy in the game among rifles. Now it's on par with other rifles. Keep this in mind too

yes, to simplify, basically all your shots that aren't point-blank and from a complete standstill are a gamble in this game.
Last edited by kabanod1m #NotoToxicity; Nov 1, 2024 @ 4:40am
Bing Chilling Nov 1, 2024 @ 4:45am 
Originally posted by алегатр:
Originally posted by Jo_Mei:
how do u deal with this problem ?, deliberately miss to hit?
If I aim at the person - it hits :)

Ok mr deafknife with the bought steam account, you probably cheat
Jo_Mei Nov 1, 2024 @ 4:53am 
Originally posted by kabanod1m #NotoToxicity:
Originally posted by Jo_Mei:
how do u deal with this problem ?, deliberately miss to hit?
You need to meet ALL of the following conditions for your shot to be a 100% hit:
1. Have nearly ideal connection to the server — jitter graph must be stable and columns must be relatively small, and packet loss percent must be 0 both for download and upload; ping is not important, but it must be stable and lower than 250 I think
(the server must not lag too, sometimes it does and it says "slow server frame: X ms" in the top right corner)
2. You must not be dead — sometimes you are already dead on the server, but due to ping you don't see it yet and try to shoot, in that case your shots obviously won't even fire
3. Your weapon has base spread value, you can become more accurate by crouching but keep in mind that weapons like the AK, or SMGs especially, tend to become pretty inaccurate at range, and the range is really shorter than you'd expect (or any normal person, especially one who has experience with guns), so — if you want your shot to be 100% accurate you need to be within the range of your weapon's accuracy range. Imagine that your spread is a circle around your crosshair, to make sure you will hit your shot, ALL of the circle's surface must be filled with enemy hitboxes (or hitbox, if you want to hit the head).
4. (new in CS2) You must not get hit while firing your shot, getting hit increases your spread quite greatly, it is seen especially well when you are standing still with an AWP zoomed in — your scope lines get blurry when you get hit.
5. Keep in mind that inaccuracy after jumping takes an unintuitively VERY long time to reset, it's almost like 1 second to become fully accurate after landing on the ground, so avoid jumping if you want to be accurate
6. For all SG553 lovers out there — yes, it's not paranoia, it DID have MUCH better accuracy prior to rate of fire nerf, in fact it had the best accuracy in the game among rifles. Now it's on par with other rifles. Keep this in mind too

yes, to simplify, basically all your shots that aren't point-blank and from a complete standstill are a gamble in this game.
thx , nice read , i wish valve would read it and put it into action.awarded
Originally posted by Jo_Mei:
Originally posted by kabanod1m #NotoToxicity:
You need to meet ALL of the following conditions for your shot to be a 100% hit:
1. Have nearly ideal connection to the server — jitter graph must be stable and columns must be relatively small, and packet loss percent must be 0 both for download and upload; ping is not important, but it must be stable and lower than 250 I think
(the server must not lag too, sometimes it does and it says "slow server frame: X ms" in the top right corner)
2. You must not be dead — sometimes you are already dead on the server, but due to ping you don't see it yet and try to shoot, in that case your shots obviously won't even fire
3. Your weapon has base spread value, you can become more accurate by crouching but keep in mind that weapons like the AK, or SMGs especially, tend to become pretty inaccurate at range, and the range is really shorter than you'd expect (or any normal person, especially one who has experience with guns), so — if you want your shot to be 100% accurate you need to be within the range of your weapon's accuracy range. Imagine that your spread is a circle around your crosshair, to make sure you will hit your shot, ALL of the circle's surface must be filled with enemy hitboxes (or hitbox, if you want to hit the head).
4. (new in CS2) You must not get hit while firing your shot, getting hit increases your spread quite greatly, it is seen especially well when you are standing still with an AWP zoomed in — your scope lines get blurry when you get hit.
5. Keep in mind that inaccuracy after jumping takes an unintuitively VERY long time to reset, it's almost like 1 second to become fully accurate after landing on the ground, so avoid jumping if you want to be accurate
6. For all SG553 lovers out there — yes, it's not paranoia, it DID have MUCH better accuracy prior to rate of fire nerf, in fact it had the best accuracy in the game among rifles. Now it's on par with other rifles. Keep this in mind too

yes, to simplify, basically all your shots that aren't point-blank and from a complete standstill are a gamble in this game.
thx , nice read , i wish valve would read it and put it into action.awarded
well, I actually think that the game is just designed like that… because it's been like this for 25 years and I don't see anybody willing to change how CS works
Jo_Mei Nov 1, 2024 @ 5:08am 
Originally posted by kabanod1m #NotoToxicity:
Originally posted by Jo_Mei:
thx , nice read , i wish valve would read it and put it into action.awarded
well, I actually think that the game is just designed like that… because it's been like this for 25 years and I don't see anybody willing to change how CS works
valve must finally transfer it into the game
pa1N Feb 3 @ 1:17pm 
cs go was so much better, sure the graphics wasnt that good. but hitreg is so bad.
Im clearly shooting on somebody's head, while crouch, not moving or something like that. There is no hit. But if im shooting weird 2m away from his head, its an insta headshot.
This Game is more about luck, than its skill. I was very good at csgo and now im feeling like a silver player. Thanks for nothing cs2
Babda Feb 3 @ 1:45pm 
Turn of "prediction mode" this mode lets you see stuff that isnt happening, i call it "ghost bullets" the prediction mode often shows you you hit a few shots, while in reality you didnt hit any.
ORthx Feb 23 @ 7:57am 
Its an RNG based skill....pure luck. Skill has nothing to do with it...just be lucky enough to dominate.
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