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Докладване на проблем с превода
in console
if you want to load the server settings from client:
1. create a .cfg file like "esl.cfg" into this folder:
/Steam/Steamapps/common/Counter-Strike Global Offensive/csgo/cfg
2. copy this commands into the cfg file:
rcon_password "Your rcon password of server"
rcon bot_kick
rcon game_type "0"
rcon game_mode "1"
rcon mp_autokick "0"
rcon sv_accelerate 5 //( def. "10" ) client notify replicated
rcon sv_allow_lobby_connect_only 0 // If set, players may only join this server from matchmaking lobby,
rcon sv_allow_votes 0 // Allow voting?
rcon sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
rcon sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
rcon sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
rcon sv_cheats 0
rcon sv_consistency 0 // Whether the server enforces file consistency for critical files
rcon sv_contact 0 // Contact email for server sysop
rcon sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
rcon sv_deadtalk 1 // Dead players can speak (voice, text) to the living
rcon sv_forcepreload 0 // Force server side preloading.
rcon sv_friction 4 // World friction.
rcon sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
rcon sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
rcon sv_lan 0
rcon sv_log_onefile 0 // Log server information to only one file.
rcon sv_logbans 1 // Log server bans in the server logs.
rcon sv_logecho 1 // Echo log information to the console.
rcon sv_logfile 1 // Log server information in the log file.
rcon sv_logflush 0 // Flush the log file to disk on each write (slow).
rcon sv_logsdir logfiles
rcon sv_maxcmdrate 128 // If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
rcon sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
rcon sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
rcon sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
rcon sv_pausable 1
rcon sv_pure 2
rcon sv_pure_kick_clients 1
rcon sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
rcon sv_voiceenable 0
rcon mp_afterroundmoney 0 // amount of money awared to every player after each roundrconmp_autokick 0 // Kick idle/team-rcon killing players
rcon mp_autoteambalance 0
rcon mp_buytime 15
rcon mp_c4timer 35
rcon mp_death_drop_defuser 1 // Drop defuser on player death
rcon mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
rcon mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
rcon mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
rcon mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
rcon mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
rcon mp_freezetime 12
rcon mp_halftime_duration 15 // Number of seconds that halftime lasts
rcon mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
rcon mp_limitteams 0
rcon mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
rcon mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
rcon mp_maxmoney 16000 // maximum amount of money allowed in a player's account
rcon mp_playercashawards 1 // Players can earn money by performing in-game actions
rcon mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
rcon mp_playerid_delay 0 // Number of seconds to delay showing information in the status bar
rcon mp_playerid_hold 1 // Number of seconds to keep showing old information in the status bar
rcon mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
rcon mp_roundtime 1.75
rcon mp_startmoney 800
rcon mp_teamcashawards 1 // Teams can earn money by performing in-game actions
rcon mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
rcon mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
rcon mp_win_panel_display_time 15 // The amount of time to show the win panel between matches / halfs
rcon bot_quota "0" // Determines the total number of bots in the game
rcon say "ESL CS:GO 5on5 Settings loaded"
3. Save it and connect to your server
4. open console and type "exec esl.cfg" without "
5. now you can see the server is loading the settings