Counter-Strike 2

Counter-Strike 2

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csgo was skill based cs2 is rng based
getting killed by run and gun cancer idiots
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Wyświetlanie 16-30 z 70 komentarzy
BoD[6-4] 31 sierpnia 2024 o 14:24 
Początkowo opublikowane przez Sergeant Stupid:
cs2 is csgo
cs2 is a downgrade of CS:GO. cs2 is also utter garbage
Ostatnio edytowany przez: BoD[6-4]; 31 sierpnia 2024 o 14:26
Początkowo opublikowane przez sternrriter:
Początkowo opublikowane przez Everton Souza:
getting killed by run and gun cancer idiots
yea games like cs and valorant are casinos rng matchmaking and gunfights
this
𝓣𝓱𝓮 Herta 31 sierpnia 2024 o 15:20 
true..
TheLevelCap 31 sierpnia 2024 o 15:52 
The solution I found was to change the aspect ratio to 16:10 to make opponents slower but to still have some of the bigger player model provided by 4:3.

Other than that just keep pressing F to inspect skins.
Ostatnio edytowany przez: TheLevelCap; 31 sierpnia 2024 o 15:52
Offal 31 sierpnia 2024 o 15:53 
Haha p90 go brrrrrrt
Middlemoor 31 sierpnia 2024 o 16:03 
Początkowo opublikowane przez Cnm Ben Fasariya:
cs2 is csgo yes
No it's not
Offal 31 sierpnia 2024 o 16:33 
Początkowo opublikowane przez Middlemoor:
Początkowo opublikowane przez Cnm Ben Fasariya:
cs2 is csgo yes
No it's not
Literally the same game with glitter thrown on top
Raffi 31 sierpnia 2024 o 21:19 
Początkowo opublikowane przez kabanod1m #NotoToxicity:
I have a ton of clips still lying around on my hard drive where I'm getting killed by running&gunning and even jumping enemies in CS:GO, and mostly with deagles and aks, not even with mp9s

With CS2 not much changed, really… it always was rng based

In my opinion, the only way CS2 became more random than CSGO is the fact that CS2 matches are now shorter and lucky moments have more impact on the entire match.

- movement inaccuracy was reduced in CS2
- recoil for almost every weapon was reduced in CS2
- a delay was added to movement slowdown when getting shot in CS2
- average headshot hitbox size was increased in CS2

Your "opinion" can pound sand. Keep coping

Początkowo opublikowane przez Guts:
Początkowo opublikowane przez Middlemoor:
No it's not
Literally the same game with glitter thrown on top

No it's not
Ostatnio edytowany przez: Raffi; 31 sierpnia 2024 o 21:22
アキウアラ 31 sierpnia 2024 o 21:22 
Początkowo opublikowane przez Everton Souza:
getting killed by run and gun cancer idiots
Run and gun can be countered if you have skills, a right ROG. gaming chair in your arsenal, it sounds like skill issue.
Początkowo opublikowane przez Raffi:
- movement inaccuracy was reduced in CS2
- recoil for almost every weapon was reduced in CS2
that's just not true, check CS2's items_game.txt and CSGO's, that file contains every weapon stat, you will see that they're unchanged, and if you don't believe those are real values try changing them and you will see they do affect the game
Początkowo opublikowane przez Raffi:
- a delay was added to movement slowdown when getting shot in CS2
check the date of my reply, I wrote my opinion before this change was introduced in an update
Początkowo opublikowane przez Raffi:
- average headshot hitbox size was increased in CS2
because now there are no map faction based models and every map uses the same models?

oh, and also, since you're so prone to preferring older stuff disregarding any common sense — fire up that good old CS 1.6 and try running and gunning with the deagle. I consistently kill 2 expert bots from across Italy's long.
in fact, in CS 1.6 the whole randomness formula was encouraging running&gunning, because shots were more likely to hit the center of the screen (or above if you're spraying, depending on current heat value), and in CS:GO&CS2 shots are equally likely to hit any point in the current spread circle, meaning it's less predictable.

TL;DR: don't let nostalgia blind you, look at the technical side of things.

edit: here is a truth nuke video that doesn't even require you to open any files yourself:
https://www.youtube.com/watch?v=TD2gsuq_cDI
Ostatnio edytowany przez: kabanod1m #NotoToxicity; 31 grudnia 2024 o 5:24
Toki 1 września 2024 o 5:00 
Początkowo opublikowane przez sternrriter:
Początkowo opublikowane przez Everton Souza:
getting killed by run and gun cancer idiots
yea games like cs and valorant are casinos rng matchmaking and gunfights

This, it's what keeps the horde coming back the most because they can feel good about themselves here and there.
This toxic way of approaching FPS games is why they killed the recoil in Rust.
I kind of blame Valve if FPSs are so bland these days, we don't get original mechanics because they all try to emulate CS, and we pretend that it's the best because most people don't want to pay 80$ every 6 months to play COD.

As far as I am concerned, CSGO and CS2 are pretty much the same game, except that CS2 demands a better PC.
People who complain about the transition remind me of my childhood friend who didn't like CSS because they were random props laying around, which was his main argument for sticking to 1.6.
Ostatnio edytowany przez: Toki; 1 września 2024 o 7:49
Gabeznl 31 grudnia 2024 o 3:50 
Początkowo opublikowane przez Everton Souza:
getting killed by run and gun cancer idiots
I agree
swrv 31 grudnia 2024 o 4:55 
Skill issue
Jo_Mei 31 grudnia 2024 o 4:56 
Początkowo opublikowane przez Toki's Road to 6k Elo:
Początkowo opublikowane przez sternrriter:
yea games like cs and valorant are casinos rng matchmaking and gunfights

This, it's what keeps the horde coming back the most because they can feel good about themselves here and there.
This toxic way of approaching FPS games is why they killed the recoil in Rust.
I kind of blame Valve if FPSs are so bland these days, we don't get original mechanics because they all try to emulate CS, and we pretend that it's the best because most people don't want to pay 80$ every 6 months to play COD.

As far as I am concerned, CSGO and CS2 are pretty much the same game, except that CS2 demands a better PC.
People who complain about the transition remind me of my childhood friend who didn't like CSS because they were random props laying around, which was his main argument for sticking to 1.6.
i prefer random obstacles over random gunplay , then again in cs2 you would run in to them because they appear half a second after u collided because of them being invisible. this game is dumbed down intentionally
Ostatnio edytowany przez: Jo_Mei; 31 grudnia 2024 o 5:04
Początkowo opublikowane przez swrv:
Skill issue
+1
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