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CPU: core i9 9900K @ 5.3 Ghz per each core (2 cores disabled and HT is disabled to keep maximum 5.3 GHz per core stable and without thermal throttle) for the fastest FPS and minimum latency delay.
CPU cooler: Corsair H150i Pro + thermal grizzly liquid metal thermal paste.
RAM: cheapest DDR4 2133 MHZ CL13 (I dont believe in expensive DDR4 in PC Gaming above 4K resolution but same system test with Corsair DDR4 5300 MHz CL19 is coming soon and everything you need to know about DDR4 video is coming soon too).
Motherboard: Asus Maximus Hero XI Hero Wi-FI.
Video Cards: two Titan RTX video cards connected in SLI through NVLink that capable to process 100GB+ per second that is 4x per second of 24 GB VRAM frame buffer speed per second.
Storage: Crucial 2 TB MX500 (Windows 10 PRO OS)+ 4x Crucial MX500 2 TB (fastest for ShadowPlay software or Atomos Recording device) + 112 TB of mechanical storage for YouTube archive videos.
Power Supply: EVGA 1600 Watt T2 (Titanium grade)
PC case: Corsair Obsidian Series 900D
OS: Windows 10 Pro
NVIDIA SLI Support Transitioning to Native Game Integrations
With the emergence of low level graphics APIs such as DirectX 12 and Vulkan, game developers are able to implement SLI support natively within the game itself instead of relying upon a SLI driver profile. The expertise of the game developer within their own code allows them to achieve the best possible performance from multiple GPUs. As a result, NVIDIA will no longer be adding new SLI driver profiles on RTX 20 Series and earlier GPUs starting on January 1st, 2021. Instead, we will focus efforts on supporting developers to implement SLI natively inside the games. We believe this will provide the best performance for SLI users.
Existing SLI driver profiles will continue to be tested and maintained for SLI-ready RTX 20 Series and earlier GPUs.
For GeForce RTX 3090 and future SLI-capable GPUs, SLI will only be supported when implemented natively within the game.
What DirectX 12 games support SLI natively within the game?
DirectX 12 titles include Shadow of the Tomb Raider, Civilization VI, Sniper Elite 4, Gears of War 4, Ashes of the Singularity: Escalation, Strange Brigade, Rise of the Tomb Raider, Zombie Army 4: Dead War, Hitman, Deus Ex: Mankind Divided, Battlefield 1, and Halo Wars 2
What Vulkan games support SLI natively within the game?
Vulkan titles include Red Dead Redemption 2, Quake 2 RTX, Ashes of the Singularity: Escalation, Strange Brigade, and Zombie Army 4: Dead War
How about creative and other non-gaming applications -- will those still support multiple GPUs?
Yes, many creative and other non-gaming applications support multi-GPU performance scaling without the use of SLI driver profiles. These apps will continue to work across all currently supported GPUs as it does today.
source Nvidia KB