Counter-Strike 2

Counter-Strike 2

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iPlay4K.com Feb 11, 2022 @ 5:34pm
CS:GO in 16K resolution(15360x8640 pixels) on Titan RTX + 9900K@5.3 GHz
Hi gamers, I decided to share with you 16K gameplay of CS:GO that was played on Intel i9 9900K@5.3GHz and Titan RTX video card with 24 GB of VRAM + DDR4 3300 MHZ CL11 1T command. Video is recorded with modified Nvidia drivers on 8K resolution native screen with 4x DSR. 16K resolution was rendered in real-time and not upscale and then it downscale the frames to 8K video resolution and output on the screen as well as recorded in 8K video resolution file in Nvidia ShadowPlay that was modified to record in 8K resolution through modified Nvidia driver.
Counter-Strike: Global Offensive PC game supports SLI, so 2x Titan RTX SLI NVLink 16K gameplay in CS:GO is coming soon. Watch the video for more information that was provided in depth and enjoy!

https://www.youtube.com/watch?v=nC8Q0PYDXvk
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Showing 1-6 of 6 comments
iPlay4K.com Sep 1, 2022 @ 5:47pm 
PC System that I used during this video is down below.

CPU: core i9 9900K @ 5.3 Ghz per each core (2 cores disabled and HT is disabled to keep maximum 5.3 GHz per core stable and without thermal throttle) for the fastest FPS and minimum latency delay.
CPU cooler: Corsair H150i Pro + thermal grizzly liquid metal thermal paste.
RAM: cheapest DDR4 2133 MHZ CL13 (I dont believe in expensive DDR4 in PC Gaming above 4K resolution but same system test with Corsair DDR4 5300 MHz CL19 is coming soon and everything you need to know about DDR4 video is coming soon too).
Motherboard: Asus Maximus Hero XI Hero Wi-FI.
Video Cards: two Titan RTX video cards connected in SLI through NVLink that capable to process 100GB+ per second that is 4x per second of 24 GB VRAM frame buffer speed per second.
Storage: Crucial 2 TB MX500 (Windows 10 PRO OS)+ 4x Crucial MX500 2 TB (fastest for ShadowPlay software or Atomos Recording device) + 112 TB of mechanical storage for YouTube archive videos.
Power Supply: EVGA 1600 Watt T2 (Titanium grade)
PC case: Corsair Obsidian Series 900D
OS: Windows 10 Pro
The same performance like russians have at 640x480
Mia Wallace Sep 1, 2022 @ 8:21pm 
looks really ugly :D
Yoshi Sep 1, 2022 @ 8:28pm 
Updated 09/29/2021 01:14 PM
NVIDIA SLI Support Transitioning to Native Game Integrations
With the emergence of low level graphics APIs such as DirectX 12 and Vulkan, game developers are able to implement SLI support natively within the game itself instead of relying upon a SLI driver profile. The expertise of the game developer within their own code allows them to achieve the best possible performance from multiple GPUs. As a result, NVIDIA will no longer be adding new SLI driver profiles on RTX 20 Series and earlier GPUs starting on January 1st, 2021. Instead, we will focus efforts on supporting developers to implement SLI natively inside the games. We believe this will provide the best performance for SLI users.

Existing SLI driver profiles will continue to be tested and maintained for SLI-ready RTX 20 Series and earlier GPUs.

For GeForce RTX 3090 and future SLI-capable GPUs, SLI will only be supported when implemented natively within the game.

What DirectX 12 games support SLI natively within the game?

DirectX 12 titles include Shadow of the Tomb Raider, Civilization VI, Sniper Elite 4, Gears of War 4, Ashes of the Singularity: Escalation, Strange Brigade, Rise of the Tomb Raider, Zombie Army 4: Dead War, Hitman, Deus Ex: Mankind Divided, Battlefield 1, and Halo Wars 2

What Vulkan games support SLI natively within the game?

Vulkan titles include Red Dead Redemption 2, Quake 2 RTX, Ashes of the Singularity: Escalation, Strange Brigade, and Zombie Army 4: Dead War

How about creative and other non-gaming applications -- will those still support multiple GPUs?

Yes, many creative and other non-gaming applications support multi-GPU performance scaling without the use of SLI driver profiles. These apps will continue to work across all currently supported GPUs as it does today.



source Nvidia KB
Originally posted by Mia Wallace:
looks really ugly :D
That is why we need source 2 lmao XD
iPlay4K.com Sep 1, 2022 @ 9:00pm 
Originally posted by Y 🔥 灰 !:
Updated 09/29/2021 01:14 PM
NVIDIA SLI Support Transitioning to Native Game Integrations
With the emergence of low level graphics APIs such as DirectX 12 and Vulkan, game developers are able to implement SLI support natively within the game itself instead of relying upon a SLI driver profile. The expertise of the game developer within their own code allows them to achieve the best possible performance from multiple GPUs. As a result, NVIDIA will no longer be adding new SLI driver profiles on RTX 20 Series and earlier GPUs starting on January 1st, 2021. Instead, we will focus efforts on supporting developers to implement SLI natively inside the games. We believe this will provide the best performance for SLI users.

Existing SLI driver profiles will continue to be tested and maintained for SLI-ready RTX 20 Series and earlier GPUs.

For GeForce RTX 3090 and future SLI-capable GPUs, SLI will only be supported when implemented natively within the game.

What DirectX 12 games support SLI natively within the game?

DirectX 12 titles include Shadow of the Tomb Raider, Civilization VI, Sniper Elite 4, Gears of War 4, Ashes of the Singularity: Escalation, Strange Brigade, Rise of the Tomb Raider, Zombie Army 4: Dead War, Hitman, Deus Ex: Mankind Divided, Battlefield 1, and Halo Wars 2

What Vulkan games support SLI natively within the game?

Vulkan titles include Red Dead Redemption 2, Quake 2 RTX, Ashes of the Singularity: Escalation, Strange Brigade, and Zombie Army 4: Dead War

How about creative and other non-gaming applications -- will those still support multiple GPUs?

Yes, many creative and other non-gaming applications support multi-GPU performance scaling without the use of SLI driver profiles. These apps will continue to work across all currently supported GPUs as it does today.



source Nvidia KB
What is this? Instruction or guide for the newbies - I know what is SLI and I created a few custom SLI profiles for community. SLI is not supported with DX12 API due that SLI is supports Directx 9c, 10, 11 API. Multi-GPU and SLI are two different things. Multi-GPU is supported in DX11 and DX12 while DX12 does not support SLI with scaling on both GPU above 70% as SLI and not Multi-GPU but what is the point of your SLI writing? SLI is awesome technology and I am enjoying it since 2x Geforce 8800 SLI, really enjoyed with 4x Titan X Maxwells and 2x Titan RTX SLi was the last mamath supported by Nvidia.
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Date Posted: Feb 11, 2022 @ 5:34pm
Posts: 6