Counter-Strike 2

Counter-Strike 2

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LSFG and CS2: works perfectly, as intended. Also VAC-safe
I think many of you may be suffering from trying to play CS2 with a potato PC, and wondering if Lossless Scaling Frame Generation works on CS2 or not. Well, after some prolonged tests, I have the answer you desired:

> Short answer:
- It works great, hell, it even solve the crazy frame time problems that Valve's trying to fix.
- It adds 5-10 ms of frame latency, no significant input latency detected.
- VAC-safe, since it works on the back end data that CS2 produces to your display, no game file is messed with.
- You need to tweak settings a little bit, both on LSFG and CS2.

> Long answer: (this is my personal findings, but you can read and try some of the things for yourself)
- To start with, if you have a strong PC set up, and are trying hard to go to Major, then LSFG is not for you. This is for the Potato PC users, who's desperate to find a way to enjoy CS2 without getting a new PC or going to Cyber Cafes all the time.

- So, basically, below is my settings for my laptop which has Ryzen 5 3550H CPU, GTX 1650 GPU and a 144hz display:

1. Nvidia control panel:
- Add Lossless Scaling Frame Generation to the Nvidia control panel:
Manage 3D settings > Program settings > Click [Add] > Select LSFG.

- Change LSFG setting in Nvidia control panel:
Manage 3D settings > Program settings > Lossless Scaling Frame Generation:
+ Vulkan/ OpenGl present method: Prefer layered on DXGI Swapchain.
+ Preferred graphic processor: High performance NVIDIA processor (optional)

- Change CS2 setting in Nvidia control panel:
Manage 3D settings > Program settings > CS2.exe
+ Max frame rate: 45
(note): this is because my rig can handle up to 90-ish fps in CS2 with all set to low in-game settings, but with terrible fluctuating frame time, which ranges from 10-17 ms to a freaking monstrosity of 60 ms. However, Console command "FPS_MAX 45" doesn't work, since CS2 always try to render the game in at least 64 fps. Hence, we have to limit FPS using Nvidia control panel.

2. LSFG settings:
+ Scaling mode: Auto, fullsreen
+ Scaling type: Integer
+ Frame Generation:
LSFG 2.1
Mode: X2
Performance: ON
Clip cursor: ON
Allow tearing: ON
(the rest are just left at default values)

3. CS2 setting:
- Display: windowed mode
- Resolution: 1280 x 1024 (Don't judge me!!!!! My laptop is srsly Potato)
- Refresh rate: 144 Hz
- All other display settings: Low.

>> Outcome: Solid 90 fps at all time, with 22.2 ms max frame time (it barely moves up or down by .5ms mid game)
I know 22.2 is a lot for most ppl, but the real deal is, the game's feel is so smooth because even when the frame time is slow, it stays the same without any spike. Playing some DM and competitive games, I almost Cooomed xD
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Showing 1-4 of 4 comments
DUNHA Jul 1, 2024 @ 6:21am 
LOL
Yvoji Jul 1, 2024 @ 6:22am 
lol
✪ÐarknesS~ Jul 1, 2024 @ 6:38am 
lol
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Showing 1-4 of 4 comments
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Date Posted: Jul 1, 2024 @ 6:18am
Posts: 4