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you can see thousands of accounts posting in forums every day but mostly see the same ones saying the same things :P
i know. it's just cool if a few actual people see this and it clicks for them
https://www.reddit.com/r/cs2/comments/1dewupq/the_flashbang_stats_for_may_is_out/
This proves it even better than your stat.
think about what consistent 0-200ms time to damage means, though
do you see how the shape of the graph (the distribution of TTD vs rank) is the same shape for every group of people except the 25k+ ?
suddenly you get into 25k+ and they're basically all super short TTD
regarding the flashbang stuff:
- yeah it shows they don't bother using flashes (for 2 reasons: don't need them to win fights, opponents aren't really being flashed anyway)
- on the other hand, you could recreate the same thing by having all players boycott using flashbangs. you can't recreate "vast majority of players have 0-200ms damage time" without aimbotting :}
- so to me that means "distribution of TTD vs rating" is a stronger stat than "use of flashes vs TTD"
and it translates into the rankings because obviously people cheating consistently win a lot and rise in rank (duh!)
but the other takeaway is you could start measuring TTD at all ranks (if you were valve) and use it as a proxy for indicating aimbotting
instead of detecting spinning and banning people who are screwing around at spawn not even shooting, try detecting 0-100ms TTD and see who you find! "irregular gameplay" indeed..
it's way easier than actually detecting aimbotting, way more accurate than a deep learning machine that's trained on 95% meaningless noise data, can't be gamed like overwatch... you get the idea
if cheaters are forced to raise their TTD they're basically reducing the impact of their cheats, even if you didn't get rid of them. that's cool too..?