Counter-Strike 2

Counter-Strike 2

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Using this cfg can replace emergency stop operations
Here's a issue regarding game balance impact.
Usually, when I press the "D" key to move, I want to stop and start shooting. So, I need to press the "A" key while releasing the "D" key to counteract the inertia motion and ensure the character stops steadily.
But when I enable this cfg in the game's console,I just need to release the "D" key to ensure the character stops steadily; there's no need to press the "A" key again.
I believe using this cfg file provides significant operational advantages in the game, which disrupts the fairness of competitive gaming. Please disable the commands used in this cfg.
As far as I know, many players are already using this cfg to replace emergency stop operations. I believe this is extremely unfair for players who do not use this cfg.

Here is cfg detail:

alias "+_forward" "+forward; forwardback 0.0001 0 0";
alias "-_forward" "-forward; forwardback -0.0001 0 0;rightleft 0 0 0";

alias "+_back" "+back; forwardback -0.0001 0 0";
alias "-_back" "-back; forwardback 0.0001 0 0;rightleft 0 0 0";

alias "+_left" "+left; rightleft -0.0001 0 0";
alias "-_left" "-left; rightleft 0.0001 0 0;forwardback 0 0 0";


alias "+_right" "+right; rightleft 0.0001 0 0";
alias "-_right" "-right; rightleft -0.0001 0 0;forwardback 0 0 0";

alias "+_forward1" "+forward; forwardback 0.0001 0 0";
alias "-_forward1" "-forward; forwardback 0 0 0";

alias "+_back1" "+back; forwardback -0.0001 0 0";
alias "-_back1" "-back; forwardback 0 0 0";

alias "+_left1" "+left; rightleft -0.0001 0 0";
alias "-_left1" "-left; rightleft 0 0 0";

alias "+_right1" "+right; rightleft 0.0001 0 0";
alias "-_right1" "-right; rightleft 0 0 0";

alias "+xjt" "bind "w" "+_forward";bind "s" "+_back";bind "a" "+_left";bind "d" "+_right";";
alias "+ljt" "bind "w" "+_forward1";bind "s" "+_back1";bind "a" "+_left1";bind "d" "+_right1";";

alias "+jt" "+ljt";
alias "-jt" "+xjt";
alias "+jt1" "+xjt";
alias "-jt1" "+ljt";
bind alt "+jt";
bind CAPSLOCK "+Ljt";

bind "w" "+_forward";
bind "s" "+_back";
bind "a" "+_left";
bind "d" "+_right"

alias "huifu" "echo 已经取消辅助急停,恢复默认移动设置。 ; unbind alt; unbind CAPSLOCK; bind w "+forward"; bind s "+back"; bind a "+left"; bind d "+right";";
alias "xinjiting" "echo 已经开启瓦罗兰特式急停,松开方向键即可急停,该急停包含双键急停。;bind alt "+jt";bind CAPSLOCK "+ljt"; bind "w" "+_forward";bind "s" "+_back";bind "a" "+_left";bind "d" "+_right";";
alias "laojiting" "echo 已经开启双键劲舞团急停,同时按住ad或者ws即可急停。; bind alt "+jt1";bind CAPSLOCK "+xjt"; bind "w" "+_forward1";bind "s" "+_back1";bind "a" "+_left1";bind "d" "+_right1";";
alias "buqiehuan" "echo 已经关闭CAPSLOCK大小写键和ALT键切换功能。;unbind CAPSLOCK; unbind alt;";




You can create a xxx.cfg file and paste it into file . Put cfg file in the cfg folder, call console in game , Input exec xxx.cfg to start it , CAPSLOCK and ALT change modes.
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Showing 1-3 of 3 comments
CaptainSonic May 6, 2024 @ 9:02am 
Be careful with movement scripts. Valve has been known to consider those as cheats.
アキウアラ May 6, 2024 @ 9:04am 
Originally posted by CaptainSonic:
Be careful with movement scripts. Valve has been known to consider those as cheats.
It depends if the script does a read and write into the memory of CS2 running process, VAC will definitely label it as a cheat but if it is an in game config nope, if it is an AHK script nope.
Originally posted by 󠀡󠀡⁧⁧akiuara:
Originally posted by CaptainSonic:
Be careful with movement scripts. Valve has been known to consider those as cheats.
It depends if the script does a read and write into the memory of CS2 running process, VAC will definitely label it as a cheat but if it is an in game config nope, if it is an AHK script nope.
I think that regardless of whether it is VAC or not, it should be disabled,It may not matter to the master, but new players will have a clear advantage after using it .
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Showing 1-3 of 3 comments
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Date Posted: May 6, 2024 @ 8:57am
Posts: 3