Counter-Strike 2

Counter-Strike 2

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HELP ПОМОГИТЕ
когда хочу зайти на сервера фейсит, фриз блуд или кибершока, меня выкидывает с сервера и показывает это
when I want to go to the servers of Faceit, Freeze Blood or Cybershock, they kick me out of the server and show me this
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (37.230.137.204:7777), 27 )
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(27) addons() desc(Remote Connect (37.230.137.204:7777))
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [27] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #2392547719 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #2392547719 (userdata 1)
[NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #2392547719 (userdata 1)
[SteamNetSockets] [#2392547719 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#52116557 pipe 'mom.and.isaac19'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #2392547719
[Networking] Closing 'client' poll group
[Server] SV: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV: Disconnect client 'mom.and.isaac19' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 0 'mom.and.isaac19' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #52116557 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #52116557 (userdata 0)
[NetSteamConn] Disassociating NetChan mom.and.isaa @ (unknown) from Steam Net Connection handle #52116557 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #52116557
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 2724.539
[Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV: CGameRules::CGameRules destructed
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 2724.542
[NetSteamConn] Steam Net connection #52116557 pipe 'mom.and.isaac19' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #52116557 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 37.230.137.204:7777, connection #4262111539 UDP invalid@37.230.137.204:7777
[Networking] Created poll group for socket 'client'
[Developer] Success.
[SteamNetSockets] [#4262111539 UDP invalid@37.230.137.204:7777] problem detected locally (5003): Timed out attempting to connect
[NetSteamConn] Steam Net connection #4262111539 UDP invalid@37.230.137.204:7777 problem detected locally, reason 5003: Timed out attempting to connect
[Client] Failed to connect to 37.230.137.204:7777. Reason code 5003. Timed out attempting to connect
[Client] CL: Server disconnected: 72: NETWORK_DISCONNECT_CONNECT_REQUEST_TIMEDOUT
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 37.230.137.204:7777, handle #4262111539 (1000 CloseSocket)
[NetSteamConn] CloseSteamNetConnection handle #4262111539 (userdata -1)
[Networking] Summary of connection [#4262111539 UDP invalid@37.230.137.204:7777]:
[Networking] End-to-end connection: closed due to problem detected locally, reason code 5003. (Timed out attempting to connect)
[Networking] Current rates:
[Networking] Sent: 0.0 pkts/sec 0.0 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Est avail bandwidth: 256.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 21 pkts 10,752 bytes
[Networking] Recv: 0 pkts 0 bytes
[Networking] No ping distribution available. (0 samples)
[Networking] No connection quality distribution available. (0 measurement intervals)
[Networking] Latency variance histogram not available
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking]
[NetSteamConn] Removing Steam Net Connection for 37.230.137.204:7777, handle #4262111539
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 28 )
[HostStateManager] Discarding pending request 'Remote Connect (37.230.137.204:7777), 27'
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(28) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [28] addons []
[Console] Unknown command 'single_player_pause'!
[HostStateManager] Host activate: Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [28] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
[InputService] execing gamemode_armsrace.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_armsrace_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#3795256441 pipe] connected
[SteamNetSockets] [#2210247759 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=e2370479@loopback:1 <-> server=83bdb44f@loopback:0
[NetSteamConn] Associating NetChan mom.and.isaa @ loopback:0 (loopback:0) with Steam Net Connection handle #2210247759 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #3795256441 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [mom.and.isaac19]
[Server] Client 0 'mom.and.isaac19' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10021 (revision 8864476)
[Client] Server Number: 12
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000307 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 13.487 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client mom.and.isaac19 (reason: initial update)
[Client] CL: Receiving uncompressed update from server
mom.and.isaac19 подключается.
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 12.300 KB [14 pkts], outgoing 1.019 KB [13 pkts]
[Networking] mom.and.isaa @ loopback:0: NetChan Setting Timeout to 20.00 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[SteamNetSockets] Certificate expires in 25h17m at 1715097075 (current time 1715006055), will renew in 23h17m
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
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Showing 1-15 of 36 comments
Ровер May 6, 2024 @ 7:40am 
Печально, но тебе нужно задавать вопросы эти, на площадках куда ты пытаешься зайти...
qasxcvhjjkm May 6, 2024 @ 7:54am 
Originally posted by Ровер:
Печально, но тебе нужно задавать вопросы эти, на площадках куда ты пытаешься зайти...
я пробовал уже на кибер шок, фейсит и фриз блуд, все одно.. мне кажется, у меня что то с кс не то
Нет ничего проще, это же какая то ошибка. Надо исправить.
qasxcvhjjkm May 6, 2024 @ 8:12am 
Originally posted by _𝕌𝕣𝕒𝕃_:
Нет ничего проще, это же какая то ошибка. Надо исправить.
дак помоги исправить
qasxcvhjjkm May 6, 2024 @ 8:39am 
Originally posted by ⛴ lolegushka:
Основная причина, по которой игра выкидывает с серверов с подобными логами, связана с проблемой таймаута соединения. Сообщение об ошибке «Timed out attempting to connect» (код причины 5003) указывает на то, что клиент игры не смог установить соединение с сервером в течение отведенного времени.

Журнал показывает, что клиент пытается подключиться к пользовательскому серверу (37.230.137.204:7777), но испытывает проблему тайм-аута, из-за чего соединение не устанавливается. Скорее всего, это связано с проблемой подключения к сети или проблемой на стороне сервера.

Кроме того, в журнале также отображается ошибка «NETWORK_DISCONNECT_LOOPDEACTIVATE», которая указывает на то, что клиент игры отключается от сервера из-за события деактивации цикла. Это может быть связано с проблемой таймаута соединения или со способностью игрового клиента поддерживать стабильное соединение с сервером.

Сообщения «CSwapChainBase::QueuePresentAndWait() looped for [X] iterations without a present event» связаны с системой рендеринга игры и не имеют прямого отношения к проблеме соединения. Эти сообщения указывают на то, что игра испытывает некоторые проблемы, связанные с рендерингом, но они не являются основной причиной проблемы с соединением.

Исходя из этих данных можно предположить, что что-то блокирует соединение с игровыми серверами. Попробуйте подключаться к серверам через vpn.
Также стоит отметить, что проблема может быть связана с параметрами запуска, в частности с опцией «-windowed». Некоторые пользователи сообщают, что игра в оконном режиме может вызывать проблемы с подключением, поэтому попытка играть в полноэкранном режиме может решить проблему.
то есть, может быть проблема в инете или в оконном режиме? я попробую то, что ты сказал, за ранее спасибо
qasxcvhjjkm May 6, 2024 @ 8:40am 
Originally posted by ⛴ lolegushka:
Основная причина, по которой игра выкидывает с серверов с подобными логами, связана с проблемой таймаута соединения. Сообщение об ошибке «Timed out attempting to connect» (код причины 5003) указывает на то, что клиент игры не смог установить соединение с сервером в течение отведенного времени.

Журнал показывает, что клиент пытается подключиться к пользовательскому серверу (37.230.137.204:7777), но испытывает проблему тайм-аута, из-за чего соединение не устанавливается. Скорее всего, это связано с проблемой подключения к сети или проблемой на стороне сервера.

Кроме того, в журнале также отображается ошибка «NETWORK_DISCONNECT_LOOPDEACTIVATE», которая указывает на то, что клиент игры отключается от сервера из-за события деактивации цикла. Это может быть связано с проблемой таймаута соединения или со способностью игрового клиента поддерживать стабильное соединение с сервером.

Сообщения «CSwapChainBase::QueuePresentAndWait() looped for [X] iterations without a present event» связаны с системой рендеринга игры и не имеют прямого отношения к проблеме соединения. Эти сообщения указывают на то, что игра испытывает некоторые проблемы, связанные с рендерингом, но они не являются основной причиной проблемы с соединением.

Исходя из этих данных можно предположить, что что-то блокирует соединение с игровыми серверами. Попробуйте подключаться к серверам через vpn.
Также стоит отметить, что проблема может быть связана с параметрами запуска, в частности с опцией «-windowed». Некоторые пользователи сообщают, что игра в оконном режиме может вызывать проблемы с подключением, поэтому попытка играть в полноэкранном режиме может решить проблему.
кстати, а не знаешь что это за строка? Certificate expires in 25h17m at 1715097075 (current time 1715006055), will renew in 23h17m
она пришла, а через 10 минут было тоже самое только, только 23h07m
76561199031764187 Jun 9, 2024 @ 11:01am 
твой провайдер закрыл порты на этот сервер поэтому не можешь подключиться.попробуй раздать инет с телефона и зайти,сразу зайдет
76561199555503956 Aug 30, 2024 @ 3:37am 
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (62.122.213.157:27015), 8 )
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(8) addons() desc(Remote Connect (62.122.213.157:27015))
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [8] addons []
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #570328192 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #570328192 (userdata 1)
[NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #570328192 (userdata 1)
[SteamNetSockets] [#570328192 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#18177132 pipe 'dongled666'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #570328192
[Networking] Closing 'client' poll group
[Server] SV: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV: Disconnect client 'dongled666' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 0 'dongled666' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #18177132 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #18177132 (userdata 0)
[NetSteamConn] Disassociating NetChan dongled666 @ (unknown) from Steam Net Connection handle #18177132 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #18177132
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 88.579
[Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV: CGameRules::CGameRules destructed
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 88.582
[NetSteamConn] Steam Net connection #18177132 pipe 'dongled666' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #18177132 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 62.122.213.157:27015, connection #227644171 UDP invalid@62.122.213.157:27015
[Networking] Created poll group for socket 'client'
[SteamNetSockets] [#227644171 UDP steamid:85568392931848085@62.122.213.157:27015] connected
[Client] Sending connect to 62.122.213.157:27015
[Client] Received S2C_CHALLENGE [0 auth 3] from 62.122.213.157:27015
Secure host does not allow insecure connection.
[Client] CL: Server disconnected: 84: NETWORK_DISCONNECT_UNUSUAL
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 62.122.213.157:27015, handle #227644171 (1000 CloseSocket)
[NetSteamConn] CloseSteamNetConnection handle #227644171 (userdata -1)
[Networking] Summary of connection [#227644171 UDP steamid:85568392931848085@62.122.213.157:27015]:
[Networking] End-to-end connection: connected
[Networking] Current rates:
[Networking] Sent: 0.0 pkts/sec 0.0 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Ping:30ms Max latency variance: ???ms
[Networking] Est avail bandwidth: 256.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 3 pkts 901 bytes
[Networking] Recv: 3 pkts 432 bytes
[Networking] Recv w seq: 1 pkts
[Networking] Dropped : 0 pkts 0.00%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] OOOFixed : 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] No ping distribution available. (3 samples)
[Networking] No connection quality distribution available. (0 measurement intervals)
[Networking] Latency variance histogram not available
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking]
[SteamNetSockets] [#227644171 UDP steamid:85568392931848085@62.122.213.157:27015] closed by app, linger requested but not needed (1000) CloseSocket
[NetSteamConn] Removing Steam Net Connection for 62.122.213.157:27015, handle #227644171
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 9 )
[HostStateManager] Discarding pending request 'Remote Connect (62.122.213.157:27015), 8'
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(9) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [9] addons []
[Console] Unknown command 'single_player_pause'!
[HostStateManager] Host activate: Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [9] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
[InputService] execing gamemode_competitive.cfg
[Console] Unknown command 'mp_weapons_glow_on_ground'!
[InputService] execing gamemode_competitive_offline.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#2748757250 pipe] connected
[SteamNetSockets] [#2524911377 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=a3d6b502@loopback:1 <-> server=967f1711@loopback:0
[NetSteamConn] Associating NetChan dongled666 @ loopback:0 (loopback:0) with Steam Net Connection handle #2524911377 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #2748757250 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [dongled666]
[Server] Client 0 'dongled666' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10072 (revision 9131964)
[Client] Server Number: 5
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000260 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CMoverPathNode
[Client] Client missing networkable entity class CPathMover
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 12.690 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client dongled666 (reason: initial update)
[Client] Receiving 0.5K non-incremental update from server
dongled666 подключается.
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 12.142 KB [12 pkts], outgoing 1.050 KB [11 pkts]
[Networking] dongled666 @ loopback:0: NetChan Setting Timeout to 20.00 seconds
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 18.506727ms
(16629) Dynamic prop prop_dynamic (model models/chicken/chicken.vmdl): no sequence named:idle01
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.



Пробовал все возможное ничего не помогает, что делать?
do not Chupep Aug 30, 2024 @ 3:46am 
бог в помощь
qasxcvhjjkm Aug 30, 2024 @ 6:18am 
Originally posted by ewQeQ:
бог в помощь
уже помог
76561199555503956 Aug 30, 2024 @ 11:18am 
Originally posted by qasxcvhjjkm:
Originally posted by ewQeQ:
бог в помощь
уже помог
бро ты решил жту проблему, у меня никак не получаентся?
qasxcvhjjkm Aug 31, 2024 @ 3:26am 
Originally posted by dongled666:
Originally posted by qasxcvhjjkm:
уже помог
бро ты решил жту проблему, у меня никак не получаентся?
честно, хз, у меня само решилось в один момент
巨有种 Aug 31, 2024 @ 3:31am 
Originally posted by qasxcvhjjkm:
Originally posted by _𝕌𝕣𝕒𝕃_:
Нет ничего проще, это же какая то ошибка. Надо исправить.
дак помоги исправить
Originally posted by qasxcvhjjkm:
Originally posted by dongled666:
бро ты решил жту проблему, у меня никак не получаентся?
честно, хз, у меня само решилось в один момент
а ты просто перекзахлид и все?
76561199792853727 Oct 16, 2024 @ 9:58am 
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#169791176 pipe] connected
[SteamNetSockets] [#2782341189 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=a1ecec8@loopback:1 <-> server=a5d72845@loopback:0
[NetSteamConn] Associating NetChan Vermut @ loopback:0 (loopback:0) with Steam Net Connection handle #2782341189 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #169791176 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [Vermut]
[Server] Client 0 'Vermut' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10203 (revision 9261181)
[Client] Server Number: 3
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000233 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 23.965 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client Vermut (reason: initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Client] Receiving 0.5K non-incremental update from server
Vermut подключается.
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 12.960 KB [24 netframes], outgoing 1.336 KB [23 netframes]
[Networking] Vermut @ loopback:0: NetChan Setting Timeout to 20.00 seconds
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 22.268564ms
(16582) Dynamic prop prop_dynamic (model models/chicken/chicken.vmdl): no sequence named:idle01
[SteamNetSockets] Certificate expires in 46h34m at 1729265434 (current time 1729097782), will renew in 44h34m что это ♥♥♥♥♥
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Date Posted: May 6, 2024 @ 7:38am
Posts: 36