Counter-Strike 2

Counter-Strike 2

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What is [InputSystem] Processing SDL events took 8.6ms ??
Console:
[InputSystem] Processing SDL events took 8.6ms
[InputSystem] Processing SDL events took 8.5ms
[InputSystem] Processing SDL events took 8.3ms
[InputSystem] Processing SDL events took 8.4ms
[InputSystem] Processing SDL events took 8.5ms
[InputSystem] Processing SDL events took 8.4ms

What this mean!??
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Showing 1-15 of 29 comments
elite outsider May 3, 2024 @ 7:52pm 
the part of the game that grabs the mouse and keyboard inputs was running really slowly for a sec

so instead of like 1000+ events per second it was doing like 100

maybe your machine was starved for cpu time briefly
Originally posted by elite outsider:
the part of the game that grabs the mouse and keyboard inputs was running really slowly for a sec

so instead of like 1000+ events per second it was doing like 100

maybe your machine was starved for cpu time briefly

This was not happening before last update, i also dont feel it in game,
I've seen a lot of frametime spikes, but hte frametime spikes was a thing since beta
Last edited by =PALMITu ☯∞☯; May 3, 2024 @ 7:58pm
yes this is happening after 10 may updates. MM710 mouse. Mouse lags and spins out
Jo_Mei May 10, 2024 @ 5:23am 
web 3.0 or web3 blockchain ?, valve is known for being a pioneer ,
i guess clients being used as hosts still being clients only at the same time , but i could be wrong , clients are running the game several times at the same time depending on client hardware and internet ?
Last edited by Jo_Mei; May 10, 2024 @ 5:35am
=PALMITu ☯∞☯ May 10, 2024 @ 11:58am 
Originally posted by 𝓢𝓻. 𝓖𝓪𝓽𝓽𝓾:
yes this is happening after 10 may updates. MM710 mouse. Mouse lags and spins out
I dont feel mouse lag, but still hapening


[InputSystem] Processing SDL events took 8.8ms
[InputSystem] Processing SDL events took 8.8ms
[InputSystem] Processing SDL events took 8.5ms
[InputSystem] Processing SDL events took 8.6ms
[InputSystem] Processing SDL events took 8.7ms
gex May 10, 2024 @ 12:25pm 
Try with disabling in firewall rules :
mousecoreworker.exe
textinputhost.exe
Originally posted by gex:
Try with disabling in firewall rules :
mousecoreworker.exe
textinputhost.exe

MoUsoCoreWorker.exe - I dont let it running, cuz its about Orchestrator, to update windows n stuff... no need to be running

Did it for textinputhost.exe, lets see!
elite outsider May 11, 2024 @ 7:56pm 
what would a firewall have to do with programs that move mouse input around on your machine?
=PALMITu ☯∞☯ May 11, 2024 @ 10:35pm 
Originally posted by elite outsider:
what would a firewall have to do with programs that move mouse input around on your machine?
Yeah, nothing changed anyway hahaha
other mouse is working fine. it is some issue with sensor only. Also, steam support says that it is not game's problem.
=PALMITu ☯∞☯ May 14, 2024 @ 10:18am 
Originally posted by 𝓢𝓻. 𝓖𝓪𝓽𝓽𝓾:
other mouse is working fine. it is some issue with sensor only. Also, steam support says that it is not game's problem.

My mouse is working fine, this wasnt happenig some patches before, i donno

Maybe its windows related, one guy solve it by reinstaling windows, what i cant do now
Last edited by =PALMITu ☯∞☯; May 14, 2024 @ 10:21am
SBR Aug 5, 2024 @ 7:31pm 
i have the same problem, any solution ?
It was sensor issue. They replaced my mouse as it was in warranty period.
Toto Nov 16, 2024 @ 2:38pm 
[InputSystem] Processing SDL events took 50.2ms
occurs in console after some time playing (not immediately)
and game starts freezing when i try move and aim
but when spectating to others no freezes

fps all time high no matter SDL events
this usually means sensor data is not received
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Date Posted: May 3, 2024 @ 7:48pm
Posts: 29