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A couple of questions (to Valve mostly):
Why can you disable seeing other people's crosshairs, but not viewmodels?
Why are viewmodel settings even being networked to spectators if they don't have fancy sliders like crosshair settings do?
If this is so important to show what the player's viewmodel is obscuring in their view, doesn't it make even more sense to show black bars on the left and on the right if the spectated player is using a 4:3 (or 5:4) resolution?