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but I agree, new blood splatters are much worse gameplay-wise compared to CS:GO's because they are nearly invisible and they seemingly don't indicate damage dealt anymore.
in CS:GO I could've hit someone in the body on pistol rounds and instantly tell if they are wearing armor or not, even if I didn't die yet. in CS2 it's much harder to tell damage I've dealt and I often have to lie to my teammates that I've dealt like 60 damage to the last enemy and apparently that was 29 in 2, or sometimes it's the opposite, I'm saying that the last one is almost full hp and apparently the last one was -99
developers by the way were well aware of the blood splatter situation because they've deliberately added a body hit sound, that wasn't in CS:GO! or at least wasn't as pronounced across the map. but to me it's much harder to count my hits based on sounds that are blending in with me being hit, with my gunshots, and, you know, Counter-Strike's weapons shoot pretty fast, it's hard to count sounds at that firerate!!
i remember at the beginnings of csgo you could run up , head on to an awp player with ur kinife ,using the right timings to dodge the shots, knowing how long it took to reload awp , and knive the player, because gunplay, players movement and animations were presented in detail and real time , a time cs go was a joy to play, unfortunatly it didnt last very long , till something changed and never was built back better