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It tracked 31.5M accounts 4.5M of which got banned.
The site is tracking accounts since 2016, so for 8 years already.
How many accounts an average cheater could use for those 8 years you think?
If you want to get a more real percentage of banned accounts, you get there:
https://csstats.gg/vac-stats-2022
764k bans for a year.
So 63k bans per month in average.
In 2022 CS:GO had slightly lower playerbase than CS2 has now (over 25M monthly players), so probably 20M monthly players in CS:GO is close to true value.
63k banned accounts per month from 20M monthly players is 0.32%.
But those are only tracked and only banned (detected) cheaters. So the real value is higher.
But it is definitely not even close to 15%, and not even to 10%.
Personally, I experience an *obvious* cheater in about 60% of my games and since I usually 5-man queue that comes out to 17%. Additionally to that, we have statistics about A) The number of accounts which own Counter Strike, and B) the amount of accounts banned for cheating.
So just because you can't do math, doesn't change the facts.
use them to do research.
according to csstats there are 31.5mil players and 4.5mil are banned. that's 14.2%
those are only the ones who have used some public cheats, most cheaters are using private or premium paid cheats.
i think at least 30% are cheating.
just now had a match and ofc enemy has obvious wallhacker
Since we actually don't have good data on MAU, a number more close to 10 million players, even by best estimates (average players * average session time), that comes out to somwhere in the mid single digit percent of accounts *banned* per year.
Yet we still see cheaters in every second game i.e. accounts that are NOT BANNED. Therefore we can only conclude that there is a SUBSTANTIAL amount of accounts cheating: in the double digit percent.