Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For context: I have RTX 4070 + i5-12400F and I only got 250fps avg.
Running task manager and quick switching seeing whats running high or bottle necked would be a idea id look at and do.
12gb sticks of ram is that old also?
the gfx card is ok but what company made it?
Do a bench mark test ? download the programme and see how diff it is to other pc's of same sort GL HF :D
what is 90-170? how can your monitor switch between 90 hertz and 170 hertz?
your problem is running unlocked fps, it's that simple .. yet another player who is stress testing his pc and wondering why you get unstable results.
you will never get stable frame rate by running unlocked fps, that's completely normal, because you are stress testing your PC, it's under constant 100% load and different scenes require different amount of power, in more intense scenes your hardware can only produce 90fps, while in less intense scenes it produces more. that's common sense.
running unlocked fps is like revving a ferrari in first gear and wondering why it's slow and overheating.
don't stress test your PC while playing, your frame rate must be synced with what your monitor's hertz capabilities are at that resolution.
why has common sense turned into rocket science among nowday players?
it is common sense that if your monitor is 60 hertz, then it is unable to show anything more than 60 frames per second. hertz is the "flicker" frequency, 60 means that your monitor draws entire image 60 times per second aka 60 frames per second.
having like 10000 million frames per second in game, does NOT make you see more than 60, because your monitor simply CANNOT DISPLAY MORE.
so running anything above what your monitor's hertz rating, is pure WASTE of resources. you are just frying your PC for no reason, which also costs you more in electricity, but if your parents pay it, then i guess you wouldn't care, but RTX 3080 can easily take extra 30-50 eur worth of electricity per month when playing on daily basis with unlocked fps (it means your hardware is under constant 100% load and takes MAXIMUM amount of power).
When i had a 60hz monitor in the begin days of csgo i ran at about 200 fps unlocked this was way smoother than 60fps locked.
CPU is main for fps game.
there are no 400 hertz monitors and human eye can't even see over 150 hertz, why would you ever want to run more than 150?
also CPU has nothing to do with frame rate, i have i7-6700k and its barely 10-15% usage while playing cs2 ... please people, learn how computers work!
what is this trend nowdays to run unlocked fps? if your monitor can't show 400 hertz, then you are NOT able to see it! what is the point? it's like having black and white monitor, but trying to watch colored movies on it.... it will STILL be black and white ... because your monitor simply won't show colors!
same thing is with hertz, if your monitor can't display 400 hertz, then running 400fps is useless, you are just frying your PC for no reason...
running unlocked fps is like revving a ferrari on a forklift .. it doesn't matter how fast the engine runs, car only moves as fast as the forklift is able to carry it ... this is what you're doing to your PC. you're hammering it for no reason at all, your monitor can't display it.
i think highest hertz capability i've seen on commercial monitor is 250, which is useless anyways, since average human eye can't see over 150 hertz anyways, so having 400 hertz monitor would still be a waste, since your eye can't see more than about 150 ...
ghaaa those topics with unlocked fps is making my head spin, just WHY?
https://paste.pics/f1f8c6c67834987c1390ed0b3e255d6f
https://paste.pics/6228685ab92e4cf3dc59c173c2b7243e
Un need something like a 5800x3d / 7800x3d to come close to those numbers.
Please do not spread misinformation.
have any of you ever even checked your CPU usage while playing? i have i7-6700k and my CPU usage is 10-15% while playing cs2.
CPU = Central Processing Unit, which is used to make calculations, CS2 is not physics driven, there's nothing to calculate. CPU is only used to send info to GPU, which is very minimal.
cs2 runs fine even on 10 year old PC
powerful CPU is only needed in games that do lot of local calculations, such as BeamNG drive where soft body physics are calculated like 4000 times per second, per vehicle.
this is where you need powerful CPU, but cs2 does almost no calculations. only thing i can think of, is ragdolls, since those are local. you can see a body in different place on your screen than on other players. weapon drops and explosions are all calculated on server side, so it requires no CPU power at all.
CPU does a lot more than just sending draw calls to the gpu
CS2 is doing a lot more heavy cpu tasks than GO.
the new netcode alone is a resource intensive setup thab GO. Its also way more accurate
the sound engine is also putting in a lot more work as sounds are now physics based in source 2.
The smoke interactions are also cpu driven as its tied to the physics engine.
Even the collision calculations are different.
its why those super X3D cpus have such a massive performance gain compared to other.
And the GPU is also putting in work now. More complicated shaders. Higher res textures and models. better dynamic lighting and shadows. etc.