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For one the only reason csgo had a mac port is because
OpenGl was still relevent and supported on Mac OS
Apple products used off the shelf parts.
Apple was more open to game devs at the time.
Source 1 was so heavily CPU bound it could run on pretty much anything with a decent x86 cpu.
fast foward to Modern times.
CS2 relies on vulkan or dx11
Apple silicon has 0 support for any of these so your stuck porting to apple's proprietary graphics API.
Apple silicon is ARM based meaning they would have to port the entire engine from x86 to ARM to have resonable performance
Apple silicon GPUs are not meant for gaming so performance their would suck.
Apple these days are a lot more hostile to game devs on Mac OS
A whole lotta work for maybe a few thousand people that would try to play it.
Excellent points! I'd say for your last line, maybe a few hundred people who would actually play CS2 and keep playing it for a while. Mac users don't game like that and if they do, it's cozy games like Sims or Civ. Valve would not waste all that time, money, and resources for barely 1% of the entire computer population to play CS2. It's unrealistic.
CS will never be on Macs anytime soon. CS2 came out and Valve confirmed they are not supporting it on there. Buy a Windows PC.
And if you are going to game on a computer why would you have a mac?
I guess, yeah. Point is, Macs are too expensive and gaming is targeting mostly to kids, young adults, and booms who grew up with gaming. Macs shifted tremendously over the years to more productivity, work, creativity, etc. Gaming on a Mac is very limited to intellectual games and not sweaty FPS games. It's just the reality of the situation on top of Valve probably not wanting to spend time, money, and resources for barely a few hundred CS2 players that have a Mac.
Just buy a Windows PC. Simple.