Counter-Strike 2

Counter-Strike 2

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m3k Jun 7 @ 3:22pm
VALVE is supporting cheaters
I've been reporting for 2 month and the F****G cheaters still in game, they cheat as if its normal, wtf has happened this game, everytime i lose a match becouse of that ♥♥♥♥♥, he has 60 kills in a match and other 4 is 4,6,4,2 , my team has min 10 kill, wtf is this, why there is report button in game , why we need that if VALVE supports cheaters
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Originally posted by 𝟱𝘁𝗵 𝗦𝗙𝗚 wraith:
VALVE is supporting cheaters

I've been reporting for 2 month and the F****G cheaters still in game, they cheat as if its normal, wtf has happened this game, everytime i lose a match becouse of that ♥♥♥♥♥, he has 60 kills in a match and other 4 is 4,6,4,2 , my team has min 10 kill, wtf is this, why there is report button in game , why we need that if VALVE supports cheaters

Try the CS2 forum.

:winterbunny2023:
Runkel Jun 7 @ 3:33pm 
Don't be ridiculous...

Cheating is a million dollar industry, cheat developers make a fortune by selling cheats. If a Anti cheat system like VAC, EAC, BattleEye or Vanguard detect a cheat, cheat developers develop a cheat that's harder to detect and the cycle begins from the start.

You will never get rid of cheaters, claiming that a dev of a game support cheaters is just silly.
Here the answer even if you hate it, or deny.

CS2 is Free to play, what stop someone from making new account, and do it again? All can do report, you're helping Anti cheat to be aware of newer cheats that ALWAYs keep coming up, but as long there people willing to pay cheat makers, or cheat makers want to ruin things, there always gonna be new cheats made.


Even in paid games, cheaters exist, the problem is how popular the game in question, and how often is it targeted by people wanting to ruin things for others.

Believe it, or not GTA V when it release it was riddle with cheaters, even after added anti cheat it was still riddle with cheaters during when game is $60....
Originally posted by Runkel:
Don't be ridiculous...

Cheating is a million dollar industry, cheat developers make a fortune by selling cheats. If a Anti cheat system like VAC, EAC, BattleEye or Vanguard detect a cheat, cheat developers develop a cheat that's harder to detect and the cycle begins from the start.

You will never get rid of cheaters, claiming that a dev of a game support cheaters is just silly.

so many cheats are easy to figure out they cheated, headshot/aimbots for instance, human reaction time is out the window here, I would love to see valve implement a system where they analyzed pros figure out reaction times, and anyone who is consistently above that gets quarantined, to challange this they would have to fly out to valve in person and be watched to see if they are just that good, if they are, tickets are paid for, potentially a prize being able to provide more data to the anti cheat.

so many cheats have wall hacks, put pros in a game for a few days and how they play the game, and put pros in along with pros with wall hacks and see how they play the game, gg, you now have a way to find out if someone may be using a wall hack.

make all this anti cheat stuff server side and not a root kit, and there you go, you weed out cheaters based on actual human behavior, and if the cheats get so good that they can circumvent being seen as cheats, awsome, we not have essentially human controlled bots.
KaveMan Jun 7 @ 7:02pm 
Fun Fact: There's a new method developed, Using custom microchips built into the mouse, Program them to detect your mouse output relative positioning, The shot snaps onto the target when in approximation distance to target, just like reflex shots with a click of a button. Undetectable. Since it's not software based. It's hardware based. They wont know the difference, Can't visually see any difference either, As far anyone can tell, it was luck. reflexes. Tweak the desired accuracy to kill ratio.
Last edited by KaveMan; Jun 7 @ 7:13pm
Valve could easily add the requirement to new accounts to add or spend $10USD to their Steam Wallets to unlock the ability to add multiplayer free to play games to the account.

At the moment, a new free account can simply add any free to play multiplayer games without barriers.

This in my opinion would help slow down the endless free accounts used for cheating on free to play accounts.

Most of the time, the only consequence to cheating on these games is that you need to create a new Steam account and start cheating again on a fresh account.

This idea would not impact legitimate players. It is not forcing a cost on multiplayer free to play games. It is simply needing some kind of payment on the account to make it legitimate in order to play with other users on free to play games.

It would also benefit Steam itself as they'll lock in more revenue.


While only a small thing, it would surely have a cooling effect for the endless cheating on free to play games.


So yes, the OP is right, by having a platform that provides cheaters unlimited accounts to cheat on, Valve is supporting cheaters.
Last edited by Shady Knights; Jun 7 @ 8:17pm
eqalidan Jun 7 @ 10:35pm 
Originally posted by Shady Knights:
Valve could easily add the requirement to new accounts to add or spend $10USD to their Steam Wallets to unlock the ability to add multiplayer free to play games to the account.

At the moment, a new free account can simply add any free to play multiplayer games without barriers.

This in my opinion would help slow down the endless free accounts used for cheating on free to play accounts.

Most of the time, the only consequence to cheating on these games is that you need to create a new Steam account and start cheating again on a fresh account.

This idea would not impact legitimate players. It is not forcing a cost on multiplayer free to play games. It is simply needing some kind of payment on the account to make it legitimate in order to play with other users on free to play games.

It would also benefit Steam itself as they'll lock in more revenue.


While only a small thing, it would surely have a cooling effect for the endless cheating on free to play games.


So yes, the OP is right, by having a platform that provides cheaters unlimited accounts to cheat on, Valve is supporting cheaters.

im kinda ok with this to prevent people who get banned from painlessly making a new account, but how many games are entirely free to play that this would demand you spend to unlock the ability to play when you may never spend money on any other game or even in the game that is free to play?

I think valve could have a system where the players could say the match was good or not good at the end, no going into any other detail other than did something seem funny, mix people who bought things on steam with people who didnt, and if they hit enough good matches they are flagged as clean, if they hit enough bad matches they are subjected to only other people who are 100% free and are consistently in not clean matches. everyone who pays would be subjected to one match up like this a play session, and of the not clean accounts, they would get actual people looking at the gameplay/train the server side ai to see what they are doing as not clean.

there we go, a cleaner system for play for everyone while not directly screwing anyone over and not needing a rootkit for anti cheat.
Originally posted by eqalidan:

im kinda ok with this to prevent people who get banned from painlessly making a new account, but how many games are entirely free to play that this would demand you spend to unlock the ability to play when you may never spend money on any other game or even in the game that is free to play?

Note my choice of words....free multiplayer games. All the free to play games that are solo are open and free of course, it makes no impact to other players.

It's only the ones that are multiplayer that would be gated in such a way.

As for those that are impacted, those that only want to play a single multiplayer free to play game ever, and no other game, and they are forced to spend $10USD on Steam in order to play that one game....then good.

Overwhelmingly, these are the accounts that are used for cheating. The very small portion of legitimate players that could get impacted by this is not really worth worrying about (from Steam's perspective) as they never had any intention of spending money on the platform anyway. In fact, they are a cost to Steam to provide an account to.

The normal legit player, that plays games on Steam will not be impacted in anyway.
Last edited by Shady Knights; Jun 8 @ 12:45am
I guess you haven't played TF2 yet. Situation in there is way worse.
Originally posted by まりさ:
I guess you haven't played TF2 yet. Situation in there is way worse.

The proposal I wrote above would benefit games like TF2 as it would make it more costly to cheat.
Zefar Jun 8 @ 3:08am 
Originally posted by Shady Knights:
Valve could easily add the requirement to new accounts to add or spend $10USD to their Steam Wallets to unlock the ability to add multiplayer free to play games to the account.

There is a premium queue that costs money and it hasn't affected cheaters. Cheaters also buy their cheats which probably cost more.

Money blocks does not solve the cheating issue.

Originally posted by eqalidan:
so many cheats are easy to figure out they cheated, headshot/aimbots for instance, human reaction time is out the window here, I would love to see valve implement a system where they analyzed pros figure out reaction times, and anyone who is consistently above that gets quarantined, to challange this they would have to fly out to valve in person and be watched to see if they are just that good, if they are, tickets are paid for, potentially a prize being able to provide more data to the anti cheat.

so many cheats have wall hacks, put pros in a game for a few days and how they play the game, and put pros in along with pros with wall hacks and see how they play the game, gg, you now have a way to find out if someone may be using a wall hack.

make all this anti cheat stuff server side and not a root kit, and there you go, you weed out cheaters based on actual human behavior, and if the cheats get so good that they can circumvent being seen as cheats, awsome, we not have essentially human controlled bots.

If it was so easy to detect them it'd already be done. Being able to advertise your MP FPS game as "Cheat free" has a massive appeal to it.

I've actually talked with Valve employees and they have said "We'd rather trade every sale from cheaters to have our game as cheat free." and they are not lying.
How many people do you think cheaters have made quit the game?
Originally posted by Zefar:

There is a premium queue that costs money and it hasn't affected cheaters. Cheaters also buy their cheats which probably cost more.

Money blocks does not solve the cheating issue.

Never said it would solve it.

"This in my opinion would help slow down the endless free accounts used for cheating on free to play accounts."

Doing nothing at all, allowing cheaters to create endless free Steam accounts and instantly join back into any multiplayer free to play game on the Steam platform helps cheaters.

Steam is in a position where it could do something which would help by driving the cost of cheating up higher.

Also, even if it does zero to reduce cheating, Valve should still do this as they get zero from cheaters currently, at the least they'd lock away $10USD on each new cheater account created each time they are banned.


What does Valve lose by doing this?
Last edited by Shady Knights; Jun 8 @ 5:00am
Forcing people to pay $10USD to play multiplayer f2p ruins the whole FREE part.
Also, Valve CANNOT impose something like that on games they do not own.
wool Jun 8 @ 5:49am 
yannis crabecki's thoughts...? steam would not be doing it. maybe cheaters have one maybe two inside man... but not all of valve, not all of steam... please think before you spread such misinformation.
Originally posted by HikariLight:
Forcing people to pay $10USD to play multiplayer f2p ruins the whole FREE part.
Also, Valve CANNOT impose something like that on games they do not own.

They own the platform. They aren't forcing them to spend it on the FTP game, they just need to spend the money on Steam by either buying any game or putting it in the Steam wallet.

Steam already do this for forum discussions and Steam marketplace. It's really not a stretch.
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Date Posted: Jun 7 @ 3:22pm
Posts: 124