Counter-Strike 2

Counter-Strike 2

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Gladius Jun 3, 2024 @ 2:49pm
I don't understand the aim mechanics of this game
Sometimes I play very well, sometimes I play very badly, but either way I can't understand how I killed the enemy and I don't understand how the enemy killed me because the aim system in the game is very strange compared to an FPS game.
I don't understand what people like about this game.

In series like Battlefield Call of Duty (these series are one of the masters of FPS) you just aim and shoot, you don't try to hit someone by randomly shooting somewhere, of course the crosshair gets messier while running, but while playing the game the bullets always go where you want them to go, if they don't touch the target it's your fault. your mistake.

Valve is not a master FPS game producer anyway, the stories of series such as Half-Life are very good, but Valve does not actually have such experience in making very good FPS shooter games. The experience of the team that made Counter Strike 2 can in no way compete with the FPS experience of the team that made Call of Duty or DOOM.

I'm looking at the gameplay videos of CS2 players, it looks like they accidentally killed the enemy while they were struggling at that moment.

It always seems as if the enemy in front of them died by chance while trying to shoot at random places. Otherwise, you have to wait and shoot at his head, but it takes time for the crosshair to become suitable and someone who opens fire randomly during this time period will kill you.

Also, I hate the people(adolescents) who use swear words. Everytime I'm the first one exposed to a swear, then I start reply with swearing for defensing myself because I get angry and this process tires me out.

I wish there was a blocked microphone symbol next to our username when voice chat is turned off and we could turn off text chat as well.

Some brainless persons comes and swear at me because I killed him, or some idiot in my team swear at me to say "the enemy is coming from the right" (even though the enemy is coming from the left and I shoot him).

All they make is a game that requires very high FPS to play in quality and a crappy game that you have to give 9/10 of your life to master.
Originally posted by vic:
if you wonder why your aim is off you may wanna know that i have to use this or else my aim would be off too, btw i play on 2560x1440 @170Hz with everything on max but can't play without changing this.. m_yaw 0.0088// 0.022 client archive userinfo per_user Mouse yaw factor. i used to use 0.011 or 0.01 but now i'm using 0.0088 i never liked how up and down used to move too slow so the game allows you to change side to side at least to allow players to change they X & Y.
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Showing 1-15 of 26 comments
vic Jun 3, 2024 @ 3:47pm 
why not try to kill the pixel skips as much as possible may depend on how high can your DPI on your mouse go like i just got a new one that may go up to 25600 DPI compared to my old one at 3200 dpi i stuck with for years witch was the G9 now i have the G303 shroud edition so sometimes it's good to try really low in game sensitivity like 0.1 or 0.075 to see if anything the only bad thing is on the buy menu i have another dpi for that at 1600 lol
The author of this thread has indicated that this post answers the original topic.
vic Jun 3, 2024 @ 3:51pm 
if you wonder why your aim is off you may wanna know that i have to use this or else my aim would be off too, btw i play on 2560x1440 @170Hz with everything on max but can't play without changing this.. m_yaw 0.0088// 0.022 client archive userinfo per_user Mouse yaw factor. i used to use 0.011 or 0.01 but now i'm using 0.0088 i never liked how up and down used to move too slow so the game allows you to change side to side at least to allow players to change they X & Y.
Last edited by vic; Jun 3, 2024 @ 3:56pm
Gladius Jun 4, 2024 @ 5:30am 
Originally posted by vic:
if you wonder why your aim is off you may wanna know that i have to use this or else my aim would be off too, btw i play on 2560x1440 @170Hz with everything on max but can't play without changing this.. m_yaw 0.0088// 0.022 client archive userinfo per_user Mouse yaw factor. i used to use 0.011 or 0.01 but now i'm using 0.0088 i never liked how up and down used to move too slow so the game allows you to change side to side at least to allow players to change they X & Y.

Yes, what you say sounds reasonable.
Dude, I don't even have a graphics card and I don't know the brand of my mouse. I play with an integrated graphics card and yet my hit score is around the middle. I think I could be a good player if I had a good system like you mentioned. It's true that I can play better if I have good computer hardware.

But let me still say this, I play games like Call of Duty, Battlefield, Doom and the aims of these games are really different.
Last edited by Gladius; Jun 4, 2024 @ 5:31am
skOsH♥ Jun 4, 2024 @ 6:25am 
Place crosshair at head level and position it not right at a corner wall, but a little to the side.

Make sure you find a dpi and sensitivity you are comfortable with and feels well

Download the community workshop map "aimbotz". Turn on the setting to make the bots strafe. Practice with that.

When you have warmed up, join a dm server. Play an entire match.

Join a casual server. Play one map to just practice with teammates. I would suggest non premiere comp, but finding a match takes ages.

After casual, queue for premiere
redd Jun 4, 2024 @ 6:34am 
best way to understand the shooting mechanics is to go in a workshop map and use the command "sv_showimpacts"

This commands marks where your bullets go


From then you just have to test shooting and see by yourself how it works ;)
Gladius Jun 4, 2024 @ 8:14am 
Originally posted by :
Place crosshair at head level and position it not right at a corner wall, but a little to the side.

Make sure you find a dpi and sensitivity you are comfortable with and feels well

Download the community workshop map "aimbotz". Turn on the setting to make the bots strafe. Practice with that.

When you have warmed up, join a dm server. Play an entire match.

Join a casual server. Play one map to just practice with teammates. I would suggest non premiere comp, but finding a match takes ages.

After casual, queue for premiere



Originally posted by redd:
best way to understand the shooting mechanics is to go in a workshop map and use the command "sv_showimpacts"

This commands marks where your bullets go


From then you just have to test shooting and see by yourself how it works ;)



I played it again today, and I thought about it again... This game is very poor quality :D

I'm curious about a few things, even if you leave the game or kicked or banned, does your rank progress increase when you win while the match is still ongoing?
There are only 2 items dropped once a week. So, can the items from the skipped weeks accumulate and drop within 1 week?

And my second question is, is there any way to turn off the texting chat ?
I close my voice chat but I cant find a way to turn off the texting chat.

Thanks.
Last edited by Gladius; Jun 4, 2024 @ 8:17am
-|Nur|- Jun 4, 2024 @ 8:35am 
Originally posted by Spacewizard (Muted Everyone):

I'm curious about a few things, even if you leave the game or kicked or banned, does your rank progress increase when you win while the match is still ongoing?

Are you talking about the xp-based "rank" (which is like your rank in games like BF/CoD, i.e., it's based on your total points and not skill) or your matchmaking rank (i.e., the one that measures your skill level)?
Gladius Jun 4, 2024 @ 9:16am 
Originally posted by -|Nur|-:
Originally posted by Spacewizard (Muted Everyone):

I'm curious about a few things, even if you leave the game or kicked or banned, does your rank progress increase when you win while the match is still ongoing?

Are you talking about the xp-based "rank" (which is like your rank in games like BF/CoD, i.e., it's based on your total points and not skill) or your matchmaking rank (i.e., the one that measures your skill level)?

I'm talking about XP based rank like "Captain II", which increases even you defeat.
Last edited by Gladius; Jun 4, 2024 @ 9:16am
RugOp'81 Jun 4, 2024 @ 9:26am 
Originally posted by vic:
why not try to kill the pixel skips as much as possible may depend on how high can your DPI on your mouse go like i just got a new one that may go up to 25600 DPI compared to my old one at 3200 dpi i stuck with for years witch was the G9 now i have the G303 shroud edition so sometimes it's good to try really low in game sensitivity like 0.1 or 0.075 to see if anything the only bad thing is on the buy menu i have another dpi for that at 1600 lol
You should adjust/lower the mouse sensitivity setting in windows, so you wont have to switch dpi between playing and buy menu.

Thank me later.
Gladius Jun 4, 2024 @ 12:21pm 
Originally posted by RugOp'81:
Originally posted by vic:
why not try to kill the pixel skips as much as possible may depend on how high can your DPI on your mouse go like i just got a new one that may go up to 25600 DPI compared to my old one at 3200 dpi i stuck with for years witch was the G9 now i have the G303 shroud edition so sometimes it's good to try really low in game sensitivity like 0.1 or 0.075 to see if anything the only bad thing is on the buy menu i have another dpi for that at 1600 lol
You should adjust/lower the mouse sensitivity setting in windows, so you wont have to switch dpi between playing and buy menu.

Thank me later.

Isn't it the other way around? If you lower your mouse sensitivity for the game, you can buy weapons quickly in the buy menu?
RugOp'81 Jun 4, 2024 @ 2:42pm 
Originally posted by Spacewizard (Muted Everyone):
Originally posted by RugOp'81:
You should adjust/lower the mouse sensitivity setting in windows, so you wont have to switch dpi between playing and buy menu.

Thank me later.

Isn't it the other way around? If you lower your mouse sensitivity for the game, you can buy weapons quickly in the buy menu?
Uhm, ...No !

You should make you dpi setting leading, not ingame or windows sensitivity. Saves you sooo much troubles, ..and switching settings.

As you may not fully aware of it, but raw input doesn't count for buy menu or ingame menu. Windows mouse setting controlls that.

And what you want is a high dpi, because higher is better, except for these few stubborn 400dpi users living in the past.
Rama Jun 4, 2024 @ 3:08pm 
Try minecraft lil bro,maybe is up your alley a litte bit more. :lilimok:
Schekelberg73 Jun 4, 2024 @ 3:39pm 
Originally posted by RugOp'81:
Originally posted by Spacewizard (Muted Everyone):

Isn't it the other way around? If you lower your mouse sensitivity for the game, you can buy weapons quickly in the buy menu?
Uhm, ...No !

You should make you dpi setting leading, not ingame or windows sensitivity. Saves you sooo much troubles, ..and switching settings.

As you may not fully aware of it, but raw input doesn't count for buy menu or ingame menu. Windows mouse setting controlls that.

And what you want is a high dpi, because higher is better, except for these few stubborn 400dpi users living in the past.

Still wonder why 400/800dpi is so often used in esports, not only by old players, but by new players. Sometimes you see people with a high dpi, but they are quite rare. In the end it doesnt even matter because the only important thing is your performance.

And did you even play CS2 or when was the last time you actually played CS:GO, definitely not in 2023/2024.
Commander Moron Jun 4, 2024 @ 3:40pm 
This game's recoil is different from other games, where the recoil doesn't automatically displace the camera in accordance to where the bullet will go (where as CoD and BAttlefield do). This means you have to change where you are aiming without knowing where you are aiming. Every gun has a certain recoil pattern that needs to be learned (albeit they are all extremely similar, where you go move you camera down a little bit, then either left or right).
HellDuke Jun 4, 2024 @ 3:51pm 
There are two main issues at play here when it comes to aiming in the games.

The first one is that Counter Strike is an old game. Recoil patterns are in the game, but the game cannot have your crosshair follow the recoil pattern (most likely due to limitations of it being a mod). People got used to it as it was the FPS game you went to play if you wanted some kind of competitive online FPS fun. Once you get the option to add it you don't really have much need to do so since it's one of the defining characteristics of the game: it takes skill to take someone down.

This leads into the other point. Call of Duty was always a game for casual play where team play and skill are much lower factors compared to something like CS. Keep in mind that we are not talking pro level here, those are it's own story. But the fact remains is that when it comes to positioning, aim, recoil control and game sense, COD is basically like the kiddy pool of FPS.

Your main issues are likely because you do not understand the game mechanics. For one a key concept is that your bullet will only go where you aim is if you are not moving. Start strafing sideways and your aim is going to be off. That's something that is quite stupid in COD because you can move at high speeds, ADS and your bullets actually go all right on point. It suits it's fast-paced action more, but you can basically be a headless chicken running around doing random crap and still end up being in the top spots of a scoreboard.

Another thing that catches people off guard is the previously mentioned recoil control. By default, your crosshair does not move, however where the bullets fly do move. If you want to go full auto then the crosshair is merely your starting point, since if you are competent your first bullet will go exactly where you are aiming. After that it's knowing the recoil pattern and adjusting. That said, you can now make the crosshair follow the recoil pattern as an option, but I noticed it's a far cry from actually knowing how to control recoil.
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Date Posted: Jun 3, 2024 @ 2:49pm
Posts: 26