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[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (45.92.38.54:27020), 4 )
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(4) addons() desc(Remote Connect (45.92.38.54:27020))
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [4] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #2632564622 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #2632564622 (userdata 1)
[NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #2632564622 (userdata 1)
[SteamNetSockets] [#2632564622 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#3800365590 pipe 'Вова'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #2632564622
[Networking] Closing 'client' poll group
[Server] SV: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV: Disconnect client 'Вова' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 0 'Вова' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #3800365590 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #3800365590 (userdata 0)
[NetSteamConn] Disassociating NetChan Вова @ (unknown) from Steam Net Connection handle #3800365590 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #3800365590
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 108.985
[Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV: CGameRules::CGameRules destructed
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 108.987
[NetSteamConn] Steam Net connection #3800365590 pipe 'Вова' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #3800365590 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 45.92.38.54:27020, connection #1480431227 UDP invalid@45.92.38.54:27020
[Networking] Created poll group for socket 'client'
[Developer] Success.
[SteamNetSockets] [#1480431227 UDP steamid:85568392931081302@45.92.38.54:27020] connected
[Client] Sending connect to 45.92.38.54:27020
[Client] Received S2C_CHALLENGE [0 auth 3] from 45.92.38.54:27020
Secure host does not allow insecure connection.
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 45.92.38.54:27020, handle #1480431227 (1000 CloseSocket)
[NetSteamConn] CloseSteamNetConnection handle #1480431227 (userdata -1)
[Networking] Summary of connection [#1480431227 UDP steamid:85568392931081302@45.92.38.54:27020]:
[Networking] End-to-end connection: connected
[Networking] Current rates:
[Networking] Sent: 0.0 pkts/sec 0.0 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Ping:58ms Max latency variance: ???ms
[Networking] Est avail bandwidth: 256.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 3 pkts 901 bytes
[Networking] Recv: 3 pkts 432 bytes
[Networking] Recv w seq: 1 pkts
[Networking] Dropped : 0 pkts 0.00%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] OOOFixed : 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] No ping distribution available. (3 samples)
[Networking] No connection quality distribution available. (0 measurement intervals)
[Networking] Latency variance histogram not available
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking]
[SteamNetSockets] [#1480431227 UDP steamid:85568392931081302@45.92.38.54:27020] closed by app, linger requested but not needed (1000) CloseSocket
[NetSteamConn] Removing Steam Net Connection for 45.92.38.54:27020, handle #1480431227
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 5 )
[HostStateManager] Discarding pending request 'Remote Connect (45.92.38.54:27020), 4'
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(5) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [5] addons []
[Console] Unknown command 'single_player_pause'!
[HostStateManager] Host activate: Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [5] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
[InputService] execing gamemode_competitive.cfg
[InputService] execing gamemode_competitive_offline.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#2733969815 pipe] connected
[SteamNetSockets] [#956225731 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=a2f51197@loopback:1 <-> server=38fed8c3@loopback:0
[NetSteamConn] Associating NetChan Вова @ loopback:0 (loopback:0) with Steam Net Connection handle #956225731 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #2733969815 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [Вова]
[Server] Client 0 'Вова' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 9960 (revision 8703952)
[Client] Server Number: 3
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_russian.txt".
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000610 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 12.566 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client Вова (reason: initial update)
[Client] CL: Receiving uncompressed update from server
Вова подключается.
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 12.860 KB [53 pkts], outgoing 1.002 KB [52 pkts]
[Networking] Вова @ loopback:0: NetChan Setting Timeout to 20.00 seconds
Excessive frame time of 117.19ms clamped. Acting as if the frame only took 100.00ms
Excessive frame time of 105.24ms clamped. Acting as if the frame only took 100.00ms
**** Panel id-stream-title has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel id-stream-title has fill-parent-flow for width, but isn't in a flowing right layout
очень жаль что нельзя отправить фотографией для удобства, но после всего "этого" ничего не происходит
Как человек, которая играла на пабликах, скажу что атмосфера и вайб.
Ну это не в CS2, а CS:GO.
Ну не знаю, мне было весело. Это не сервера мм, где меня успевают обозвать из-за развлечения... Будто овца тупая, потому что не смогла сделать 360 в прыжке.