Counter-Strike 2

Counter-Strike 2

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Meow Feb 5, 2024 @ 11:43pm
FPS is normal, but the picture...
What to do if the FPS is normal, but the picture is not smooth at all?
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Showing 1-15 of 15 comments
USSR Prokkk Feb 5, 2024 @ 11:45pm 
Do purchase game monitor 144hz or better with gsync/freesync
MAXE Feb 5, 2024 @ 11:49pm 
Originally posted by PUZAR:
Do purchase game monitor 144hz or better with gsync/freesync

Wrong ...

Vsync off = free fps even your old 60hz tv screen can burst 6000 fps with Vsync off and outperform any graphic´s card out there !

then fps_max 0 or 999

My browser can run 4000 fps with Vsync off in it while rendering ufo´s flying from left to right ..
Last edited by MAXE; Feb 5, 2024 @ 11:53pm
USSR Prokkk Feb 5, 2024 @ 11:53pm 
Originally posted by M-A-X-E ™:
Originally posted by PUZAR:
Do purchase game monitor 144hz or better with gsync/freesync

Wrong ...

Vsync off = free fps even your old 60hz tv screen can burst 6000 fps with Vsync off and outperform any graphic´s card out there !

What's wrong?
The game made this way, it is not microfreeze if you use one of these features - gsync, freesync or old slow vertical sync.
Maybe it will be fixed in a future, maybe not.
Last edited by USSR Prokkk; Feb 5, 2024 @ 11:53pm
MAXE Feb 5, 2024 @ 11:54pm 
Originally posted by PUZAR:
Originally posted by M-A-X-E ™:

Wrong ...

Vsync off = free fps even your old 60hz tv screen can burst 6000 fps with Vsync off and outperform any graphic´s card out there !

What's wrong?
The game made this way, it not microfreeze if you use these features - gsync, freesync or old slow vertical sync.
Maybe it will be fixed in a future, maybe not.

I dont have the issue .. and i run all my games with Vsync off .. then cap the framerate on the graphic card instead for better performance ..

Just cap the framrates around 287 fps on a 144 hz screen .. some like that .. you dont need more fps than that anyways because the server dont give you more than 64 tick anyways, so basicly 64 fps is enough, 128 fps on a 128 tick server for true 1 to 1 feeling !
Last edited by MAXE; Feb 5, 2024 @ 11:59pm
А что это вы на английском языке топики выпускаете? Переводите с Русского на Английский))
Meow Feb 5, 2024 @ 11:59pm 
Originally posted by ❌❗❌❗❌🅰️❌♥❗:
А что это вы на английском языке топики выпускаете? Переводите с Русского на Английский))
люблю английский :winterbunny2023:
USSR Prokkk Feb 5, 2024 @ 11:59pm 
Originally posted by M-A-X-E ™:
Originally posted by PUZAR:

What's wrong?
The game made this way, it not microfreeze if you use these features - gsync, freesync or old slow vertical sync.
Maybe it will be fixed in a future, maybe not.

I dont have the issue .. and i run all my games with Vsync off .. then cap the framerate on the graphic card instead for better performance
All your games - yes. UNreal engine is capable to produce smooth picture even if your all sync stuff is off and some other games engines too, but CS 2 is not, it tear your picture in most cases even with fast sync (when you use cap equal to your hz rate).
MAXE Feb 6, 2024 @ 12:02am 
Originally posted by PUZAR:
Originally posted by M-A-X-E ™:

I dont have the issue .. and i run all my games with Vsync off .. then cap the framerate on the graphic card instead for better performance
All your games - yes. UNreal engine is capable to produce smooth picture even if your all sync stuff is off and some other games engines too, but CS 2 is not, it tear your picture in most cases even with fast sync (when you use cap equal to your hz rate).

Then it is your system that bottleneck somewhere or got hardware failures .. because i dont get that kind of issues ..

Try measure your system latency with a highspeed camera .. if you click the mouse the game should react instantly, if not then it is hardware failures, dust damage can cause this kind of issues i have seen that before, then the hardware dont react as it should and there is a huge gab between a mouse movement and what happens on the screen !

Sometimes it can be something so simple as the wrong cable used .. or damaged cable from the graphic´s card to the screen .. or a damaged port .. try switch port on the graphic card, the new cards got like 2-6 ports
Last edited by MAXE; Feb 6, 2024 @ 12:04am
USSR Prokkk Feb 6, 2024 @ 12:03am 
Originally posted by M-A-X-E ™:


Just cap the framrates around 287 fps on a 144 hz screen

I use 177 cap at 165hz and 79 cap at 75, it's ok for me, but this is individual thing, depends from many other things, monitor models and so on.
USSR Prokkk Feb 6, 2024 @ 12:07am 
Originally posted by M-A-X-E ™:
Originally posted by PUZAR:
All your games - yes. UNreal engine is capable to produce smooth picture even if your all sync stuff is off and some other games engines too, but CS 2 is not, it tear your picture in most cases even with fast sync (when you use cap equal to your hz rate).

Then it is your system that bottleneck somewhere

Because of monitor in my case. The lower matrix delay I set up, the more I see tearing in the screen in cs2 without active sync. But one more, in cs2 only. In other games it is ok.
MAXE Feb 6, 2024 @ 12:08am 
Originally posted by PUZAR:
Originally posted by M-A-X-E ™:


Just cap the framrates around 287 fps on a 144 hz screen

I use 177 cap at 165hz and 79 cap at 75, it's ok for me, but this is individual thing, depends from many other things, monitor models and so on.

The issue he explain could be cpu and gpu bottleneck .. it happens when the cpu aint finish rendering the next picture in time to the gpu for the next refresh on the screen !

I dont have any issues and i run the game with Vsync off
Last edited by MAXE; Feb 6, 2024 @ 12:13am
Originally posted by KwazZ:
Originally posted by ❌❗❌❗❌🅰️❌♥❗:
А что это вы на английском языке топики выпускаете? Переводите с Русского на Английский))
люблю английский :winterbunny2023:
Но да:numberone:
И предложения складно получаются:ba_hank:
Вот тебе пирог :cleancake:
Meow Feb 6, 2024 @ 12:15am 
Originally posted by ❌❗❌❗❌🅰️❌♥❗:
Originally posted by KwazZ:
люблю английский :winterbunny2023:
Но да:numberone:
И предложения складно получаются:ba_hank:
Вот тебе пирог :cleancake:
спасибо
skOsH♥ Feb 6, 2024 @ 12:39am 
The problem is with the servers, not your monitor, if you're talking about stuff like, seeing blood splatter more and thinking you hit the enemy more when you didn't. The servers aren't perfect right now, so you'll see some weird things that can be chalked up to the server.

Remember: The server is the one sending data back to your pc, not the pc rendering. The pc renders the information sent to it inside cs2.exe and your computer puts it all together with the cpu, gpu, ram, and hard disk/ssd. As long as you have a monitor that has a refresh rate over anything like 128 (because subtick supposedly is like 128 tick), then you're fine. You might be able to get a 3 millisecond advantage going from a 120Hz to a 360Hz, and then a 1.4 millisecond advantage from a 360Hz to a 530Hz monitor. You will always get diminishing returns. If you could run the game at millions of fps then everyone would be able to aim extremely well. It would slow down the game, meaning everyone would move in slow motion. You can see this in demos I believe, if you run the demo and then type cl_showfps 1 in console after slowing the demo way down.
Last edited by skOsH♥; Feb 6, 2024 @ 12:40am
DatHappyB0T Feb 6, 2024 @ 1:16am 
iam using gysnc + fast sync + low latency the combination makes it smooth for me
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Date Posted: Feb 5, 2024 @ 11:43pm
Posts: 15