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Wrong ...
Vsync off = free fps even your old 60hz tv screen can burst 6000 fps with Vsync off and outperform any graphic´s card out there !
then fps_max 0 or 999
My browser can run 4000 fps with Vsync off in it while rendering ufo´s flying from left to right ..
What's wrong?
The game made this way, it is not microfreeze if you use one of these features - gsync, freesync or old slow vertical sync.
Maybe it will be fixed in a future, maybe not.
I dont have the issue .. and i run all my games with Vsync off .. then cap the framerate on the graphic card instead for better performance ..
Just cap the framrates around 287 fps on a 144 hz screen .. some like that .. you dont need more fps than that anyways because the server dont give you more than 64 tick anyways, so basicly 64 fps is enough, 128 fps on a 128 tick server for true 1 to 1 feeling !
Then it is your system that bottleneck somewhere or got hardware failures .. because i dont get that kind of issues ..
Try measure your system latency with a highspeed camera .. if you click the mouse the game should react instantly, if not then it is hardware failures, dust damage can cause this kind of issues i have seen that before, then the hardware dont react as it should and there is a huge gab between a mouse movement and what happens on the screen !
Sometimes it can be something so simple as the wrong cable used .. or damaged cable from the graphic´s card to the screen .. or a damaged port .. try switch port on the graphic card, the new cards got like 2-6 ports
I use 177 cap at 165hz and 79 cap at 75, it's ok for me, but this is individual thing, depends from many other things, monitor models and so on.
Because of monitor in my case. The lower matrix delay I set up, the more I see tearing in the screen in cs2 without active sync. But one more, in cs2 only. In other games it is ok.
The issue he explain could be cpu and gpu bottleneck .. it happens when the cpu aint finish rendering the next picture in time to the gpu for the next refresh on the screen !
I dont have any issues and i run the game with Vsync off
И предложения складно получаются
Вот тебе пирог
Remember: The server is the one sending data back to your pc, not the pc rendering. The pc renders the information sent to it inside cs2.exe and your computer puts it all together with the cpu, gpu, ram, and hard disk/ssd. As long as you have a monitor that has a refresh rate over anything like 128 (because subtick supposedly is like 128 tick), then you're fine. You might be able to get a 3 millisecond advantage going from a 120Hz to a 360Hz, and then a 1.4 millisecond advantage from a 360Hz to a 530Hz monitor. You will always get diminishing returns. If you could run the game at millions of fps then everyone would be able to aim extremely well. It would slow down the game, meaning everyone would move in slow motion. You can see this in demos I believe, if you run the demo and then type cl_showfps 1 in console after slowing the demo way down.