Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
imo the colors change is for the best. The old cs:go image was really washed out and dull, almost like someone applied sepia filter on it. As a result, many players resorted to using nvidia digital vibrance to increase color saturation and enhance the visibility, so that enemy players would no longer blend into surroundings. Now, this is no longer necessary.
you mean the xbox 360 era of muddy textures and slapping a grayscale on everything and calling realistic that aged horribly.
but even valve moved away from that and towards the stylized realism they have been using since 2016
just look at all the map remakes in go and cs2 compared to their originals.