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cs2 has some of the fastest netcode in existence.
low ping player can kill a high ping player faster than the time it takes for the high ping player to get that info.
suffering from success it happens in every game with a super low ttk and a super fast netcode.
just start asking for tighter ping tolerences in matchmaking.
Can you and the other guy who has no idea what their talking about educate yourself first before posting a bunch of crap that's 100% incorrect? Every notable streamers talked about how much worse it is than CSGO and TheWarOwl just did a full video on it:
https://www.youtube.com/watch?v=e4dQS8-9cLI
Until this ♥♥♥♥ and the cheater epidemic is fixed the game is unplayable.
actual peekers advantage didnt start until the ping diffrence was well over 100ms between the 2 players
until then it was basically identical to CSGO
which is why i said start asking for tighter ping tolerences.
Also he didn't say well over 100, he said 100, when it was actually 90 but the problem is I'm often playing against players who have 5 or less ping and I'm at 60 so they have 12x the peekers advantage or 200ms advantage. How the ♥♥♥♥ do you figure that's a non-issue, would you play at 200ms ping? Watch the video again, in the 15 vs 45 ping test the body of one player is completely on screen while the other it hasn't even rendered yet. That's ♥♥♥♥♥♥♥ terrible.