Counter-Strike 2

Counter-Strike 2

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Anonym Dec 26, 2023 @ 3:59pm
When does Valve plan to fix running headshots?
You have to all agree that CS2 has issues, especially running HS. Its tiresome to die to enemies who are without doubt worse but get lucky with running HS. CSGO, CZ, 1.6 and source did not have this issue or atleast not that big.
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Showing 1-15 of 79 comments
Hamless Hog Dec 26, 2023 @ 4:02pm 
Most the time I see people complain about this they dont understand latency and how they could have stopped before shooting.
Figurokill Dec 26, 2023 @ 4:04pm 
Are you sure it's a running HS and not "peeker's advantage"?

In his client the player might have stopped/counter strafed to get an accurate shot out but in your client you see him running.
Anonym Dec 26, 2023 @ 4:04pm 
Originally posted by Hogarth:
Most the time I see people complain about this they dont understand latency and how they could have stopped before shooting.
Why none of the previous games have the same issue?
Anonym Dec 26, 2023 @ 4:05pm 
Originally posted by Figurokill:
Are you sure it's a running HS and not "peeker's advantage"?

In his client the player might have stopped/counter strafed to get an accurate shot out but in your client you see him running.
Well, I dont see them stopping.
Hamless Hog Dec 26, 2023 @ 4:08pm 
Originally posted by Anonym:
Originally posted by Hogarth:
Most the time I see people complain about this they dont understand latency and how they could have stopped before shooting.
Why none of the previous games have the same issue?
They did, all online games do.
Hamless Hog Dec 26, 2023 @ 4:09pm 
Originally posted by Anonym:
Originally posted by Figurokill:
Are you sure it's a running HS and not "peeker's advantage"?

In his client the player might have stopped/counter strafed to get an accurate shot out but in your client you see him running.
Well, I dont see them stopping.
Internet isnt magic either. It takes time for his input to show on your screen.
Anonym Dec 26, 2023 @ 4:11pm 
Originally posted by Hogarth:
Originally posted by Anonym:
Well, I dont see them stopping.
Internet isnt magic either. It takes time for his input to show on your screen.
CSGO never ever had similar issue so I have to say hard BS.
Hamless Hog Dec 26, 2023 @ 4:12pm 
Originally posted by Anonym:
Originally posted by Hogarth:
Internet isnt magic either. It takes time for his input to show on your screen.
CSGO never ever had similar issue so I have to say hard BS.
Yes it did. Cs has always been a multiplayer game.
Anonym Dec 26, 2023 @ 4:13pm 
Originally posted by Hogarth:
Originally posted by Anonym:
CSGO never ever had similar issue so I have to say hard BS.
Yes it did. Cs has always been a multiplayer game.
Dude, try to google CSGO issue compilation vs CS2. CS2 has problems.
Figurokill Dec 26, 2023 @ 5:59pm 
Originally posted by Anonym:
Originally posted by Figurokill:
Are you sure it's a running HS and not "peeker's advantage"?

In his client the player might have stopped/counter strafed to get an accurate shot out but in your client you see him running.
Well, I dont see them stopping.
That's my point, from your perspective they dont stop, but in reality they did.

I'm not saying it happens every time, SMGs run and gun is a thing, but if it's a rifle/awp/deagle the player most likely stopped or counter strafed to shoot.

It's like when you die to someone that instantly shot while peaking the corner, it might seem like pre-fire wallhack but they had more time to see you than you saw they did. Hence the term peakers advantage, which is worse in CS2. That's why you notice more running HS.

Watch the demo, you can see what the server saw.
76561198256109281 Dec 26, 2023 @ 6:10pm 
i will eat out anyones ass
Møghunden Dec 27, 2023 @ 3:07pm 
Never
The_Abortionator Dec 27, 2023 @ 6:59pm 
Originally posted by Hogarth:
Most the time I see people complain about this they dont understand latency and how they could have stopped before shooting.

This.
Bullitt Dec 27, 2023 @ 7:04pm 
This topic is just comedy...
The_Abortionator Dec 27, 2023 @ 7:06pm 
Stop whining about what you don't understand.

Valve as made the netcode more responsive. This makes it literally more faster. Thats less interp, thats less latency, thats less time for the server to make it look "more fair".

On top of that they adjusted the netcode to favor lower latency players (before it favored higher latency players).

This means its not going to baby you when you get killed or delay your shot when you kill someone.


That means when some one runs, stops, and shoots you you will no longer see them run out and kill you even if you landed a headshot (getting CSGO'd). Instead they just show the important part, you getting killed. Its jarring but the server isn't going to show the whole event and let you shoot back as thats not what happened so why do it?

Thats literally what your enemies see when you kill them.

I shoot a head and it looks instant on their screen. They do the same to me and it looks instant on mine.

Jarring? Yes. Unfair or in need of fixing? NO. Its a far better system then getting CSGO'd just because the server is trying to make the event look "normal". Whats the point of drawing it out if you are already dead as far as the server is concerned?
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Date Posted: Dec 26, 2023 @ 3:59pm
Posts: 75