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Can you link to this? Because I only speculated 25% cheater base based on downloads of free cheats + speculation of paid cheats. There's 8 million free cheats downloaded to date, all within last known ban. There's 34 million unique cs2 players give or take. Then assume a few more private cheats downloads and ur about 25%. How is HLTV coming up with 75%? 25% is horrific enough....75% is what it's FELT like sometimes, but even I don't think it's that high. Maybe 75% of games have a cheater in them? That sounds about right.
You realize that speculating people using very "off the beaten path" open source cheats versus public free cheats that are easily downloadable and thinking that the amount of downloads of open source is 2 fold what public free cheats is? That's farfetched at best. I've been screaming from the roof tops about the cheating issue, but it's not 75%, there's no way.
Your chances of going a SINGLE GAME cheat-free at even with only 25% player base cheating is only 0.0015258789%. It's almost impossible, which is what we at least know to be true right now (roughly). But I'm curious to see where you see HLTV saying 75%. I wanna read that.
Do you realize that chatgpt exists and any troglodyte can learn to compile code and inject? Also tons of forums or guides exist who give step-by-step on how to do these things.
I'm a coder. I know how this works. I'm intimately familiar with source codes, RE'ing things, etc. While I have not developed a cheat for CS since 1.5, I can say beyond a shadow of a doubt that there are not more people using source code to develop their own iterations of cheats than there are people just downloading the free ones available, and it's not even close. It's NEVER close.