Counter-Strike 2

Counter-Strike 2

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Onkahu_ Oct 10, 2023 @ 4:29pm
Banned for "de-sub-ticking" my game
Is there any chance I could get banned for trying to de-sub-tick my game?

I know these are just console commands that are already ingame, it isn't any external assistance for advantage.
But recently I heard that people have been banned for using specific console commands (I also know they were later unbanned, but i don't want to take any risk).

Video explaining:
https://www.youtube.com/watch?v=xRQR97_fPfc&ab_channel=MrMaxim
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Showing 1-12 of 12 comments
Gog Oct 10, 2023 @ 4:38pm 
They'll probably fix all that.

Literally within 48 hours of people posting issues with the hitboxes and animation problems, they had it fixed.

The "subtick spray issue" and "jump issue" is probably on their list.

I wouldn't screw around with the console, just wait.
Last edited by Gog; Oct 10, 2023 @ 4:38pm
Reuben Oct 10, 2023 @ 4:42pm 
AFAIK You can't de-sub-tick your game.

https://youtu.be/aD9I3YD3Wys
Gog Oct 10, 2023 @ 4:45pm 
Originally posted by Reuben:
AFAIK You can't de-sub-tick your game.

https://youtu.be/aD9I3YD3Wys

You can use aliases to try and skirt how the subtick is updating or whatever. That's probably what he means.

They'll probably fix it. It IS an issue and I've noticed weird-ness with spray myself
Last edited by Gog; Oct 10, 2023 @ 4:45pm
Reuben Oct 10, 2023 @ 4:46pm 
Originally posted by Crafty:
Originally posted by Reuben:
AFAIK You can't de-sub-tick your game.

https://youtu.be/aD9I3YD3Wys

You can use aliases to try and skirt how the subtick is updating or whatever. That's probably what he means.
It's literally muscle memory issues, it can't be used in CS 2. Watch the video, aliases are cope.
Last edited by Reuben; Oct 10, 2023 @ 4:57pm
Gog Oct 10, 2023 @ 4:49pm 
Originally posted by Reuben:
Originally posted by Crafty:

You can use aliases to try and skirt how the subtick is updating or whatever. That's probably what he means.
It's literally muscle memory issues, it can't be converted to CS:GO. Watch the video, aliases are cope.

It's something to do with how each shot is being updated. It's staggered. Like, if you spray, there are shots being delayed without the alias fix.

I mean, people have raw data on it. That and with jumping. So no it's not just "cope".
Last edited by Gog; Oct 10, 2023 @ 4:50pm
Reuben Oct 10, 2023 @ 4:51pm 
Originally posted by Crafty:
Originally posted by Reuben:
It's literally muscle memory issues, it can't be converted to CS:GO. Watch the video, aliases are cope.

It's something to do with how each shot is being updated. It's staggered. Like, if you spray, there are shots being delayed without the alias fix.

I mean, people have raw data on it. That and with jumping. So no it's not just "cope".
Watch the video and it'll all become clear. It's very informative.
Last edited by Reuben; Oct 10, 2023 @ 4:53pm
Gog Oct 10, 2023 @ 4:55pm 
Originally posted by Reuben:
Watch the video and it'll become clear.

Alrighty.
Renos Oct 10, 2023 @ 5:36pm 
Originally posted by Crafty:
Originally posted by Reuben:
Watch the video and it'll become clear.

Alrighty.
let me just explain whats going on
its well known at this point that subtick inputs causes hitreg to run faster than the firing animation,
AKA you click mouse 1 the game does hitreg instantly but the firing animation still waits for the next tick to play. This it causes the game to feel a bit off when it comes to spraying or awp flicking since we are not used to the hitreg being done so much faster than in csgo.


subtick also changes how movement works in cs2
in csgo movement input was processed on each tick meaning any inputs outside this tick was ignored leading to some consistency,
in cs2 ALL inputs are processed this means your own inconsistent inputs are processed as well. leading to the game feeling a bit off.


by using alias commands or outside macros you can force the game to only process inputs on each tick and not instantly via sub tick.
for shooting this leads to you having much worse hitreg but the animation desync is no longer an issue so spraying and awp flicking feel like they do in 64 tick csgo,

for movement it makes cs2 only process inputs per tick leading to your movement being able to feel more consistent like in 64tick csgo. At the trade off of having some of your inputs dropped like in csgo.

being able to "de subtick" your inputs is actually not intended by valve so it will likely be patched in the near future.
M. Heemeyer Oct 10, 2023 @ 5:55pm 
lmao THAT gets banned but the blatant ♥♥♥♥ i see in every ♥♥♥♥♥♥♥ lobby doesnt. Gret work valve
Originally posted by M. Heemeyer:
lmao THAT gets banned but the blatant ♥♥♥♥ i see in every ♥♥♥♥♥♥♥ lobby doesnt. Gret work valve
its not but yeah the cheaters are sn issue lol
㋛-NiVaK-★ Oct 14, 2023 @ 3:27pm 
Originally posted by Onkahu_:
Is there any chance I could get banned for trying to de-sub-tick my game?

I know these are just console commands that are already ingame, it isn't any external assistance for advantage.
But recently I heard that people have been banned for using specific console commands (I also know they were later unbanned, but i don't want to take any risk).

Video explaining:
https://www.youtube.com/watch?v=xRQR97_fPfc&ab_channel=MrMaxim
you cant get banned for these config edits...
w (Banned) Oct 14, 2023 @ 3:30pm 
Originally posted by Onkahu_:
Is there any chance I could get banned for trying to de-sub-tick my game?

I know these are just console commands that are already ingame, it isn't any external assistance for advantage.
But recently I heard that people have been banned for using specific console commands (I also know they were later unbanned, but i don't want to take any risk).

Video explaining:
https://www.youtube.com/watch?v=xRQR97_fPfc&ab_channel=MrMaxim

It's safe......... For now.....
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Date Posted: Oct 10, 2023 @ 4:29pm
Posts: 12