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" if u strafe left and tap D u stop and have automatically 100% Accuracy for the first shot but on ur screen it gonna look like they did it while moving"
it should "look like" what actually happens , that they stopped to shoot accurate,
it makes a diffrencence between aiming at a still standing or moving target
my guess its more of a feature than a bug to remove the skillgap if needed , keeping the gunplay inconsistent deliberatly
its like removing the animation , travel time of projectile based weapons and turn them into hitscan ones if needed , no one can dodge or react to such rockets , it equals cheating
No not this, this is the most rudimentary understanding of the games momentum and flom doesn't even pull up the metrics to showcase it well in this video. He should have pulled up momentum speed. I'm talking about actual running headshots in general. In CSGO it happened on occasion sure, but it was less than 5% of what it does in CS2. The counter of momentum is no different in CS2 than it was in CSGO. It's a very very slightly different feel, but the concept is EXACTLY the same.
But that's not what's happening.
I'm talking about the people that are ACTUALLY run-spraying (including running straight forward or backwards) and still hitting people from across the map, consistently via sprays. It's happening so frequently in cs2 it's mind boggling. In CSGO, these would be instances I would have reported so fast my head would explode, and I only reported 1 person roughly every 10 games-ish. Now I'd be reporting 4 people every single game.
The accuracy of this game is so highly questionable. Half of my bullets while I'm standing completely still go directly through players without hitting them, and half the shots i take where I FULLY ADMIT I wiffed beyond comprehension, the game gives me hits for. The registry is completely fubar, and this is with a ping that's almost never any higher than 15. There's something wrong with the bullet registry in this game entirely, but even more particularly while moving. I cannot put my finger on it. It almost feels like sometimes the game doesn't recognize that you're moving, and gives you no accuracy penalty in cs2 from time to time.
Previously highest rank was SMFC, typically floated at LEM, so I know what I'm talking about.
I can see when the players toggle their cheats off, then i can kill them like normal and is the top fragger, when their toggle their cheats on i barely can kill anyone and gets killed allmost instant !
So it is easy for me to tell if there is a cheater on the server or not !
Even among the global players i can see it if their are cheating ..
You're talking about a CSGO mechanic. CS2 doesn't have that mechanic, and GO was gradually changed into this.
If you actually look back a few months, you'll notice that there was a gradual increase in the accuracy of run and gun in GO. From scouts to actual rifles, the game slowly changed into what it is now. Easier 'for dummies' - Valve apparently expected a way bigger flow of actual new players into the game.
look at the gunplay in promatches , shoot while ducking , or strafe and shoot