Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
fps_max 0;
con_enable 1;
gameinstructor_enable ;
cl_join_advertise;
unbind i; cl_showloadout 1;
hud_showtargetid 1;
cl_teammate_colors_show 1;
cl_hud_radar_scale 1;
cl_radar_scale 0.4;
cl_radar_always_centered 0;
cl_radar_icon_scale_min 1;
cl_lagcompensation 1;
cl_predict 1;
cl_predictweapons 1;
echo
snd_musicvolume 0.3;
snd_deathcamera_volume 0;
snd_mapobjective_volume 0;
snd_menumusic_volume 0;
snd_roundend_volume 0;
snd_roundstart_volume 0;
snd_tensecondwarning_volume 0.2;
echo
bind mwheelup "+jump;clear";
bind mouse1 "+attack;clear";
bind space "+jump;clear";
bind mwheeldown "+jump;clear";
echo
bind / "say";
echo
viewmodel_fov 90;
echo
echo
echo
echo auto exec on
is this how u write it or am i doing something wrong
* i concluded this from changing the inventory doesnt save if you dont play a game after doing changes to the loadout.