Counter-Strike 2

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G-sync
Is it best to turn G-sync on or off if it's built in to your monitor?
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Showing 1-15 of 28 comments
Kozzy Oct 6, 2023 @ 5:59pm 
On
ALWAYS ON
Originally posted by ↪-C0D4-Frezptz↨t↨clfhf®:
ALWAYS ON

Thanks mate, can you please tell me if I'm supposed to disable the G-sync sertting in the graphics card control panel or not since It's already built into the monitor? also should I cap my fps to match the monitor refresh rate?
__D-FENS☠ Oct 6, 2023 @ 7:24pm 
hey man. variable refresh rate (gsync, freesync) introduces a little bit of input lag in exchange for getting rid of the tearing effect when your gpu draws a new frame over an old one without fully refreshing the entire screen first. in competitive shooters where youre trying to minimize input lag, you should disable it unless screen tearing is REALLY bothering you. if so, go ahead and enable gsync and cap your fps to a couple frames below your monitors refresh rate. frame limiters often have rounding errors, and if your framerate goes even 0.1fps over your monitors refresh rate, gsync/freesync turns off. also, you have to turn on gsync in the gfx control panel AND in your monitors OSD settings for it to work
Originally posted by __hollywood☠:
hey man. variable refresh rate (gsync, freesync) introduces a little bit of input lag in exchange for getting rid of the tearing effect when your gpu draws a new frame over an old one without fully refreshing the entire screen first. in competitive shooters where youre trying to minimize input lag, you should disable it unless screen tearing is REALLY bothering you. if so, go ahead and enable gsync and cap your fps to a couple frames below your monitors refresh rate. frame limiters often have rounding errors, and if your framerate goes even 0.1fps over your monitors refresh rate, gsync/freesync turns off. also, you have to turn on gsync in the gfx control panel AND in your monitors OSD settings for it to work


Thanks,I get around 600 fps or more so I have no tearing,I noticed system latency is only 1ms with G-sync turned on lower than when it's turned off.
__D-FENS☠ Oct 6, 2023 @ 7:37pm 
gsync shows lower input latency (i assume in your monitor OSD?) when enabled? if thats true its probably just because your gpu is running at 100% utilization. if you cap your fps where your gpu is only 95% utilized instead of going full tilt at 100% all the time...while still retaining that 500+ framerate...thats definitely the best way to minimize input lag instead of running gsync at ~355fps
Last edited by __D-FENS☠; Oct 6, 2023 @ 7:40pm
Rod Oct 6, 2023 @ 8:02pm 
Hes likely using geforce experience to see his system latency. Proper setup for gsync is

Gsync enabled nvidia panel
Ingame vsync always off
Vsync enabled nvidia panel
Nvidia reflex/reflex boost enabled
Ultra low latency mode ultra
Refreshrate highest available


These are the proper esport settings for gsync, and the most optimal as per blurbusters guide. If a game has no nvidia reflex use a fps cap at least 3-7frames below the max hertz. You wont technically use vsync with the above unless you hit the max hz of your monitor and it will kick in to stop tearing. Nvidia reflex will automatically cap the fps to make sure vsync wont get enabled. This is why its on in the nvidia panel and off in games as the nvidia one is smart and knows how to disable/enable as needed and knows about the interactions with reflex etc.
Last edited by Rod; Oct 6, 2023 @ 8:05pm
Originally posted by Rod:
Hes likely using geforce experience to see his system latency. Proper setup for gsync is

Gsync enabled nvidia panel
Ingame vsync always off
Vsync enabled nvidia panel
Nvidia reflex/reflex boost enabled
Ultra low latency mode ultra
Refreshrate highest available


These are the proper esport settings for gsync, and the most optimal as per blurbusters guide. If a game has no nvidia reflex use a fps cap at least 3-7frames below the max hertz. You wont technically use vsync with the above unless you hit the max hz of your monitor and it will kick in to stop tearing. Nvidia reflex will automatically cap the fps to make sure vsync wont get enabled. This is why its on in the nvidia panel and off in games as the nvidia one is smart and knows how to disable/enable as needed and knows about the interactions with reflex etc.

felt like I couldn't kill as much with v-sync enabled so I turned it off and I capped fps to 357,seems really smooth.
Last edited by [UK] HeadShotKing; Oct 6, 2023 @ 8:19pm
StyleZ Oct 6, 2023 @ 8:45pm 
off
Originally posted by StyleZ:
off

keep getting different answers
LaGgIs Oct 6, 2023 @ 9:51pm 
Originally posted by UK HeadShotKing High adr/UD:
Originally posted by StyleZ:
off

keep getting different answers

BC it's what people believe, in your cases I think having gsync on its bad.

G-Sync works by matching the refresh rate of your gaming monitor to the frame rate (FPS) of the PC game you're playing. This prevents any screen tearing if there's a sudden dramatic drop in FPS.

So if you have screen tearing while playing the game or have a huge fps drop like you are on 400 and it's going down to 300, but then I would just Limite the FPS on the game. But if you have a high refresh monitor like 250+ and you going under that sometime when you getting a FPS drop then gsync can be a good thing for you.
Rod Oct 7, 2023 @ 10:56am 
Originally posted by UK HeadShotKing High adr/UD:
Originally posted by Rod:
Hes likely using geforce experience to see his system latency. Proper setup for gsync is

Gsync enabled nvidia panel
Ingame vsync always off
Vsync enabled nvidia panel
Nvidia reflex/reflex boost enabled
Ultra low latency mode ultra
Refreshrate highest available


These are the proper esport settings for gsync, and the most optimal as per blurbusters guide. If a game has no nvidia reflex use a fps cap at least 3-7frames below the max hertz. You wont technically use vsync with the above unless you hit the max hz of your monitor and it will kick in to stop tearing. Nvidia reflex will automatically cap the fps to make sure vsync wont get enabled. This is why its on in the nvidia panel and off in games as the nvidia one is smart and knows how to disable/enable as needed and knows about the interactions with reflex etc.

felt like I couldn't kill as much with v-sync enabled so I turned it off and I capped fps to 357,seems really smooth.

Thats fine but you get tearing on the bottom of the screen or a scan lone type tear. There minimal latency difference as shown by blurbusters. As long as the fps never is allowed to hit the refresh rate then vsync isnt applied anyways so likely placebo
Crafty Oct 7, 2023 @ 11:59am 
You really want V-Sync Enabled when using G-Sync.

Then you cap your games framerate 3 frames below your monitors refresh-rate. (depending on the hardware, you may need to do 2 or 4, but start at 3)

So if your monitors refresh-rate is set to 144hz, you want the games frame rate to be capped at '141fps'.

It all has to do with something called 'frametime variances'. So even while using G-sync alone, you're still getting tearing due to the frame time variance but using G-Sync in tandem with V-sync, you're insuring that each imagine is being scanned out is accurately.

V-sync DOES NOT work the same way when you're using it with G-Sync with a capped frame rate. You're not inducing the severe input lag like you would otherwise.

Doing this, you've never seen your picture quality in terms of tearing look as clear.

https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/15/

here is more information about how they work together.


Last edited by Crafty; Oct 7, 2023 @ 12:04pm
Rod Oct 7, 2023 @ 1:46pm 
Originally posted by Crafty:
You really want V-Sync Enabled when using G-Sync.

Then you cap your games framerate 3 frames below your monitors refresh-rate. (depending on the hardware, you may need to do 2 or 4, but start at 3)

So if your monitors refresh-rate is set to 144hz, you want the games frame rate to be capped at '141fps'.

It all has to do with something called 'frametime variances'. So even while using G-sync alone, you're still getting tearing due to the frame time variance but using G-Sync in tandem with V-sync, you're insuring that each imagine is being scanned out is accurately.

V-sync DOES NOT work the same way when you're using it with G-Sync with a capped frame rate. You're not inducing the severe input lag like you would otherwise.

Doing this, you've never seen your picture quality in terms of tearing look as clear.

https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/15/

here is more information about how they work together.

I heard 7 fps below the cap. Modern Nvidia reflex games now apparantly auto caps 3 below and doesnt require you to frame limit. But blurbusters said that the higher we go in hz the more it can increase so idk.


Personally i think best practice now is dont trust a number if on esports displays like 360-540hz experiment yourself with a ingame frame limiter and look to see the highest you can cap without bad frametimes. 3 may well be fine, But i wouldnt be shocked of for some people 4 5 6 or 7 would be better cap. If would differ on a per game basis too likely.
Last edited by Rod; Oct 7, 2023 @ 1:47pm
Neru^ Oct 7, 2023 @ 3:03pm 
If you turn off low latency in nvidia controlpanel ( i dunno for amd) and turn on reflex ingame i have almost no raise in input lag but smoother gameplay using vsync on. But general vsync is recomend of in csgo as an example.
Test it out and see if it works better or worse for your system.
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Date Posted: Oct 6, 2023 @ 5:51pm
Posts: 28