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For the lower income area's, depends on account age and stacks of games a person has, maybe that could qualify to have a discount?
Celebrate and the cheat admins would probably look at COD to do some cheat work.
Or since you already have the game its ok to pretty much ♥♥♥♥ everyone else who dont?
Valve just need to make some anti cheat and refuse VAC because it dont work, anti cheat on kernel basis is the best solution.
I understand your concerns. My suggestion was not to alienate new players but to explore ways to deter repeated cheating. Current players, including myself, have already invested in the game. Increasing the cost might deter cheaters who often rely on creating multiple accounts. The value for money in this game is undeniable, and many players would recognize and appreciate that. Ultimately, it's everyone's personal choice to decide if they believe it's worth the investment.
Moreover, the AI anti-cheat system in place is sophisticated and continually improving. No cheat can stay undetected forever. It's worth noting that even high-profile cheaters, some of whom have spent hundreds to half a million dollars of inventory, have been caught by the system. The main objective is to ensure a fair playing environment for everyone. Additionally, the revenue generated should be reinvested back into the game and further improving the AI anti-cheat system to ensure its ongoing effectiveness.
I see where you're coming from, especially with the example of 'Escape from Tarkov'. However, there's a difference between the nature and scale of cheats in various games and how the community responds to them. While some may continue to cheat despite the price, a higher entry cost can be a deterrent for a significant portion of potential cheaters. It's not a foolproof solution, but it's one of many possible layers of deterrence.
Regarding VAC, while it has its limitations, it has been effective in many cases. It's worth noting that no anti-cheat system, whether it's kernel-based or not, is perfect. Kernel-based solutions, like the one RIOT uses, come with their own set of challenges and privacy concerns. Many players are uncomfortable with software having that level of access to their systems.
The ideal solution might be a combination of various methods: hardware bans, improved AI detection, community reporting, and even economic deterrents like pricing. The key is to strike a balance that maximises deterrence while respecting player trust and privacy