Counter-Strike 2
128 tick servers are a Meme
missing shots
tons of shots
with a rifle its at least easy to correct ur shots, but awping is literally trash, i have matches where people awp me while they jump or in air, matches where i have to shoot an enemy 2 to 3 times for the bullet to register when is should have hit.
being shot behind walls, im going in cover yet somehow shots still hit me, people literally dissapearing. Spray paterns being inexistent and nades being broken.
also the bullets that come out of the weapon, the visual traces, hit in a totaly different direction than where the crosshair is facing
Ur hiting a guy in front of you, the traces fly to china or smth
128 was supposed to be better than what we had
it feels like im playing COD with lag literally.
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Сообщения 110 из 10
And where are you playing cs2 at 128 tick?
Time to go back to COD and play without lag?
/s.
Its not an issue with the subtick, its an issue with the lag compensation
Автор сообщения: borau
Its not an issue with the subtick, its an issue with the lag compensation
Idk what the issue is but it dosnt register where you shot, and multiple people did videos on this, the shots arent point and click but a few pixels further away
Guys.. the servers are 64 ticks with sub tick system. Not 128 ticks... thats the problem. They went cheap mode, developed this overcomplicated "sub tick" system to compensate for not having 128 ticks. And what happens when you overcomplicate things ??? They fail, more things happening, higher chances of failure

Funny coz faceit wanted to bring 128 ticks so volvo hard coded game to always use 64 ticks, officially blocking faceit's superior servers :). Everything for the gamers right volvo
Автор сообщения: Deraxim
Автор сообщения: borau
Its not an issue with the subtick, its an issue with the lag compensation
Idk what the issue is but it dosnt register where you shot, and multiple people did videos on this, the shots arent point and click but a few pixels further away
So far I've only found videos that support the implementation of subtick, do you have any videos to support your claim?
Автор сообщения: "Wahiba", -------> Mars
Автор сообщения: Deraxim
Idk what the issue is but it dosnt register where you shot, and multiple people did videos on this, the shots arent point and click but a few pixels further away
So far I've only found videos that support the implementation of subtick, do you have any videos to support your claim?
https://m.youtube.com/watch?v=et81luuV2Ns&t=6s&pp=ygUSdGhlIGNzMiBleHBlcmllbmNl
No problem. Its actually hilarious to watch
Автор сообщения: Artos
Автор сообщения: "Wahiba", -------> Mars
So far I've only found videos that support the implementation of subtick, do you have any videos to support your claim?
https://m.youtube.com/watch?v=et81luuV2Ns&t=6s&pp=ygUSdGhlIGNzMiBleHBlcmllbmNl
No problem. Its actually hilarious to watch
nothing in this video is of particular concern, I will agree with grenades being all types of strange.
Автор сообщения: "Wahiba", -------> Mars
Автор сообщения: Artos
https://m.youtube.com/watch?v=et81luuV2Ns&t=6s&pp=ygUSdGhlIGNzMiBleHBlcmllbmNl
No problem. Its actually hilarious to watch
nothing in this video is of particular concern, I will agree with grenades being all types of strange.
Right... coz AWP jump shots and deaths happening before enemy peeks is normal. Something they claimed in their own promotional video sub tick fixes ... copium dude
Автор сообщения: "Wahiba", -------> Mars
Автор сообщения: Deraxim
Idk what the issue is but it dosnt register where you shot, and multiple people did videos on this, the shots arent point and click but a few pixels further away
So far I've only found videos that support the implementation of subtick, do you have any videos to support your claim?
https://www.youtube.com/watch?v=eandoX7Jsh4&t=106s
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Сообщения 110 из 10
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Дата создания: 5 окт. 2023 г. в 13:13
Сообщений: 10