Counter-Strike 2

Counter-Strike 2

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olligo Oct 3, 2023 @ 7:04pm
FSR 3.0 / NVIDIA DLSS 3.5
Please add FSR 3.0 + Frame Generation and NVIDIA DLSS 3.5 + Frame Generation, the gamers need this for more fps and less power consumption.
Post below in this thread, if you want this as well!
Many thanks.
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Showing 1-15 of 57 comments
trysalt Oct 3, 2023 @ 7:09pm 
Yea!:guineapig:
P.e.d.i.m. Oct 3, 2023 @ 7:13pm 
+1
nobleberry Oct 5, 2023 @ 4:58am 
+1
Quach 💕 Oct 21, 2023 @ 5:42am 
+1
MediumPlayer Oct 21, 2023 @ 6:54am 
Frame generation is ♥♥♥♥. At least in competitive games anyway. CS2 does not need it and I hope it never will have it. Frame gen=fake frames, which is bad. Big fps number with frame gen doesn't mean good response time, which was the primary reason for people preferring high fps here. It also skews your perception. In singleplayer game? Sure, have your frame gen. Here? No.
LepciO Oct 21, 2023 @ 6:57am 
xd
nobleberry Oct 21, 2023 @ 7:48am 
Originally posted by MediumPlayer:
Frame generation is ♥♥♥♥. At least in competitive games anyway. CS2 does not need it and I hope it never will have it. Frame gen=fake frames, which is bad. Big fps number with frame gen doesn't mean good response time, which was the primary reason for people preferring high fps here. It also skews your perception. In singleplayer game? Sure, have your frame gen. Here? No.
some people play only with bots or casual so they don't care. Also frame generation might be really good for already high framerates on displays with even higher refresh rate, i.e. 250 fps on 500 hz display may only benefit from frame generation to gain a last drop of smoothness without introducing much latency
w (Banned) Oct 21, 2023 @ 7:53am 
+1
80085 Oct 21, 2023 @ 8:30am 
Fake frames in FPS...
MediumPlayer Oct 21, 2023 @ 10:29am 
Originally posted by bread of wisdom:
Originally posted by MediumPlayer:
Frame generation is ♥♥♥♥. At least in competitive games anyway. CS2 does not need it and I hope it never will have it. Frame gen=fake frames, which is bad. Big fps number with frame gen doesn't mean good response time, which was the primary reason for people preferring high fps here. It also skews your perception. In singleplayer game? Sure, have your frame gen. Here? No.
some people play only with bots or casual so they don't care. Also frame generation might be really good for already high framerates on displays with even higher refresh rate, i.e. 250 fps on 500 hz display may only benefit from frame generation to gain a last drop of smoothness without introducing much latency
But that smoothness would be fake. People want more frames to get more responsiveness, that is the whole reason. Fake frames don't give that. And on people playing with bots or casual... I imagine they also wouldn't care if that thing didn't exist.
Frida Oct 21, 2023 @ 10:34am 
? I think the ppl with , well in the case of nvidia users , who have the GPUs that can use DLSS 3.5 , dont need to use DLSS in CS2. Isnt 300 fps enough ? Its not like this is a gorgeous game that needs high fidelity graphics to run smooth.

I think OP is trolling.. no need for DLSS...
set graphics to low
Sigma Oct 21, 2023 @ 10:36am 
Nah, I want async reprojection instead, and overwatch's high precision mouse input.
Thank you, no extra latency for no benefit needed.

Or even better, let's hope they make inputs consistent like they were in 1.6, source and cs:go.
CourtesyFlush Oct 21, 2023 @ 10:40am 
In competitive games, frame generation will get you killed more than it will help.

Frame generation is literally sticking frames in that the software thinks will fit. So a guy could be moving, and stop, and the game will generate his position further ahead than where he actually is, then skip back.

Terrible idea to add to the game.
Sigma Oct 21, 2023 @ 10:42am 
Originally posted by CourtesyFlush:
In competitive games, frame generation will get you killed more than it will help.

Frame generation is literally sticking frames in that the software thinks will fit. So a guy could be moving, and stop, and the game will generate his position further ahead than where he actually is, then skip back.

Terrible idea to add to the game.
Literally not how it works.
What you're thinking about is extrapolation, where fsr and dlss make frames using an interpolation algorithm.
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Date Posted: Oct 3, 2023 @ 7:04pm
Posts: 57