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Hammer Editor and 1660 TI - Ray tracing not detected?
Hi, hopefully anybody here knows:

Tried getting into learning mapping, and it seems the Hammer editor does not recognize that the 1660 TI is capable of Ray Tracing (since a while back now, albeit surely not the best). Does anybody know if it is possible to get the program to understand that the capability is there, so I can fully compile a map?
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Showing 1-4 of 4 comments
just like rebzyyx Oct 2, 2023 @ 11:04pm 
The 1660ti doesnt support raytracing, thats exclusive to the RTX line of cards
just like rebzyyx Oct 4, 2023 @ 10:37pm 
Originally posted by Go hard like bananas:
It does though - albeit not very well. There are tons of articles over 4 years old describing how NVIDIA released drivers that made certain GTX boards, 1660 TI among them, support RTX:
https://www.pcworld.com/article/403554/rtx-dxr-nvidia-ray-tracing-geforce-gtx-graphics-cards.html
It can bruteforce raytracing workloads, but I don't think it has actual hardware acceleration / RT cores on the GPU
Originally posted by Linda':
The 1660ti doesnt support raytracing, thats exclusive to the RTX line of cards
It does though - albeit not very well. There are tons of articles over 4 years old describing how NVIDIA released drivers that made certain GTX boards, 1660 TI among them, support RTX:
https://www.pcworld.com/article/403554/rtx-dxr-nvidia-ray-tracing-geforce-gtx-graphics-cards.html

Not expecting it to be fast. Don't care if the render takes 24 hours.. xD

EDIT: Jesus that was a fast reply. Deleted comment to re-comment and you had already replied XD

EDIT 2: Anything can be rendered with enough time. The justification that it is not a feature to "enhance user experience" or something like that, is not a very good one IMO.
Last edited by Go hard like bananas; Oct 4, 2023 @ 10:41pm
just like rebzyyx Oct 4, 2023 @ 10:43pm 
Originally posted by Go hard like bananas:
Originally posted by Linda':
The 1660ti doesnt support raytracing, thats exclusive to the RTX line of cards
It does though - albeit not very well. There are tons of articles over 4 years old describing how NVIDIA released drivers that made certain GTX boards, 1660 TI among them, support RTX:
https://www.pcworld.com/article/403554/rtx-dxr-nvidia-ray-tracing-geforce-gtx-graphics-cards.html

Not expecting it to be fast. Don't care if the render takes 24 hours.. xD

EDIT: Jesus that was a fast reply. Deleted comment to re-comment and you had already replied XD

EDIT 2: Anything can be rendered with enough time. The justification that it is not a feature to "enhance user experience" or something like that, is not a very good one IMO.
I agree, any GPU should be supported and the editor should just give users a warning that rendering / compilation might take longer due to the card not having hardware acceleration for Raytracing workloads. Maybe Valve will change that in the future, who knows
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Date Posted: Oct 2, 2023 @ 10:53pm
Posts: 4