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In my case it then started on the incorrect monior. You might be able to force the correct monitor with -sdl_displayindex X where X is the number of your monitor. Alternatively, you can switch the game into windowed mode, drag the window to the correct screen and then return to fullscreen mode.
Unfortunately the game is still not right for any sort of proper play as there are weird moments where it freezes and acts like there's lag. That even happens when playing bots, so it's not a network issue but something wrong with the game itself.
I had to force the ultrawide resolution that i'm using from the launch options.
I'm currently using theese:
Under the hood i'm using xrandr to merge my 3 displays in a single virtual ultrawide resolution. I wrote a launcher shellscript years ago to handle that