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locking it to 144 will just cause it to drop under 144 more often.
if u have 500 fps, u could fps_max 170.
dont fps_max 144.
vsync is usually bad too, but i cant say anything about it in regards of cs2 yet.
there are arguments that stable fps are good, but that doesnt mean 144 stable, it means dont use 300 if its dropping to 150 anyways. then u can use 150 .
I mean, I don't want to load GPU more than necessary.
but sense it got bumoed ill throw my 2 cents
if you have a freesync/gsync monitor and are struggling to consistently exceed your monitors refresh rate. Cap your fps 4 below the monitors refresh rate via the driver. Do not use the in game fps capping as much like other games it sucks and causes performance issues,
if you can exceed it i reccomend a 300fps cap
should you need more than 300 for those high end monitors 500 if you can manage it.
and keep reflex low latency turned on if you can use it,
in game fps 0 to uncap was wonky when i last tried it.
but that was back in the limited test so i have no idea if it got fixed.
There's no reason in running uncapped fps to get 500+fps unless you have a 500Hz monitor. You want the refreshes per second to be as accurate as possible to whatever current frame is being displayed.
If you force your pc to run too many frames, it will drop frames that it cannot render in time, and you may experience stuttering or having a hard time actually discerning what is actually happening in certain situations where the fps value tanks. If your monitors refresh rate doesn't exceed the fps value, you will just have slightly inaccurate frames every so often. It won't be very noticeable but it can cause some unwanted gameplay results
Personally I would undervolt the gpu and just keep the fps limit so that the temperatures stay at lower values, which increases the lifespan of the card.