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Loads of haters on here saying that you shouldn't game on a Mac. That's fine to say, but I bought this Mac because I wanted / needed a Mac for other things. Having it run CS:GO was just a massive bonus. At work I manage hundreds of Windows devices: I don't want to use them in my spare time, and I'm not going to start managing them at home as well. I want to use a Mac in my personal life, and that included some gaming until last week.
Really poor rollout and communications from Steam.
I guess won't make a difference to answer or not to people still thinking that way but whatever. I remember when I really got interested by Mac's, was around 2010. At that time, to get something matching the quality (screen, finish, design, sound, portability) of a Macbook unibody, you had to purchase a 2000€ Sony Vaio VPC-Z 11. Sony Vaio's were the Mac's of Windows, basically (and I got one).
Still today, if you look for a Windows apple matching the Apple... apple, then you have to look to the Zenbook range, a.e. Then we still speak about a price range between 1500 and 2500€. An Alienware cost the same but it's a "transportable" PC, not a portable one. A Razer Rolls Royce like the Blade 14 costs 3000€.
So those guys trying to convince themselves after all these years that a basic Dell at 600-700€ makes the trick, well they fool only themselves. A Dell is only good to feed your bin (yet I can experience that with my current professional PC).
Plus, some features on Mac's are still top of the class, such as the trackpad, the soundcard (for a 1kg portable PC). So, even tough I play a lot and I barely use it for "bourgeois bohême" activities like sound creation or photographs, I purchased once again a Mac. Cause of built quality at a right price for that quality (considering the market). My Macbook Pro from 2011 lasted 8 years and was still working. My Retina (the last Intel) has 3 years and works perfectly.
Oh and my old Sony Vaio (not even a Z series) from 2006 still runs...
So Valve, may I ask you politely and gently to release a MacOS version of CS2 (and L4D2 in 64bits by the way) for well made, well finished and not that outrageously expensive computers ?
That's all I have to say about that... and thank you.
Yeah, but there is 1 issue with macs that other brands don't have... It runs on MacOs, which is really disliked by game developers. Its like porting a game for consoles for minority. Which really doesn't benefit them at all. As many of you said, you bought Mac for other features and games working on it is a bonus. Well that bonus just went away for who knows how long, months ?, year?, maybe years.
Another issue with mac and actually mac users is that they look for issues outside of Apple, why don't you go harass them to create Windows compability mode ? or some other ♥♥♥♥ like that, that way games don't need to be ported for you.
Its not the first and not the last game not supporting macs. You should have known that when you got mac.
To answer to your last point, in 2020, I knew I would be able to run 64bits Valve games + Feral games + many independent or small studios/editors. And this was perfectly fine, I made my choice knowing that. Between 2020 and 2023, nothing changed so I can expect the same, I guess, right ?
Well, unlike some Mac users, I do not blame Valve or others developers for things they did not cause or ask for.
And I blame Apple for the wrong things they made, especially Catalina. Catalina has been the major hit from Apple on Mac gaming, which still has an impact today. We lost the nice and well made add-on for 360 controller (the kernel change killed the developer for good). We lost 32bits games, including many from Valve. Plus, this has been considered as a backstab by some (and I quite agree with that).
But once you put this aside and you accept that 32bits / gamepad games are the past cause of Cupidirno, then other moves such as this one with CS2 aren't that tolerable and cannot be excused in such a simple easy way.
I mentioned L4D2 64bits. If never happen, shame on Apple, even though Mark of The Ninja, VVVVV and other very popular and well made games have been upgraded by their developers (or developer, thinking about Terry Cavanagh and VVVVV). So even that may let us think Valve could be "more challenged" than that on old 32bits games.
My point was and is still that communication was poor, they released a beta, even for Linux players. Nevertheless, can be patient, can wait few weeks, knowing they may need some time for a Mac version. I am just fed up with guys stating that well made computers, whatever the brand, are overpriced (but surprisingly, their focus is on Mac's, not Razer, Alienware, Asus Zenbooks, a.e.). Same about those saying we can't play on another OS than Windows. I have a list of games (still 2 digits despite the 64bits limitation) I can play on MacOS. Hopefully, devs do not think the same way than some in the chats.
Last thing about this % we see on many topics, the famous less than 4% for Linux/MacOS.
Using a Pareto logic, I bet 80% of those running on Mac/Linux actually were playing CS:GO, actively or once a month. On the other hand, most probably less than 20% of the Windows users were running CS:GO more than once a year. So stating that we speak about 96% of Steam users against the 4% minority, well... the truth is maybe closer to 19% against 3%. Just to bring some perspective. But I am sure Valve has the stats.
https://www.youtube.com/watch?v=et81luuV2Ns&ab_channel=SuperstituM
Would love to have the job of whoever approved this, it can't be too hard.