安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
If you can't beat them, join them. I pretty much did 0 reports until recently. I didn't care if you insulted me or anything.
Guess i gotta start spamming reports myself.
Seems to work.
Its laggy and peekers advantage is killing me atm xD. It makes it look like everyone is a pro when they peek shoot. They kill you instantly or you see them peek after you are dead.
But in reality they were there 0.3 sec ago on their screen.
It happened to me as i write this. Very fun.
I mean if you never experienced these things in CSGO you must be super mega lucky guy, because I see that stuff in CSGO almost every single match. So I wasn't surprised at all when I saw the same stuff in CS2.
I just had a match on overpass and 8 of my deaths were behind walls. Thats more than i would like to see in a whole day of gaming, not to mention in one match. I had 10 ping.
That and peekers advantage being 2x atm. I take peeks i would never dare in csgo. But ik i got time to get behind cover or kill something. I got about 0.3sec advantage if i peek the enemy.
Its about double as bad and how i described it before, cuz i play many fps. It feels like playing 32 tick. Even s1mple took the piss that its 20tick.
On that note, Faceit apparently removed subtick and is running 128tick as CSGO used to be. So people are loving it.
One sec for the vid.
https://www.youtube.com/watch?v=FPzxrP8opvU&list=LL&index=1&t=5s
from 3:40 onwards. Both peekers advantage is shown and the issue with dying behind walls. Its deffo 2 to 3x as bad as csgo.
This is more obvious at high levels when u do shoulder peeks and not just fight outright in the middle of the map xd
If they fix that or make it at least CSGO standards, great. If not, i can just play Call of Duty for the same experience on their 20 tickrate servers.
Cuz atm holding angles is garbage. You either die before you even see the enemy peeking. Or if you try to sidestep into cover, its often to late, maybe not a headshot, but you get hit. I legit can't jiggle peek, its ♥♥♥♥. Wide peek/xantares peek is the norm now.
I cba to keep obs open and record everything/edit. Cuz id have at least 50 clips just from today.
also that video was made before tjhe updates on the 14th and 15th that fixed a lot of the major issues brought up in the vid
They didn't fix the peekers advantage/dying behind walls. Thats still going.
Idk what causes it per-se, i just blame subtick. But its dreadful.
There is no other way for me to explain it, except.
20tick, call of duty and battlefield. Thats how those games feel.
ANd idk how faceit is doing it, but they are running 128 tick. SPecially since they opened up faceit yesterday for everyone that has the beta, they can all play CS2 on faceit.
And everyone says it working, so there's that. I haven't tested it myself because i dont have cs2 on my main account, and i can't use this account for faceit as it would be multi-counting.
I'll see in a week if i get cs2 next wednesday on my main.
This is another matter, with the animation problems that nobody knows if it can get fixed. Wich is terrible on its own.
Peekers advantage, same clip but singled out.
https://www.youtube.com/watch?v=vPZAZ45io4s
Stew, poor lad.
https://www.youtube.com/watch?v=muFic05GG_0
Then there is the bigger hitboxes that i noticed from day 1. This explains why i got 90% hs rate on a lot of my games with 30 kills. I got like 65% in csgo, but its really bumping up in cs2.
https://www.youtube.com/watch?v=mI3zOjozZfU
Then there is this guy, but its german. Put subtitles. Peekers advantage in more examples. Thats why he keeps saying. 'always left right'. u keep creating peekers advantage while strafing. Bit hard to explain that one, but i get it. You basicly put yourself in situations where you are always xantaresing a angle.
https://www.youtube.com/watch?v=dOuJxDpuK1I