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I can surely say - some bullets are just not registering. I cleanly see my tracers hitting enemy twice into head and no damage.
AWP hits - that Quake 2 railgun tracer shows enemy hit, but no damage at all.
I think many people have misunderstanding what sub tickrate are doing and its working really good. I will give you a youtube video so it will be easyer for you to understand how it works and why 64 tick and 128 tick dosent really matter.
https://youtu.be/PPRpUkDdEAA?si=bV-foNqkTzi38-SW
lmao. CS2 is still running at 64 tick on client and premier/MM to save money. You can enable cl_updaterate 128 on your client but it won't do much unless the server itself is using 128 tick. Subtick is essentially a system that runs parallel/tandem with the servers tickrate.
It's basically a gimmick just like Valorant and Overwatch were. It does make 64 more responsive and reliable, but it's still not as good as real 128. Very unfortunate they refuse to spend the money on server infrastructure, cause they bring in enough with cases alone. Oh well.
its same. u probably using a pixel perfect smoke and u simply couldnt line up in premier. every smoke ofmine works.or maybe uhave a really high ping
if u have played cs2 there is no problem with shot registering. shots r so accurate. so whats the point of 128 tick? if shots already accurate why should someone cares about tick rate?
sub tick already works fine ( it has some problems in higher pings that i think gonna fix ).
sub tick works fine its just faceit worrying about thier player base. thats it. mr maxim in youtube made ssome videos on subtick u can watch it
new update removed the client's ability to change the tickrate so its stuck at 64 now
Except I have, and I understand the client server relationship. I never said the bullet registry is worse, it's actually better. The movement is worse. Nades are more consistent, that's great. Never once did I say it was worse than 64 tick, it's an improvement all around (even movement, but it's still not as clean as 128). It's reinventing the wheel though. It's all to avoid using 128 tick because they don't want to spend money on servers.
Both subtick and 128 feel near identical on LAN ping or 20ms and under. I've never played under 60ms due to server locations. It is hands down the worst experience I've ever had in CS. CSGO used to be playable at 60 and you weren't dying behind walls, and every patch in CS2 only makes it worse, not better. The fact they removed interp and updaterate only compounds the issue.