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Right... And what is funny is that i'm not even 10k elo.
Essentially the amount of elo +/- is only determined by the number of matches you win or lose in a row.
Every other 5v5 SBMM system is primarily based on your team's average elo score compared to the other team.
In CS2, an 8K team playing against a 12k team can lose more elo than they would gain, while the 12k team could gain more elo than they lose.
I'm always top frag/dmg on my matches, and I'm being punished for getting bad teammates... Great!. Anyways, Thank you for explaining to me man.
Yeah, all of the existing SBMM systems for 5v5 only look at your win/loss comparative to other people's win/loss while completely ignoring individual performance. We can thank lazy mathematicians for copying 1v1 chess SBMM as the base to create 5v5 SBMM.
Part of me actually thought Valve would be the first ones to innovate SBMM and look at individual performance considering HLTV, Leetify, and other 3rd parties were figuring out ways to calculate individual ratings based on performance.
Never expected Valve to do this though...