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Pre-scenes tells a story of a CT character chosen to stop Ts from causing chaos throughout the cities around the world.
The main character would start its journey by knifing a sentinel T on its back to get its pistol. Then I'd gradually add crates with utilities and better guns.
There would be bots on the most common spots of each map and they'd also gradually be harder to kill.
The objectives would range from successful bomb defuses, retakes and preventing bomb plants within a timeframe. Saving hostages could also be the objective on a few maps.
Maybe I'd mix in some workshop maps for recoil training, surf challenges, co-ops where they'd have to help their teammates (other CT characters) to complete the mission and exercises like holding angles or silent infiltration (walking instead of running).
Players would have to go through all the missions while learning everything from smoke line-ups and pop-flashes to ninja defuses, no-scopes, strafes and jump-shots.
At the end they'd win a custom but basic knife that only people who finished the campaign would have. The knife would not be tradable and should have random patterns unique to each account (it could also be an honor medal instead).
I think it would be great for newcomers to get a grasp of each map, learn common spots, develop basic mechanics and also an opportunity to spread/teach the need for kindness, patience and stealth in-game.
After that they'd be able to play casual matches and then ranked competitive ones, similarly to what it is today.