Counter-Strike 2

Counter-Strike 2

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Frikcha May 28, 2023 @ 5:18pm
what's the point of flashbangs?
enemies always just look away really quickly to avoid them, (the only time they don't is when they're a bad player)

I always just look away really quickly to avoid them (the only time you can't is when you rush site as fast as possible.)

you can't even peek your own flash or you'll get flashed too, you may have the advantage of knowing beforehand but ultimately all a flash does is make the guy holding a LoS move his camera, and he gets just enough time to readjust before its safe for you to push.


I truly don't see the benefit to a very loud, telegraphed grenade that is super easily avoidable and its only purpose is to block off a sight-line for half-a-second

Why does everyone act like its the staple-mechanic of the game? Especially when smoke grenades are right there? Am I missing some major thing?
Last edited by Frikcha; May 28, 2023 @ 5:20pm
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Showing 1-15 of 61 comments
Hamless Hog May 28, 2023 @ 5:21pm 
Enemy cant shoot you if they are looking away.

You absolutely can pick with your flash, just make sure it pops behind you.
Valerie May 28, 2023 @ 5:21pm 
High level players know how to utilize 'nade throws such as pop flashes that perfectly go off too fast for someone to react to. Or know how to bait the flash/swing with it.
Zero May 28, 2023 @ 5:26pm 
nothing really has any point when taken out of context

if you want you can only ever use a R8 Revoler and you'll do fine if you get skilled enough with it
Frikcha May 28, 2023 @ 5:31pm 
Originally posted by Hogarth:
Enemy cant shoot you if they are looking away.

You absolutely can pick with your flash, just make sure it pops behind you.

that is a good strat but every good flash strat I've ever seen just seems to be some impractical variation of styling on your opponent with something they aren't anticipating
Frikcha May 28, 2023 @ 5:32pm 
Originally posted by Valerie:
High level players know how to utilize 'nade throws such as pop flashes that perfectly go off too fast for someone to react to. Or know how to bait the flash/swing with it.

What's the trick to making it go off faster? Do you need to hold the throw for a few seconds?
Frikcha May 28, 2023 @ 5:34pm 
Originally posted by Zero:
nothing really has any point when taken out of context

if you want you can only ever use a R8 Revoler and you'll do fine if you get skilled enough with it

I don't know what you mean by that, I feel like every grenade has clear practical uses besides the flash, which seems more designed around pro play's split-second metagame than standard competitive gameplay.
Hamless Hog May 28, 2023 @ 5:34pm 
Originally posted by Dr. Guy Farting:
Originally posted by Hogarth:
Enemy cant shoot you if they are looking away.

You absolutely can pick with your flash, just make sure it pops behind you.

that is a good strat but every good flash strat I've ever seen just seems to be some impractical variation of styling on your opponent with something they aren't anticipating
Simply throw a flash where it wont effect you but will effect the enemy, and push out as its popping off.
Valerie May 28, 2023 @ 5:35pm 
Originally posted by Dr. Guy Farting:
Originally posted by Valerie:
High level players know how to utilize 'nade throws such as pop flashes that perfectly go off too fast for someone to react to. Or know how to bait the flash/swing with it.

What's the trick to making it go off faster? Do you need to hold the throw for a few seconds?
It's all about knowing where to throw and where to stand from. The length you hold the flash does not determine how fast it goes off. Look up on Youtube popflashes and 'nade line ups to get a better idea on how it all goes. It takes time/practice to really get the hang of it.
Frikcha May 28, 2023 @ 5:44pm 
Originally posted by Hogarth:
Originally posted by Dr. Guy Farting:

that is a good strat but every good flash strat I've ever seen just seems to be some impractical variation of styling on your opponent with something they aren't anticipating
Simply throw a flash where it wont effect you but will effect the enemy, and push out as its popping off.

that's how I guarentee die while pushing every time, whenever I throw a flash up long the guy in goose headshots me because he's now anticipating the push and only had to look away for 0.003 seconds, historically flash grenades just get me killed, even ones from my own teammates, the last useful flash grenade I saw that actually benefited me or my team was like 30 games ago.
Hamless Hog May 28, 2023 @ 5:46pm 
Originally posted by Dr. Guy Farting:
Originally posted by Hogarth:
Simply throw a flash where it wont effect you but will effect the enemy, and push out as its popping off.

that's how I guarentee die while pushing every time, whenever I throw a flash up long the guy in goose headshots me because he's now anticipating the push and only had to look away for 0.003 seconds, historically flash grenades just get me killed, even ones from my own teammates, the last useful flash grenade I saw that actually benefited me or my team was like 30 games ago.
This doesnt make sense. As if he was looking away he wouldnt be able to shoot you. During this time he is looking away you should be able to kill him or push up.
Frikcha May 28, 2023 @ 5:46pm 
Originally posted by Valerie:
Originally posted by Dr. Guy Farting:

What's the trick to making it go off faster? Do you need to hold the throw for a few seconds?
It's all about knowing where to throw and where to stand from. The length you hold the flash does not determine how fast it goes off. Look up on Youtube popflashes and 'nade line ups to get a better idea on how it all goes. It takes time/practice to really get the hang of it.


I can look into that stuff but it seems like in immense waste of time, if you can throw a flash that's so perfect it's only visible for a millisecond before it goes off that just makes me hate them more; you either do a perfect rehearsed flash and the enemy can't counterplay, or you throw a normal flashbang and its the simplest thing in the world to counter.
Zero May 28, 2023 @ 5:47pm 
Originally posted by Dr. Guy Farting:
Originally posted by Zero:
nothing really has any point when taken out of context

if you want you can only ever use a R8 Revoler and you'll do fine if you get skilled enough with it

I don't know what you mean by that, I feel like every grenade has clear practical uses besides the flash, which seems more designed around pro play's split-second metagame than standard competitive gameplay.
your argument is the same as saying that a HE grenade makes no sense because how do you know its gonna hit an enemy on the head, clearly you have to be a pro to know the meta
Frikcha May 28, 2023 @ 5:49pm 
Originally posted by Hogarth:
Originally posted by Dr. Guy Farting:

that's how I guarentee die while pushing every time, whenever I throw a flash up long the guy in goose headshots me because he's now anticipating the push and only had to look away for 0.003 seconds, historically flash grenades just get me killed, even ones from my own teammates, the last useful flash grenade I saw that actually benefited me or my team was like 30 games ago.
This doesnt make sense. As if he was looking away he wouldnt be able to shoot you. During this time he is looking away you should be able to kill him or push up.

a flash is not a flare it doesn't stay active and blind over a long period of time, if you flick your camera away the instant it's about to go off and then snap back to your LoS you're realistically only having to look away for less than a second, the person who flashed also has to look away, 90% of the time you just turn a push into a slightly more delayed push where both players have to 360 and draw like a cowboy duel.
Ray Benchmark May 28, 2023 @ 5:51pm 
You should go on twitch and watch some pro matches. This answers your question.
Hamless Hog May 28, 2023 @ 5:51pm 
Originally posted by Dr. Guy Farting:
Originally posted by Hogarth:
This doesnt make sense. As if he was looking away he wouldnt be able to shoot you. During this time he is looking away you should be able to kill him or push up.

a flash is not a flare it doesn't stay active and blind over a long period of time, if you flick your camera away the instant it's about to go off and then snap back to your LoS you're realistically only having to look away for less than a second, the person who flashed also has to look away, 90% of the time you just turn a push into a slightly more delayed push where both players have to 360 and draw like a cowboy duel.
Exaclty thats why it gives you a big advantage, they have to look away, you dont. The person flashing DOES NOT need to look away.
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Date Posted: May 28, 2023 @ 5:18pm
Posts: 61