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First and foremost, it's important to understand that aiming mechanics in video games can vary greatly depending on the game itself. Each game has its own unique set of physics, weapon handling, and hit detection systems. Counter-Strike, for instance, has its own intricacies that have evolved over the years, making it both rewarding and challenging.
One crucial factor to consider is recoil. Recoil refers to the kickback or upward movement of your weapon after firing a shot. Different weapons have varying levels of recoil, and mastering recoil control is essential for achieving accurate shots. In Counter-Strike, learning the recoil patterns of different weapons through practice can greatly improve your aiming consistency.
Another aspect to keep in mind is movement. When you're on the move in-game, especially while running or strafing, your accuracy can be affected. Most games implement mechanics that penalize accuracy when moving, promoting the importance of standing still or utilizing techniques like crouch-walking to improve your chances of hitting your target.
Furthermore, crosshair placement is vital. Always strive to position your crosshair at head level, anticipating where enemies might appear. This pre-aiming technique can give you a split-second advantage, allowing for more precise shots when engaging opponents.
Network latency, or ping, can also play a role in your shots not landing where you expect them to. In online multiplayer games, your actions are affected by the delay between your input and its reflection in the game world. High ping can introduce discrepancies between your aim and the actual hit registration, leading to frustrating inconsistencies. It's worth checking your internet connection and trying to find servers with lower ping for a smoother experience.
Lastly, it's important to remember that even with all the technical aspects accounted for, there is an inherent element of randomness involved in shooting mechanics in many games. Developers often introduce a certain level of bullet spread or deviation to simulate real-world factors like weapon accuracy and bullet physics. This element of randomness can add an additional layer of challenge and unpredictability to gunfights.
In conclusion, aiming in video games is a skill that takes time, practice, and adaptation. Understanding the mechanics specific to the game you're playing, practicing recoil control, paying attention to crosshair placement, and accounting for movement and network latency can help you improve your accuracy. It's a continuous learning process, and even after 15 years, there may still be nuances to discover.
Stay persistent, keep honing your skills, and most importantly, remember to have fun. Gaming is about the journey and the experiences we share along the way. Good luck on your future shooting endeavors!
Best regards,
mav
You just need much more microstrafe control.
real
When moving the direction of the bullet is altered, When firing like a mad man you can easily miss.
One example was i have a desert eagle and the enemy was out of ammo, i fired my shots super quick and he jumped around like a rabbit, i ran out of ammo and he finished reloading and killed me.
Movement and rate of fire are important.
- Internet quality and connection - it seems that the constant is more important than e.g a low ping with fluctuations - Example: a constant 120 ping player has an easier time playing the match than a 60 ping one that keeps jumping from ~40 to ~80.
- Server quality - they're not constant in quality.
- Game mechanics - the aforementioned strafe and counter-strafes.
- Overall hardware efficiency - refresh rate makes a big difference from 60 to 120, that's undeniable. Having a PC that is not constantly effective in the way it processes CS
- The way you shoot the gun - the game is supposed to have recoil, unlike fortnite. Shooting while moving is dependent on the server, as it seems like some servers have literal fortnite recoil settings. Shooting while standing/crouching still but not moving your mouse will end in ~80% of your bullets redecorating a wall.
You know. If I kicked a ball when I was 5 but never touched any ball up my 30. birthday I could say that I play football for 25 years too - but when I never kept playing it, didn't spend time, didn't train. Then I can't do anything with the ball either.
Steam permanently records hours since 2008 and since 2008, so in the past 15 years, so exactly the time you play, you never touched 1.6, only have 100 hours in Source and 100 hours in GO.
So your statement that you play since 15 years is not helping you to understand the mechanics of the game - because you - hours and trainingwise - never even touched the game.
You are also in silver with 50 comp games so this also displays that you're in the beginner ranks and still have a lot to work on.
And yes: CS is a game you have to play for thousands of hours to get good at. It is like any competitive hobby. Football player also train more than they actually play.
So if you want to get better at the game you have to play a lot, lot more. Most CS player play at least 500 hours per years. So you should've 7500 hours after 15 years, not 200. Many CS poayer play 1000-1500 hours - or even more btw.
If you play more your mechanical abilities get better aswell as your understanding of the game. You will understand how movement, getting hit without armor, shooting multiple bullets, spraypattern and spread works and how to counter these effects on where bullets go.
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because you were already dead.