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Ludolog🤙 May 20, 2023 @ 6:42am
Unfair Bans in CS:GO: A Call for Discussion on the Reporting System
Hey there, fellow CS:GO players,

I wanted to bring up a concerning incident involving a close friend of mine who recently received an unjust ban in the game. I strongly believe that this ban was unwarranted, and I'd like to initiate a discussion about the flaws in the current reporting system.

The situation revolves around my friend's exceptional performance in the game. In his last ten matches, he consistently secured the top position on the scoreboard. However, instead of being appreciated for his skills, he found himself on the receiving end of numerous reports from other players. It's disheartening to see someone punished simply for being good at the game.

It's important to note that my friend has always been a fair and respectful player, never engaging in disruptive behavior like team-killing or toxic chat. He focuses solely on playing the game and contributing to his team's success. It's perplexing to think that his commitment to fair play and skill could lead to an unfair ban.

The reporting system in CS:GO appears to heavily rely on the number of reports, rather than the accuracy or quality of those reports. This raises concerns about potential abuse. Skilled players or those with a reputation for their abilities can become targets for false reporting by others who may feel threatened or dissatisfied with their own performance.

I strongly believe that the CS:GO community should address this issue and work towards a more equitable reporting system. Instead of relying solely on the quantity of reports, a comprehensive analysis of the reported player's behavior, chat logs, and overall gameplay should be conducted to ensure bans are justified.

To prevent such unjust bans, I propose the implementation of a review process. This could involve Valve or trusted community members carefully examining reported players' cases, taking into account various factors to make informed judgments. Such an approach would lead to fairer outcomes and discourage false reports.

Additionally, community education is essential. Clear guidelines and emphasis on the reporting system's purpose and proper use can help foster a healthier and more positive gaming environment. It would promote the reporting of genuine instances of disruptive behavior while discouraging its misuse as a means to target skilled players.

I kindly invite you all to share your thoughts and experiences on this matter. Let's collaborate to improve the reporting system and ensure that talented players like my friend aren't unfairly banned for their exceptional skills.

Thank you for your time, and I'm eager to engage in a constructive discussion with all of you.
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Showing 1-15 of 37 comments
I was fortunate enough to be present during the matches in question, and I can vouch for his exceptional gameplay and fair conduct. I want to share my perspective to shed more light on this issue and garner support for his case.

Throughout the matches we played together, my teammate consistently displayed remarkable skills, securing the top spot on the scoreboard. It was inspiring to witness his dedication and talent in action. However, instead of being celebrated for his achievements, he faced an influx of reports from other players.

I can attest that my teammate never engaged in any form of disruptive behavior. He played by the rules, maintained respectful communication, and focused solely on contributing to our team's success. It was disheartening to see him being reported unjustly, simply because he was performing exceptionally well.

The current reporting system in CS:GO seems to have a flaw when it comes to distinguishing between legitimate reports and false ones motivated by envy or frustration. It's essential to acknowledge that skill and success should be celebrated, not punished. False reports not only harm individual players but also undermine the integrity of the game and the community.

I wholeheartedly support my friend's proposal for a review process. It's crucial to have a system in place that allows reported players to present their cases and have them thoroughly examined. This would help ensure fair outcomes and prevent the abuse of the reporting system.

To those who are reading this thread, I kindly ask for your support. Let's stand together against unjust bans and advocate for a more accurate and fair reporting system. By sharing your own experiences, thoughts, and concerns, we can raise awareness and encourage positive change within the CS:GO community.

Thank you for taking the time to read this, and I look forward to hearing your thoughts and joining forces to address this issue.:happy_creep:
KimiG May 20, 2023 @ 6:46am 
yeah the game is generally in a bad state rn my trust factor when from very good to the lowest today just because i got mass reported by the whole enemy team 1 game just because i stomped them. Its very dumb now every game i queue there is at least 1 hacker with full spinbot just because of that one game i basically cant paly the game anymore its stupid
Teal'c May 20, 2023 @ 7:18am 
These look ai generated
KimiG May 20, 2023 @ 7:34am 
wdym ai generated?
Mar May 20, 2023 @ 8:26am 
I think it's important to bring a few questions to enrich the discussion.

1) How could matches be human-reviewed considering 1M+ active players?

2) What do we know about Valve's anti-spam-reporting measures currently in place?

3) How much the presence of actual cheaters, smurfs or unbalanced matchmaking fuels the distrust behaviour towards players that may be having a good day?

I've been in situations where I couldn't differentiate a smurf, a cheater or a similarly skilled player (compared to me or my rank) having an exceptional day.

IMO, I think that reports should be more related to "round moments" than specific players. That could potentially decrease the punishment inflicted by false reports while allowing background systems to monitor which users more frequently participate in reported "suspicious moments".

Additionally, I think it could also foster a better understanding/education of "unfair plays" instead of focusing the narrative on "unfair players" throughout the community. That shouldn't decrease the ability of server admins to detect bad actors and act on it, though.

What are your thoughts on that? Do you think that emotional responses could be actually product of a culture focused on "blame" and human "morale" instead of fairness or "fair play"? Could be the narrative fuelling a sense of personal "power" and invitation to "challenge" by actors trying to prove themselves individually "smarter" than the system?

I can only imagine that a shared sense of fairness by the community and less focus towards "who is whom" could remove bad actors from the "spot", giving them less attention/appraisal and expose people who may simply enjoy to ruin matches.

My second opinion is that creating an "assisted" multiplayer game mode with "sv_cheats 1" could potentially neutralise the seek for external cheats, educate users on their current skill limits (when comparing performance on both modes) and make cheaters on competitive look more "silly".

Instead of fuelling a sense of "occultism/secretiveness" and power towards cheats (supposedly, by being part of a select list of undercover bad actors), it should be banalised by common knowledge across the community.

Imagine how many users wouldn't have to download malware to play with cheats if they simply could do it legitimately (outside competitive mode). Wouldn't that make the whole CS community/experience safer?
Last edited by Mar; May 20, 2023 @ 10:43am
Titus May 20, 2023 @ 9:28am 
Originally posted by Cringer🤙:
The reporting system in CS:GO appears to heavily rely on the number of reports, rather than the accuracy or quality of those reports. This raises concerns about potential abuse. Skilled players or those with a reputation for their abilities can become targets for false reporting by others who may feel threatened or dissatisfied with their own performance.
This is simply not true because many streamers and professional players would be getting banned.

Spamming reports lowers trust factor so it cannot be abused in the way you are saying.

Overwatch bans have to be unanimous so even if one player noticed your friend was not cheating then he would not be banned. So he would have to be cheating to be banned by overwatch.

The most recent overwatch bans have been incredibly delayed as overwatch is disabled. So your friend probably cheated years ago before you knew about it and they just now got banned.

I don't see the need to stand against unjust bans because I don't think they are possible. In the rare occasion they happen, they are automatically removed.
Last edited by Titus; May 20, 2023 @ 9:30am
RED BULL✪ May 20, 2023 @ 9:51am 
I think it's important to bring a few questions to enrich the discussion.

1) How could matches be human-reviewed considering 1M+ active players?

2) What do we know about Valve's anti-spam-reporting measures currently in place?

3) How much the presence of actual cheaters, smurfs or unbalanced matchmaking fuels the distrust behaviour towards players that may be having a good day?

I've been in situations where I couldn't differentiate a smurf, a cheater or a similarly skilled player (compared to me or my rank) having an exceptional day.

IMO, I think that reports should be more related to "round moments" than specific players. That could potentially decrease the punishment inflicted by false reports while allowing background systems to monitor which users more frequently participate in reported "suspicious" moments.

Additionally, I think it could also foster a better understanding/education of "unfair plays" instead of focusing the narrative on "unfair players" throughout the community. That shouldn't decrease the ability of server admins to detect bad actors and act on it, though.

What are your thoughts on that? Do you think that emotional responses could be actually product of a culture focused on "blame" and human "morale" instead of fairness or "fair plays"? Could be the narrative fuelling a sense of personal "power" and invitation to "challenge" by actors trying to prove themselves individually "smarter" than the system?

I can only imagine that a shared sense of fairness by the community and less focus towards "who is whom" could remove bad actors from the "spot", giving them less attention/appraisal and expose people who may simply enjoy to ruin matches.
simon May 20, 2023 @ 9:54am 
ROFL. AI generated. Try and at least put some effort in and change at least some of the test.
Mar May 20, 2023 @ 10:05am 
Originally posted by GOLD DIGGER ✪:
I agree with Moa, so I'll just copy and paste what he said.

That's an unusual way to agree with someone, but thank you.
Originally posted by Titus:
Originally posted by Cringer🤙:
The reporting system in CS:GO appears to heavily rely on the number of reports, rather than the accuracy or quality of those reports. This raises concerns about potential abuse. Skilled players or those with a reputation for their abilities can become targets for false reporting by others who may feel threatened or dissatisfied with their own performance.
This is simply not true because many streamers and professional players would be getting banned.

Spamming reports lowers trust factor so it cannot be abused in the way you are saying.

Overwatch bans have to be unanimous so even if one player noticed your friend was not cheating then he would not be banned. So he would have to be cheating to be banned by overwatch.

The most recent overwatch bans have been incredibly delayed as overwatch is disabled. So your friend probably cheated years ago before you knew about it and they just now got banned.

I don't see the need to stand against unjust bans because I don't think they are possible. In the rare occasion they happen, they are automatically removed.
What are you talking about. How can it not be true when he didn't do anything wrong. He is just good player, almost always first or second in match, he got 24h ban cooldown for playing the game. This isn't ban for cheating.
Titus May 20, 2023 @ 11:40am 
Originally posted by Pierogi na talerzu:
Originally posted by Titus:
This is simply not true because many streamers and professional players would be getting banned.

Spamming reports lowers trust factor so it cannot be abused in the way you are saying.

Overwatch bans have to be unanimous so even if one player noticed your friend was not cheating then he would not be banned. So he would have to be cheating to be banned by overwatch.

The most recent overwatch bans have been incredibly delayed as overwatch is disabled. So your friend probably cheated years ago before you knew about it and they just now got banned.

I don't see the need to stand against unjust bans because I don't think they are possible. In the rare occasion they happen, they are automatically removed.
What are you talking about. How can it not be true when he didn't do anything wrong. He is just good player, almost always first or second in match, he got 24h ban cooldown for playing the game. This isn't ban for cheating.
Again, apply your logic to professional players. They do not see these bans ever, even though they play the best out of anyone.
Originally posted by Titus:
Originally posted by Pierogi na talerzu:
What are you talking about. How can it not be true when he didn't do anything wrong. He is just good player, almost always first or second in match, he got 24h ban cooldown for playing the game. This isn't ban for cheating.
Again, apply your logic to professional players. They do not see these bans ever, even though they play the best out of anyone.
Yea but in our typical lobby we got toxic teammate almost every game. And probably report him because salty, idk. Does pros are reported every game? Probably no, because they avoid playing solo or duo.
Titus May 20, 2023 @ 11:46am 
Originally posted by Pierogi na talerzu:
Originally posted by Titus:
Again, apply your logic to professional players. They do not see these bans ever, even though they play the best out of anyone.
Yea but in our typical lobby we got toxic teammate almost every game. And probably report him because salty, idk. Does pros are reported every game? Probably no, because they avoid playing solo or duo.
If you get toxic teammates then your trust factor is low, probably from spamming reports or shooting your friends.
YES May 20, 2023 @ 12:05pm 
im in the same boat yo, 2 games and i went from good to substantially low trust lol
Originally posted by Titus:
Originally posted by Pierogi na talerzu:
Yea but in our typical lobby we got toxic teammate almost every game. And probably report him because salty, idk. Does pros are reported every game? Probably no, because they avoid playing solo or duo.
If you get toxic teammates then your trust factor is low, probably from spamming reports or shooting your friends.
Spamming reports? you mean reporting cheaters
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Date Posted: May 20, 2023 @ 6:42am
Posts: 37