Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Throughout the matches we played together, my teammate consistently displayed remarkable skills, securing the top spot on the scoreboard. It was inspiring to witness his dedication and talent in action. However, instead of being celebrated for his achievements, he faced an influx of reports from other players.
I can attest that my teammate never engaged in any form of disruptive behavior. He played by the rules, maintained respectful communication, and focused solely on contributing to our team's success. It was disheartening to see him being reported unjustly, simply because he was performing exceptionally well.
The current reporting system in CS:GO seems to have a flaw when it comes to distinguishing between legitimate reports and false ones motivated by envy or frustration. It's essential to acknowledge that skill and success should be celebrated, not punished. False reports not only harm individual players but also undermine the integrity of the game and the community.
I wholeheartedly support my friend's proposal for a review process. It's crucial to have a system in place that allows reported players to present their cases and have them thoroughly examined. This would help ensure fair outcomes and prevent the abuse of the reporting system.
To those who are reading this thread, I kindly ask for your support. Let's stand together against unjust bans and advocate for a more accurate and fair reporting system. By sharing your own experiences, thoughts, and concerns, we can raise awareness and encourage positive change within the CS:GO community.
Thank you for taking the time to read this, and I look forward to hearing your thoughts and joining forces to address this issue.
1) How could matches be human-reviewed considering 1M+ active players?
2) What do we know about Valve's anti-spam-reporting measures currently in place?
3) How much the presence of actual cheaters, smurfs or unbalanced matchmaking fuels the distrust behaviour towards players that may be having a good day?
I've been in situations where I couldn't differentiate a smurf, a cheater or a similarly skilled player (compared to me or my rank) having an exceptional day.
IMO, I think that reports should be more related to "round moments" than specific players. That could potentially decrease the punishment inflicted by false reports while allowing background systems to monitor which users more frequently participate in reported "suspicious moments".
Additionally, I think it could also foster a better understanding/education of "unfair plays" instead of focusing the narrative on "unfair players" throughout the community. That shouldn't decrease the ability of server admins to detect bad actors and act on it, though.
What are your thoughts on that? Do you think that emotional responses could be actually product of a culture focused on "blame" and human "morale" instead of fairness or "fair play"? Could be the narrative fuelling a sense of personal "power" and invitation to "challenge" by actors trying to prove themselves individually "smarter" than the system?
I can only imagine that a shared sense of fairness by the community and less focus towards "who is whom" could remove bad actors from the "spot", giving them less attention/appraisal and expose people who may simply enjoy to ruin matches.
My second opinion is that creating an "assisted" multiplayer game mode with "sv_cheats 1" could potentially neutralise the seek for external cheats, educate users on their current skill limits (when comparing performance on both modes) and make cheaters on competitive look more "silly".
Instead of fuelling a sense of "occultism/secretiveness" and power towards cheats (supposedly, by being part of a select list of undercover bad actors), it should be banalised by common knowledge across the community.
Imagine how many users wouldn't have to download malware to play with cheats if they simply could do it legitimately (outside competitive mode). Wouldn't that make the whole CS community/experience safer?
Spamming reports lowers trust factor so it cannot be abused in the way you are saying.
Overwatch bans have to be unanimous so even if one player noticed your friend was not cheating then he would not be banned. So he would have to be cheating to be banned by overwatch.
The most recent overwatch bans have been incredibly delayed as overwatch is disabled. So your friend probably cheated years ago before you knew about it and they just now got banned.
I don't see the need to stand against unjust bans because I don't think they are possible. In the rare occasion they happen, they are automatically removed.
1) How could matches be human-reviewed considering 1M+ active players?
2) What do we know about Valve's anti-spam-reporting measures currently in place?
3) How much the presence of actual cheaters, smurfs or unbalanced matchmaking fuels the distrust behaviour towards players that may be having a good day?
I've been in situations where I couldn't differentiate a smurf, a cheater or a similarly skilled player (compared to me or my rank) having an exceptional day.
IMO, I think that reports should be more related to "round moments" than specific players. That could potentially decrease the punishment inflicted by false reports while allowing background systems to monitor which users more frequently participate in reported "suspicious" moments.
Additionally, I think it could also foster a better understanding/education of "unfair plays" instead of focusing the narrative on "unfair players" throughout the community. That shouldn't decrease the ability of server admins to detect bad actors and act on it, though.
What are your thoughts on that? Do you think that emotional responses could be actually product of a culture focused on "blame" and human "morale" instead of fairness or "fair plays"? Could be the narrative fuelling a sense of personal "power" and invitation to "challenge" by actors trying to prove themselves individually "smarter" than the system?
I can only imagine that a shared sense of fairness by the community and less focus towards "who is whom" could remove bad actors from the "spot", giving them less attention/appraisal and expose people who may simply enjoy to ruin matches.
That's an unusual way to agree with someone, but thank you.