Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Probably until CS2 release.
1) How could matches be human-reviewed considering 1M+ active players?
2) What do we know about Valve's anti-spam-reporting measures currently in place?
3) How much the presence of actual cheaters, smurfs or unbalanced matchmaking fuels the distrust behaviour towards players that may be having a good day?
I've been in situations where I couldn't differentiate a smurf, a cheater or a similarly skilled player (compared to me or my rank) having an exceptional day.
IMO, I think that reports should be more related to "round moments" than specific players. That could potentially decrease the punishment inflicted by false reports while allowing background systems to monitor which users more frequently participate in reported "suspicious" moments.
Additionally, I think it could also foster a better understanding/education of "unfair plays" instead of focusing the narrative on "unfair players" throughout the community. That shouldn't decrease the ability of server admins to detect bad actors and act on it, though.
What are your thoughts on that? Do you think that emotional responses could be actually product of a culture focused on "blame" and human "morale" instead of fairness or "fair plays"? Could be the narrative fuelling a sense of personal "power" and invitation to "challenge" by actors trying to prove themselves individually "smarter" than the system?
I can only imagine that a shared sense of fairness by the community and less focus towards "who is whom" could remove bad actors from the "spot", giving them less attention/appraisal and expose people who may simply enjoy to ruin matches.