Counter-Strike 2
AI Anti-cheat by https://anybrain.gg/
I just watched this video

https://www.youtube.com/watch?v=LkmIItTrQP4

Where he demonstrates that https://anybrain.gg/ have developed a working AI-anticheat that would absolutely rid cheaters from the game for good.

So why is it not being used?
Basically, because developers make money off cheaters and so they think thats what the consumer base wants.

Well -- I think its time we demand https://anybrain.gg/ to be implemented -- its already available for multiple engines and easy to integrate and scaleable.

If you're a cheater -- you're pretty much screwed. This AI-anticheat machine learning will be utilized -- and guess what!...

It can review past demos and ban you based on a biometric player profile -- meaning smurfs, changing accounts... even changing PC's wont save your pathetic arse. And there is a wealth of recorded demos and matches that are going to get put through this system.

What does that mean? -- it means if you cheat, you're going to get banned eventually, and you wont be able to just make another account elsewhere and jump back in. Just because its not implemented today, its planned for later this year. And so all you fkers cheating right now are going to say goodbye to the games you have cheated in -- and you deserve it. Hopefully it extends to banning people all together from gaming platforms.

Enjoy you POS hackers -- your days are numbered, and your past gameplay and current gameplay is going to catch up to you.

Future of FPS is looking bright.
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Сообщения 91101 из 101
Автор сообщения: Distribution Hub North of Marten
Автор сообщения: Eʟsᴀ🌹
I cheated on CSGO when I was teenager, so you want me to get banned right now even I play legit from now on? Yeah, I really hope this anybrain company won't be implemented on Valve's games.
Exactly, and anything you say on one account a dev doesn't like, permabanned across any account. It's a bad idea.
Once a cheater....
Автор сообщения: Møghunden
Автор сообщения: Distribution Hub North of Marten
Exactly, and anything you say on one account a dev doesn't like, permabanned across any account. It's a bad idea.
Once a cheater....
Once a cheater on free math games 15 years ago, also a cheater in rando fps. You know this won't be limited on a game basis with fingerprinting. And 'cheater' doesn't apply to a mod getting miffed at you one time and permabanning you because of that, which was more my point. That mod can have the power to completely wipe you from an entire game instead of a gmod server.
I think too many of you are making assumptions on how it will work -- showing negative bias.

Common sense -- if you hacked even within the last year and you're not a pro, chances are it wont be an issue.

Lastly, regarding "playstyle fingerprint" -- yeah I'm sceptical with how it would protect against false-positives given that the range of 'action divergence' would overlap with many others that follow similar patterns. E.g. movement waypoints and crosshair placement. In saying that, I think its more of a 'secondary feature' that does not necessarily need to be added as it is for smurf/multiaccount banning.

As the saying goes -- don't throw the baby out with the bath water, and don't judge a book by its cover. For all you plebs, that means stop assuming you know better than the expert software engineers working with DL machine algo AI tech -- for starters, if you don't even know what "GAN" stands for without doing a google search, you probably should not be giving your opinion of what AI tech is capable of.

The only people that would take issue with improving anti-cheat, are cheaters. You can preach all you like about false-positives but these are very rare and fringe cases -- and the improvement overall outweighs the potential negative. If you manage to ban 99% of cheaters, at the expense of a handful or so being banned unfairly -- thats a viable trade-off instead of many players quitting anyway because you do nothing to stop AI cheats.
Отредактировано worza; 1 апр. 2023 г. в 20:01
Автор сообщения: worza
I think too many of you are making assumptions on how it will work -- showing negative bias.

Common sense -- if you hacked even within the last year and you're not a pro, chances are it wont be an issue.

Lastly, regarding "playstyle fingerprint" -- yeah I'm sceptical with how it would protect against false-positives given that the range of 'action divergence' would overlap with many others that follow similar patterns. E.g. movement waypoints and crosshair placement. In saying that, I think its more of a 'secondary feature' that does not necessarily need to be added as it is for smurf/multiaccount banning.

As the saying goes -- don't throw the baby out with the bath water, and don't judge a book by its cover. For all you plebs, that means stop assuming you know better than the expert software engineers working with DL machine algo AI tech -- for starters, if you don't even know what "GAN" stands for without doing a google search, you probably should not be giving your opinion of what AI tech is capable of.

The only people that would take issue with improving anti-cheat, are cheaters. You can preach all you like about false-positives but these are very rare and fringe cases -- and the improvement overall outweighs the potential negative. If you manage to ban 99% of cheaters, at the expense of a handful or so being banned unfairly -- thats a viable trade-off instead of many players quitting anyway because you do nothing to stop AI cheats.
:steamthumbsup:
Автор сообщения: worza
I think too many of you are making assumptions on how it will work -- showing negative bias.

Common sense -- if you hacked even within the last year and you're not a pro, chances are it wont be an issue.

Lastly, regarding "playstyle fingerprint" -- yeah I'm sceptical with how it would protect against false-positives given that the range of 'action divergence' would overlap with many others that follow similar patterns. E.g. movement waypoints and crosshair placement. In saying that, I think its more of a 'secondary feature' that does not necessarily need to be added as it is for smurf/multiaccount banning.

As the saying goes -- don't throw the baby out with the bath water, and don't judge a book by its cover. For all you plebs, that means stop assuming you know better than the expert software engineers working with DL machine algo AI tech -- for starters, if you don't even know what "GAN" stands for without doing a google search, you probably should not be giving your opinion of what AI tech is capable of.

The only people that would take issue with improving anti-cheat, are cheaters. You can preach all you like about false-positives but these are very rare and fringe cases -- and the improvement overall outweighs the potential negative. If you manage to ban 99% of cheaters, at the expense of a handful or so being banned unfairly -- thats a viable trade-off instead of many players quitting anyway because you do nothing to stop AI cheats.
lol
Omg ?! ...why dont you ppl get it ???

Anti-cheat is NOT in the interrest of the company.

The company wants as many customers as possible. As in more customers is more revenue, is more profit.

Anti cheat would get rid of cheating but paying customers.

No anti-cheat will scare off legit players who get sick of all the cheaters.

So how can the company keep both groups paying and both groups happy.

SEPARATION

And separating the good guys from the bad guys (including bad behaving immature annoying losers) is exactly what the trustfactor system does.

So trustfactor is the solution, not anticheat.

And nowadays most vacced players are f2p, or on cheat throwaway accounts, bcs they like to keep the cheating but paying trash ....but SEPARATED from the rest.

Why is this so hard to understand ?:steamfacepalm:
Автор сообщения: Møghunden
Автор сообщения: Hogarth
You did. You clearly have me confused with someone else
Ok, so now you are running away from what you said you said in the first place, own your own words man

They simply won't. They are incapable of any concise decision at all in any direction. Just saying words that mean ♥♥♥♥ all.
Отредактировано Reported.; 31 авг. 2023 г. в 3:24
That anticheat is ♥♥♥♥♥♥ version of VACNet, stop slapping "AI" on everything and thinking it will somehow fix everything magically



Автор сообщения: RugOp'81
Omg ?! ...why dont you ppl get it ???

Anti-cheat is NOT in the interrest of the company.

The company wants as many customers as possible. As in more customers is more revenue, is more profit.

Anti cheat would get rid of cheating but paying customers.

No anti-cheat will scare off legit players who get sick of all the cheaters.

So how can the company keep both groups paying and both groups happy.

SEPARATION

And separating the good guys from the bad guys (including bad behaving immature annoying losers) is exactly what the trustfactor system does.

So trustfactor is the solution, not anticheat.

And nowadays most vacced players are f2p, or on cheat throwaway accounts, bcs they like to keep the cheating but paying trash ....but SEPARATED from the rest.

Why is this so hard to understand ?:steamfacepalm:

Anticheats are in interest of the company, that's why every company spends money for anticheat solution.

Trustfactor and Prime are tools to seperate cheaters from normal players to lower the damage the cheaters have on community.

Because of cheaters people don't recommend game, they don't buy skins, they don't play the game itseelf which causes massive losses to the company
I hoped for a good thread about anti cheat and then I have to read this:
Автор сообщения: worza
So why is it not being used?
Basically, because developers make money off cheaters and so they think thats what the consumer base wants.
I can't take anyone serious who says valve makes money off of cheater and by not banning them.

Valve does so much against cheating and it costs so much money. Prime, tf, ow, vac, vacnet, vaclive ...
Отредактировано Ray Benchmark; 31 авг. 2023 г. в 4:18
Автор сообщения: Ray Benchmark
I hoped for a good thread about anti cheat and then I have to read this:
Автор сообщения: worza
So why is it not being used?
Basically, because developers make money off cheaters and so they think thats what the consumer base wants.
I can't take anyone serious who says valve makes money off of cheater and by not banning them.

Valve does so much against cheating and it costs so much money. Prime, tf, ow, vac, vacnet, vaclive ...

Should I take you seriously when you don't understand that those are summery points of the video? I also said "developers" -- you presupposed that to be exclusively valve. In context its more so referring to the development interest with consumer demand -- people want cheats more than people are willing to fund anticheats; resource allocation imbalance.
Отредактировано worza; 6 сен. 2023 г. в 21:13
Автор сообщения: Where's Your Head At
this won't stop humanized aimbots or wallhacks at all.
Yes. If you can put a full AI to work on your aimbot and make it behave just like a normal human player - not a SUPERHUMAN one - then the cheaters win.

Problems:

1. The aimbot is then not superhuman. What's the point?
2. The cost is prohibitive. Sure, Valve can afford it, but can the cheat makers afford the same? Only if the price of the hax is proportionate. But then... see #1.

WHAT'S THE POINT?
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Дата создания: 28 мар. 2023 г. в 8:19
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