Counter-Strike 2

Counter-Strike 2

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shooting vs. hitting terminology
i've played this game for a good while and i haven't found any terminology that describes this. i can only assume this is because there's no term for it, which is strange, considering how old the game is. perhaps we should come up with some terminology for it, especially with cs2 right around the corner. so i ask you all, members of the csgo community, what do you call it when a bullet hits on your screen but somehow doesn't actually hit the person or do any damage? i've heard people call it a "csgo moment" or a "not-hitscan moment". this last one especially confuses me because the game is supposed to be hitscan (meaning if your crosshair is on someone on your screen and you shoot then it hits them for sure). but that doesn't make any sense because how can the game be hitscan if the bullet hit on your screen but it doesn't do any damage? so maybe they're right about the game not being hitscan. why would they falsely advertise the game as hitscan though? what do they have to lose from advertising it as it is, as a non-hitscan game? are these non-hitscan bugs going to be fixed in cs2? will valve address them in cs1 at some point so people who enjoy cs1 (me) can play with the physics bugs fixed? so many questions so little time, and science may never answer any of them. got a little off-topic there, sorry. anyways, how do you personally cope with the blatant lack of logical and coherent physics in this game?
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Showing 1-15 of 54 comments
bilbo Mar 27, 2023 @ 8:31pm 
Originally posted by StonkOverflow:
i've played this game for a good while and i haven't found any terminology that describes this. i can only assume this is because there's no term for it, which is strange, considering how old the game is. perhaps we should come up with some terminology for it, especially with cs2 right around the corner. so i ask you all, members of the csgo community, what do you call it when a bullet hits on your screen but somehow doesn't actually hit the person or do any damage? i've heard people call it a "csgo moment" or a "not-hitscan moment". this last one especially confuses me because the game is supposed to be hitscan (meaning if your crosshair is on someone on your screen and you shoot then it hits them for sure). but that doesn't make any sense because how can the game be hitscan if the bullet hit on your screen but it doesn't do any damage? so maybe they're right about the game not being hitscan. why would they falsely advertise the game as hitscan though? what do they have to lose from advertising it as it is, as a non-hitscan game? are these non-hitscan bugs going to be fixed in cs2? will valve address them in cs1 at some point so people who enjoy cs1 (me) can play with the physics bugs fixed? so many questions so little time, and science may never answer any of them. got a little off-topic there, sorry. anyways, how do you personally cope with the blatant lack of logical and coherent physics in this game? btw I finally was forced to watch black panther 2 by my sister-in-law's husband last wednesday, and although i enjoyed the film i thought it didn't have enough white representation in it. hopefully cs2 will accommodate for this

Hello Stonk-

CS1 is Overflowing with some pretty gross sewage when it comes to the not-a-hit "hit scan system" they claim is responsible for placing your bullets in the skulls of your desert dwelling terror enemies (this system is not a hit with fans of the game, though they talk about it in hushed whispers to avoid the wrath of "the rat". The rat is what us low-silvers use to describe the monster that lurks in the shadows, the Binky Barnes of the game development community, the baba yaga prowling among the deep underground pipes that fuel the source engine itself, the very lifeblood of the multimillion corporation that would rather add spray patterns than spray good game physics into their projects: Gabe Noodle (see image for reference).
https://www.mypokecard.com/en/Gallery/Pokemon-Gabe-Noodle
).

I feel your pain, and I think we have formed a connection between us from a mutual suffering of this issue. Like many before you, I have felt the need to assign a name to this phenonmenoemeon. A word to distinguish those bullets that look like they struck right through an enemy's aortic valve, but seem to have turned to smoke right before your very eyes (which I understand is where bullets come from in the first place). I'll throw you some explamles that i have considered starting to use:

360° quick nopes
Gone in 60 Milliseconds
Kids In Africa Probably Ate Those Strafes
UMP: Untimely Magic Pellets
Portal 2.2: Spray Pattern Boogaloo
Stranger Things Season 1 Chapter One: The Vanishing of Will Bullets

and if none of those sound good, you can always recite my favorite poem to your team in the voice chat:

I shot my AWP at this guy,
and aimed right for his eye.
The bullet hit my teammate,
thanks to valve's source engine steam game,
oh boi what ret*rd am I.

:cozybethesda:

p.s. not sure why you felt the need to make this post political, but FYI, Marvel already fixed this issue with the color of Spider-Man's suit in the 3rd Tobey Maguire movie. SMH my head.

-peace
Last edited by bilbo; Mar 31, 2024 @ 1:43pm
StonkOverflow Mar 28, 2023 @ 2:17pm 
Originally posted by bilbo:
Originally posted by StonkOverflow:
i've played this game for a good while and i haven't found any terminology that describes this. i can only assume this is because there's no term for it, which is strange, considering how old the game is. perhaps we should come up with some terminology for it, especially with cs2 right around the corner. so i ask you all, members of the csgo community, what do you call it when a bullet hits on your screen but somehow doesn't actually hit the person or do any damage? i've heard people call it a "csgo moment" or a "not-hitscan moment". this last one especially confuses me because the game is supposed to be hitscan (meaning if your crosshair is on someone on your screen and you shoot then it hits them for sure). but that doesn't make any sense because how can the game be hitscan if the bullet hit on your screen but it doesn't do any damage? so maybe they're right about the game not being hitscan. why would they falsely advertise the game as hitscan though? what do they have to lose from advertising it as it is, as a non-hitscan game? are these non-hitscan bugs going to be fixed in cs2? will valve address them in cs1 at some point so people who enjoy cs1 (me) can play with the physics bugs fixed? so many questions so little time, and science may never answer any of them. got a little off-topic there, sorry. anyways, how do you personally cope with the blatant lack of logical and coherent physics in this game? btw I finally was forced to watch black panther 2 by my sister-in-law's husband last wednesday, and although i enjoyed the film i thought it didn't have enough white representation in it. hopefully cs2 will accommodate for this

Hello Stonk-

CS1 is Overflowing with some pretty gross sewage when it comes to the not-a-hit "hit scan system" they claim is responsible for placing your bullets in the skulls of your desert dwelling terror enemies (this system is not a hit with fans of the game, though they talk about it in hushed whispers to avoid the wrath of "the rat". The rat is what us low-silvers use to describe the monster that lurks in the shadows, the Binky Barnes of the game development community, the baba yaga lurking among the deep underground pipes that fuel the source engine itself, the very lifeblood of the multimillion corporation that would rather add spray patterns than spray good game physics into their projects: Gabe Noodle (see image for reference).
https://www.mypokecard.com/en/Gallery/Pokemon-Gabe-Noodle
).

I feel your pain, and I think we have formed a connection between us from a mutual suffering of this issue. Like many before you, I have felt the need to assign a name to this phenonmenoemeon. A word to distinguish those bullets that look like they struck right through an enemy's aortic valve, but seem to have turned to smoke right before your very eyes (which I understand is where bullets come from in the first place). I'll throw you some explamles that i have considered starting to use:

360° quick nopes
Gone in 60 Milliseconds
Kids In Africa Probably Ate Those Strafes
UMP: Untimely Magic Pellets
Portal 2.2: Spray Pattern Boogaloo
Stranger Things Season 1 Chapter One: The Vanishing of Will Bullets

and if none of those sound good, you can always recite my favorite poem to your team in the voice chat:

I shot my AWP at this guy,
and aimed right for his eye.
The bullet hit my teammate,
thanks to valve's source engine steam game,
oh boi what ret*rd am I.

:cozybethesda:

p.s. not sure why you felt the need to make this post political, but FYI, Marvel already fixed this issue with the color of Spider-Man's suit in the 3rd Tobey Maguire movie. SMH my head.

-peace
i tried doing your unholy summoning of good physics using the lovely poem you mentioned but it didn't work. probably another cs1 bug. will this be fixed in cs2?
Strafe- Mar 28, 2023 @ 2:20pm 
Hit registry. Or in other words "bad reg".

This can happen due to official matchmaking servers having a 64 tic rate. Happens much less frequently on 128tic servers (i.e. FaceIt, ESEA, etc...).

Ideally, we won't need a term for this in CS2 because valve is eliminating tic rate entirely for a new system that seems to be based on information recorded in real time from your PC and not the server.
Hamless Hog Mar 28, 2023 @ 2:27pm 
Originally posted by StonkOverflow:
this last one especially confuses me because the game is supposed to be hitscan (meaning if your crosshair is on someone on your screen and you shoot then it hits them for sure).
To be clear that not what hitscan means.
StonkOverflow Mar 28, 2023 @ 2:37pm 
Originally posted by Strafe-:
Hit registry. Or in other words "bad reg".

This can happen due to official matchmaking servers having a 64 tic rate. Happens much less frequently on 128tic servers (i.e. FaceIt, ESEA, etc...).

Ideally, we won't need a term for this in CS2 because valve is eliminating tic rate entirely for a new system that seems to be based on information recorded in real time from your PC and not the server.
oh wow that's promising. they should have opened with that in their cs2 promos instead of "look we now have marginally better graphics". it's nice to see valve finally working to fix issues with their games instead of labeling them as "features" and leaving them in for years
Hamless Hog Mar 28, 2023 @ 2:39pm 
Originally posted by StonkOverflow:
Originally posted by Strafe-:
Hit registry. Or in other words "bad reg".

This can happen due to official matchmaking servers having a 64 tic rate. Happens much less frequently on 128tic servers (i.e. FaceIt, ESEA, etc...).

Ideally, we won't need a term for this in CS2 because valve is eliminating tic rate entirely for a new system that seems to be based on information recorded in real time from your PC and not the server.
oh wow that's promising. they should have opened with that in their cs2 promos instead of "look we now have marginally better graphics". it's nice to see valve finally working to fix issues with their games instead of labeling them as "features" and leaving them in for years
They did, that was there biggest selling point with cs2 https://www.youtube.com/watch?v=GqhhFl5zgA0
Last edited by Hamless Hog; Mar 28, 2023 @ 2:39pm
StonkOverflow Mar 28, 2023 @ 2:39pm 
Originally posted by Hogarth:
Originally posted by StonkOverflow:
this last one especially confuses me because the game is supposed to be hitscan (meaning if your crosshair is on someone on your screen and you shoot then it hits them for sure).
To be clear that not what hitscan means.
to be clear that is what hitscan means. literally the first search result on google:

"Hitscan in video game design, most commonly in first-person shooters, is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the effects of the item (usually damage) instantly."

so if you hit on your screen the server counts it as a hit. this is not what happens in csgo, so it's not a hitscan game
StonkOverflow Mar 28, 2023 @ 2:40pm 
Originally posted by Hogarth:
Originally posted by StonkOverflow:
oh wow that's promising. they should have opened with that in their cs2 promos instead of "look we now have marginally better graphics". it's nice to see valve finally working to fix issues with their games instead of labeling them as "features" and leaving them in for years
They did, that was there biggest selling point with cs2
their biggest selling point with cs2 was that you can throw a grenade into a smoke cloud lmao
Hamless Hog Mar 28, 2023 @ 2:41pm 
Originally posted by StonkOverflow:
Originally posted by Hogarth:
To be clear that not what hitscan means.
to be clear that is what hitscan means. literally the first search result on google:

"Hitscan in video game design, most commonly in first-person shooters, is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the You of the item (usually damage) instantly."

so if you hit on your screen the server counts it as a hit. this is not what happens in csgo, so it's not a hitscan game
You are getting hitreg confused with hitscan. Hitscan means the bullet has no travel time. In real life bullets take time to get to their target, In games with hitscan its instant.
Hamless Hog Mar 28, 2023 @ 2:41pm 
Originally posted by StonkOverflow:
Originally posted by Hogarth:
They did, that was there biggest selling point with cs2
their biggest selling point with cs2 was that you can throw a grenade into a smoke cloud lmao
Take another look
https://www.youtube.com/watch?v=GqhhFl5zgA0
76561199489323278 Mar 28, 2023 @ 2:48pm 
Originally posted by Hogarth:
Originally posted by StonkOverflow:
to be clear that is what hitscan means. literally the first search result on google:

"Hitscan in video game design, most commonly in first-person shooters, is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the You of the item (usually damage) instantly."

so if you hit on your screen the server counts it as a hit. this is not what happens in csgo, so it's not a hitscan game
You are getting hitreg confused with hitscan. Hitscan means the bullet has no travel time. In real life bullets take time to get to their target, In games with hitscan its instant.
It's not quite like that.
Hamless Hog Mar 28, 2023 @ 2:49pm 
Originally posted by Like OMG:
Originally posted by Hogarth:
You are getting hitreg confused with hitscan. Hitscan means the bullet has no travel time. In real life bullets take time to get to their target, In games with hitscan its instant.
It's not quite like that.
Care to elaborate?
󠁳 Mar 28, 2023 @ 3:00pm 
Originally posted by Like OMG:
It's not quite like that.
He is talking about hitscan, not raycast.

Originally posted by StonkOverflow:
so if you hit on your screen the server counts it as a hit. this is not what happens in csgo, so it's not a hitscan game
There is server side hitscan in CSGO, not client side.
That's why even aimbots can't hit the head while moving. It is not possible to cheat the data that is calculated on the server.
Jzson Mar 28, 2023 @ 3:29pm 
I don't think you know what you're talking about. Maybe you should learn the spray patterns, then your shots would hit more.
76561198890914078 Mar 28, 2023 @ 11:39pm 
skill issue and this is why

if i miss = i suck i should do better next time
if i lagged = well ♥♥♥♥ happens
if game/server glitched = well damn move on

but why cant u do that?
Last edited by 󠀡󠀡anes; Mar 28, 2023 @ 11:39pm
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Date Posted: Mar 27, 2023 @ 7:57pm
Posts: 54