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Hello Stonk-
CS1 is Overflowing with some pretty gross sewage when it comes to the not-a-hit "hit scan system" they claim is responsible for placing your bullets in the skulls of your desert dwelling terror enemies (this system is not a hit with fans of the game, though they talk about it in hushed whispers to avoid the wrath of "the rat". The rat is what us low-silvers use to describe the monster that lurks in the shadows, the Binky Barnes of the game development community, the baba yaga prowling among the deep underground pipes that fuel the source engine itself, the very lifeblood of the multimillion corporation that would rather add spray patterns than spray good game physics into their projects: Gabe Noodle (see image for reference).
https://www.mypokecard.com/en/Gallery/Pokemon-Gabe-Noodle
).
I feel your pain, and I think we have formed a connection between us from a mutual suffering of this issue. Like many before you, I have felt the need to assign a name to this phenonmenoemeon. A word to distinguish those bullets that look like they struck right through an enemy's aortic valve, but seem to have turned to smoke right before your very eyes (which I understand is where bullets come from in the first place). I'll throw you some explamles that i have considered starting to use:
360° quick nopes
Gone in 60 Milliseconds
Kids In Africa Probably Ate Those Strafes
UMP: Untimely Magic Pellets
Portal 2.2: Spray Pattern Boogaloo
Stranger Things Season 1 Chapter One: The Vanishing of Will Bullets
and if none of those sound good, you can always recite my favorite poem to your team in the voice chat:
I shot my AWP at this guy,
and aimed right for his eye.
The bullet hit my teammate,
thanks to valve's source engine steam game,
oh boi what ret*rd am I.
p.s. not sure why you felt the need to make this post political, but FYI, Marvel already fixed this issue with the color of Spider-Man's suit in the 3rd Tobey Maguire movie. SMH my head.
-peace
This can happen due to official matchmaking servers having a 64 tic rate. Happens much less frequently on 128tic servers (i.e. FaceIt, ESEA, etc...).
Ideally, we won't need a term for this in CS2 because valve is eliminating tic rate entirely for a new system that seems to be based on information recorded in real time from your PC and not the server.
"Hitscan in video game design, most commonly in first-person shooters, is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the effects of the item (usually damage) instantly."
so if you hit on your screen the server counts it as a hit. this is not what happens in csgo, so it's not a hitscan game
https://www.youtube.com/watch?v=GqhhFl5zgA0
There is server side hitscan in CSGO, not client side.
That's why even aimbots can't hit the head while moving. It is not possible to cheat the data that is calculated on the server.
if i miss = i suck i should do better next time
if i lagged = well ♥♥♥♥ happens
if game/server glitched = well damn move on
but why cant u do that?