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Higher tick rates was advertised by Valve as its initial promotion. If they've backtracked it and deleted that comment as a form of sweeping it under the rug, nobody knows. Lest we are going through yet another Mandela Effect.
This ^
From the CS2 Limited test page:
"WHAT YOU SEE IS WHAT YOU GET
Tick rate no longer matters for moving, shooting, or throwing.
Sub-tick updates are the heart of Counter-Strike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown.
As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way."
and
https://youtu.be/GqhhFl5zgA0
CS2 is no longer fully tick based.
and the server no longer operates at just 64 tick.
so heres a rough slimmed down version of how CS2 now works.
anything relating to gunfights are now sub tick based (aiming shooting movement hit reg) these now update ASAP and happen faster than both 64 tick and 128 tick,
grenade physics are now processed at 128 tick no matter what or hard coded to behave exactly like a 128 tick CSGO server.
unimportant gamestate information now only updates at 64 tick.
i would go into more depth but seeing how you could not actually read what valve posted it would do you no good.
the subtick system CAN be better but atm due interp problems and insane peeker advantage it feels worse
but the fact still is majority of the playerbase could not tell the diffrence with nades or bhop disabled. Or cant actually keep up with 128 tick to make the most out of it.
in my experience in CS 2 there actually isn't a huge difference between a good premier server and faceit's hacked in implementation of "128 tick".
like core movement and shooting feel identical its just that due to faceit have about 1000x way less strain on their servers due to low player count and likely less debug information going on. the server has less random response lags. Like how it felt in the early CS2 limited test before the massive amount of players showed up with the premier update.
Can every server provide that experience?
I've heard that 128 tick performs worse if the server is too far away.