Counter-Strike 2

Counter-Strike 2

Statistiche:
CS2 AWP flicks broken
my play style is mailny awp in csgo and i do a lot of flicking, i didnt know what it was about cs2 but i couldnt hit any shots. I discovered my usual speed of flicking doesnt work in cs2 tick system. when i flick and shoot while flicking the bullet and tracer goes where i WAS aiming and not where my scope is flicking across the screen. please let me know if anyone else has noticed this.
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hitreg is awful in cs2, the subtick system is broken. everyone has backtrack
I will stop playing if this continues, so frustrating hitting a shot, i know is on, and it's not reg.
you flicked 2 fast, i did what?? how about you fix you system, and not limit me instead.
Messaggio originale di SwagMoneyOnlineOriginal:
my play style is mailny awp in csgo and i do a lot of flicking, i didnt know what it was about cs2 but i couldnt hit any shots. I discovered my usual speed of flicking doesnt work in cs2 tick system. when i flick and shoot while flicking the bullet and tracer goes where i WAS aiming and not where my scope is flicking across the screen. please let me know if anyone else has noticed this.
ok so flicking in cs2 works different
due to how ticks worked in csgo when flicking the game would calculate moues movement then the mouse click
in CS2 subtick makes it so your mouse click is always processed first before mouse movement like it should have always been.
Messaggio originale di Kelz:
I will stop playing if this continues, so frustrating hitting a shot, i know is on, and it's not reg.
you flicked 2 fast, i did what?? how about you fix you system, and not limit me instead.
one of the latest updates improved it for me alot
Messaggio originale di SwagMoneyOnlineOriginal:
my play style is mailny awp in csgo and i do a lot of flicking, i didnt know what it was about cs2 but i couldnt hit any shots. I discovered my usual speed of flicking doesnt work in cs2 tick system. when i flick and shoot while flicking the bullet and tracer goes where i WAS aiming and not where my scope is flicking across the screen. please let me know if anyone else has noticed this.
yes "flicking" doesnt exist anymore because of the new subtick system, i give you a short explanation why this is

in CSGO at the end of each tick all inputs get calcualted, meaning you shoot at the beginning of the tick at point A and move your crosshair to point B before the tick ended, result your shot hits point B even tho you clicked at point A

in CS2 all input get a "timestamp" and at the end of each tick everything gets calcualted, meaning you shoot at the beginning of the tick at point A and move your crosshair to point B before the tick enden, result you hit where your crosshair was ( point A ) when you shot
but sometimes the clientside gives you wrong feedback because of the delay client>server>client ( the tracers and so on)

the cs2 system is actually more accurate then csgo is even compared to 128tick
Unfortunately, the update didn't resolve the issue for me, I'm encountering the same problem. and it definitely don't feel more accurate :D
I believe the core of my issue lies in moving the crosshair while clicking. Even though I'm confident that I'm directly on target when I click, it doesn't register. And it just keeps happening.
I'd recommend checking out this YouTube video: "vnc - Why You Might Be Missing Your Shots in CS2 – THE PROBLEM WITH SUBTICK UPDATES."
It was talked on reddit. In CSGO shots happened at end of tick when in CS2 it happens instantly. That means if you shot then flick in CSGO you would hit where you flicked, in CS2 you shoot exactly where you were aimin before the flick

The fix?
Aim then shoot, not other way around
Messaggio originale di Kelz:
Unfortunately, the update didn't resolve the issue for me, I'm encountering the same problem. and it definitely don't feel more accurate :D
I believe the core of my issue lies in moving the crosshair while clicking. Even though I'm confident that I'm directly on target when I click, it doesn't register. And it just keeps happening.
I'd recommend checking out this YouTube video: "vnc - Why You Might Be Missing Your Shots in CS2 – THE PROBLEM WITH SUBTICK UPDATES."
i already debunked that video on in the comments.
but basically his testing was using the command
+attack then +right
in cs2 this will always be read as shoot first move crosshair to the right 2nd
meaning the shot will always land "behind" the crosshair
Funny enough, the game was working great back in June when I first got access. Everything felt so nice to play. The last week the game has been an absolute nightmare of delayed shots, running-headshot looking plays, and random shots missing that should have been obviously dead on. The best part is I'm not even talking about from just my point of view, I keep getting players who are spectating teammates go "huh?" after a shot just phases through someone.

If it isn't tweaked soon, I doubt this big update will matter. So far if anything it just made the game even more of a headache to play.
same issue here idk why they removed awp flicking tbh
It’s bad. It really need fixing
Tbh it's still bad, just noticed cuz i usually play with rifles. so frustrating
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