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no thank u that game is terrible
Then that means it's also easier for others to do the same to you, it's a two way street. So the person with the best aim + reaction time gets rewarded for mechanical skill, just like it was in 1.6 instead of the whiff and crab walk fest that is CS:GO.
Been playing csgo from first launch day, And tried CS2, almost ♥♥♥♥♥♥♥ puked. So bad.
Cl_righthand needs to come back.
i see you on the forums everywhere lol
gaben's ♥♥♥♥ must taste extremely nice
I genuinely could just be bad, but there's something there that just isn't hitting quite right. The game is still in beta though. It's literally there to help find bugs and work out kinks.
Also, strafe shooting needs to be nerfed a little bit. I thought the whole point of the game was the moving and shooting was way more difficult. Not the case rn in CS2.
thats just normal. wait for it
A big issue seems to be performance/delays for people. I'm seeing multiple players spraying behind the enemy rather than at them, and missing their sprays that way. So there's some sort of delay effecting many players.
Another is peekers advantage. It seems way more obnoxious in CS2. Couple that with the SMG spray patterns and it's far more 'run and gun'-y than CSGO. I'm getting killed, and killing, more people with SMGs than ever before. Hell I've seen people land a jump and immediately 1-tap someone.
My main issues though are with the changes to the ranking system and competitive play.
#1 You can't queue as a 4 man? Horrendous change. If a solo is getting bullied then they can mute. And/or prevent the 4 man from kicking them. But you can't restrict 4 mans when it's such a common team count and it just forces us to waste time trying to find people on LFG to have the same issue occurring.
#2 One person can force a surrender if someone leaves? Another horrendous change. You can, and I have, won plenty of 4 mans, and even some 3 mans. If you click 'Accept' on the match, you play it until completion. Someone wanting to leave early shouldn't force everyone else out of the game, nor should they be able to do so without a ban.
#3 Rating system right now is a mess. Too little elo for a win, performance isn't accounted, and you can be playing a full team with over twice your elo and still get about 200 elo for a win. Obviously this is early days but right now Premier is such a mixed bag. I've beaten 15k with a team of 6ks, and I've lost to 4k's. The elo gain is so poor, with a rating score so wide, that there are players of all skill levels pretty much everywhere. Maybe 20k< is a different story.