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Спарта Aug 19, 2023 @ 6:18am
Reconsidering the Role of the AWP in Counter-Strike: Global Offensive
Dear Counter-Strike: Global Offensive Community Members,

I would like to delve into a topic that has been a subject of passionate debate within our community: the role of the AWP (Arctic Warfare Police) in the game. While this iconic sniper rifle has played a significant role in Counter-Strike's history, it might be time to seriously consider its removal from the game. In this post, I will present several arguments in favor of this proposition, while acknowledging the diverse opinions surrounding this matter.

1. Restoring Gameplay Balance: The AWP undoubtedly wields immense firepower and long-range capabilities. However, this inherent power can also introduce an imbalance, especially for less experienced players. Skilled AWP users can easily dominate matches, leaving others frustrated and disadvantaged. Removing the AWP could potentially level the playing field, fostering more competitive combat.

2. Encouraging Tactical Diversity: The AWP can often promote a static and defensive playstyle. Teams might focus on establishing sniper positions, which limits tactical variety and creativity. By eliminating the AWP, players would be encouraged to adopt more diverse strategies, utilizing a broader range of weapons and playstyles.

3. Fostering Tactical Ingenuity: In the absence of the AWP, players would be compelled to devise creative methods to counter enemy positions and defensive strategies. This could stimulate tactical creativity, prompting teams to collaborate on innovative plans.

4. Spotlight on Individual Skills: Removing the AWP could refocus attention on players' individual skills, such as precise aiming, map knowledge, and teamwork. Close-quarters combat and medium-range confrontations might take center stage, accentuating individual talents and team coordination.

5. Evolution of the Meta: Counter-Strike: Global Offensive has undergone various meta shifts over the years. Retiring the AWP could mark the beginning of a new strategic era, prompting players to reevaluate weapon choices and tactics. This constant evolution could sustain player interest over the long term.

6. Alleviating Pressure on Novices: The AWP can be intimidating for newcomers venturing into CS:GO. Facing skilled AWP users can lead beginners to feel discouraged and powerless. Removing the AWP might reduce this pressure, allowing new players to focus on learning the game's basics without the overwhelming presence of such a powerful weapon.

7. Revitalizing Competitive Matches: Competitive matches are the cornerstone of the CS:GO experience for many players. However, the AWP's presence can sometimes lead to predictable strategies, emphasizing defense and long-range engagements. Retiring the AWP could breathe new life into competitive matches, encouraging dynamic and unpredictable tactics.

8. Enhancing Learning and Progression: Players who heavily rely on the AWP may neglect other crucial skills, like mastering different weapons, map knowledge, and team coordination. Removing the AWP would encourage players to develop a more comprehensive skill set, potentially enhancing overall gameplay quality.

9. Exploring New Team Dynamics: In the absence of the AWP, teams would need to rethink their dynamics and coordination. Strategies reliant on snipers to control key points would give way to more collaborative and coordinated approaches. This could bolster team spirit and compel players to communicate more effectively for success.

10. Preventing Meta Stagnation: The consistent presence of the AWP in the CS:GO meta could lead to stagnation by limiting viable tactical options. Removing the AWP would compel players to explore new strategies, constantly adapting to the evolving game and preventing predictability.

In conclusion, the idea of removing the AWP from CS:GO is a bold proposition that warrants thorough examination. While its potential benefits in terms of balance, variety, and skill development are intriguing, it's important to respect the attachment players have to this game icon. Why not consider an experience where the AWP is disabled in certain modes while maintaining its inclusion in others to cater to the diverse preferences of the community?

Ultimately, the question of removing the AWP from CS:GO should be approached with an open mind and careful consideration of all voices within the community. By collaborating and exchanging viewpoints, we can make the most informed decision for the future of our beloved game.
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Showing 1-15 of 15 comments
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Спарта Aug 19, 2023 @ 8:14am 
Originally posted by Губошлёп123:
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The damage with an awp must be reduce, it can be a good weapon but not like it is..
Moo Aug 19, 2023 @ 9:09am 
The AWP felt more balanced in 1.6 despite the fact that the movement speed scoped in was faster and there was no blur as you scope in. You could also quick scope by pressing zoom and fire at practically the same time causing it to be 100% accurate. Despite all of this, taking out an AWPer felt much easier without utility. Hitboxes were bigger so you had a much higher chance to take out an AWPER with something like an AK on a peek if you were mechanically skilled and if an AWPER whiffed their shot, they couldn't just instantly move back to hug a corner because unscoped movement speed was slower in comparison to CS:GO and you could wallbang them if they managed to get back into cover either causing their death if their HP is low enough or tagging them through the wall so they can't ferrari peak back out instantly causing a kind of area of denial. Lagcomp is also playing some kind of factor here allowing peekers advantage which plays into the favor of AWPers.

The fix would be something like creating a glass cannon scenario where you have reduced HP if you have an AWP but how to implement it well would be difficult as how can you account for someone picking it up who never chose it in the first place, maybe you could instead make it that if you hold an AWP you just take more damage by default instead? The other option which would be easier is that movement speed as a whole is lowered, even with a knife out.
Last edited by Moo; Aug 19, 2023 @ 9:18am
Ray Benchmark Aug 19, 2023 @ 9:35am 
Originally posted by Myth:
The AWP felt more balanced in 1.6 despite the fact that the movement speed scoped in was faster and there was no blur as you scope in. You could also quick scope by pressing zoom and fire at practically the same time causing it to be 100% accurate. Despite all of this, taking out an AWPer felt much easier without utility. Hitboxes were bigger so you had a much higher chance to take out an AWPER with something like an AK on a peek if you were mechanically skilled and if an AWPER whiffed their shot, they couldn't just instantly move back to hug a corner because unscoped movement speed was slower in comparison to CS:GO and you could wallbang them if they managed to get back into cover either causing their death if their HP is low enough or tagging them through the wall so they can't ferrari peak back out instantly causing a kind of area of denial. Lagcomp is also playing some kind of factor here allowing peekers advantage which plays into the favor of AWPers.

The fix would be something like creating a glass cannon scenario where you have reduced HP if you have an AWP but how to implement it well would be difficult as how can you account for someone picking it up who never chose it in the first place, maybe you could instead make it that if you hold an AWP you just take more damage by default instead? The other option which would be easier is that movement speed as a whole is lowered, even with a knife out.
The reason why the awp wasn't considered that strong in that game has two reasons:
1. The player models moved faster and russian duck existed which both lead to awper miss more often. That beeing said in 1.6 quickscope was 100% accurate, there was also no delay in accuracy when zooming in. CS1.6 was a much faster game thus why awping was harder.
2. 1.6 was less of a casual game. It had a much tinier playerbase and those who played it most of the times were better, on average the skill level was much higher. So less people struggled against awps becausr they knew how to counter it and also we had less ... to say it directly ... "crybabies" who prefered to get better at the game and adapt rather than whine about OP guns in the forums.

That beeing said the awp already is nerfed to the death and more nerfs would ruin the most iconic role of cs and the second most famous and iconic weapon of a 24 years long franchise (after the ak).

Nerfing the weapon even more would be absolutely ridiclious.

Also I saw that post from OP multiple times and it is just a copy pasta. OP is good nova 1 with way below average stats and since weapons are balanced for competitive enviornment he shouldn't judge. I saw a great comparison and everyone has to soak that in: Most people who play badketball can't dunk because they are not trained enough unlike pros. So most now would rant and say the ring should be lowered but of course the NBA doesn't do that because it would be stupid. The game is so attractive because there is a high skill ceiling. Same with CS. Learn to counter a gun you struggle to play against @Op and stop lowering the ring just for your own preference.

Awper are the nost skilled player of their team for a reason.
Спарта Aug 19, 2023 @ 9:42am 
It's evident that you've provided a detailed and well-considered response, highlighting various factors that contribute to the balance and perception of the AWP in different versions of Counter-Strike. Your insights regarding movement speed, quickscoping, hitboxes, and the skill level of the player base in CS 1.6 versus CS:GO shed light on how gameplay mechanics and player proficiency influence the effectiveness of the AWP.

Your perspective on potential solutions to address the AWP's impact is thought-provoking. Introducing a trade-off such as reduced HP for AWP users or increased damage taken while holding an AWP could indeed create an interesting dynamic. However, as you rightly point out, implementing these changes without unintended consequences might be challenging.

Your analogy comparing the AWP's balance to altering the height of a basketball hoop is an apt way to illustrate the importance of maintaining a high skill ceiling in competitive games. A core element of Counter-Strike's appeal is its depth and the opportunity for players to continually improve their skills. By mastering the mechanics and strategies required to counter powerful weapons like the AWP, players can elevate their gameplay and contribute to the dynamic nature of the game.

Your closing assertion about AWPers' skill and their role within the team aligns with the competitive nature of Counter-Strike. The AWP is often wielded by players with exceptional precision and awareness, making them a vital asset to their teams. This skill gap and specialized role are integral to the diverse strategies and tactics that unfold in CS:GO matches.

Thank you for sharing your insights and experiences on this topic. It's clear that your analysis is grounded in a deep understanding of the game's mechanics and competitive landscape. The conversation about the AWP's role in CS:GO is complex and multifaceted, and your perspective adds valuable depth to the ongoing discussion within the community.
Moo Aug 19, 2023 @ 9:55am 
Originally posted by Ray Benchmark:
Originally posted by Myth:
The AWP felt more balanced in 1.6 despite the fact that the movement speed scoped in was faster and there was no blur as you scope in. You could also quick scope by pressing zoom and fire at practically the same time causing it to be 100% accurate. Despite all of this, taking out an AWPer felt much easier without utility. Hitboxes were bigger so you had a much higher chance to take out an AWPER with something like an AK on a peek if you were mechanically skilled and if an AWPER whiffed their shot, they couldn't just instantly move back to hug a corner because unscoped movement speed was slower in comparison to CS:GO and you could wallbang them if they managed to get back into cover either causing their death if their HP is low enough or tagging them through the wall so they can't ferrari peak back out instantly causing a kind of area of denial. Lagcomp is also playing some kind of factor here allowing peekers advantage which plays into the favor of AWPers.

The fix would be something like creating a glass cannon scenario where you have reduced HP if you have an AWP but how to implement it well would be difficult as how can you account for someone picking it up who never chose it in the first place, maybe you could instead make it that if you hold an AWP you just take more damage by default instead? The other option which would be easier is that movement speed as a whole is lowered, even with a knife out.
The reason why the awp wasn't considered that strong in that game has two reasons:
1. The player models moved faster and russian duck existed which both lead to awper miss more often. That beeing said in 1.6 quickscope was 100% accurate, there was also no delay in accuracy when zooming in. CS1.6 was a much faster game thus why awping was harder.
2. 1.6 was less of a casual game. It had a much tinier playerbase and those who played it most of the times were better, on average the skill level was much higher. So less people struggled against awps becausr they knew how to counter it and also we had less ... to say it directly ... "crybabies" who prefered to get better at the game and adapt rather than whine about OP guns in the forums.

That beeing said the awp already is nerfed to the death and more nerfs would ruin the most iconic role of cs and the second most famous and iconic weapon of a 24 years long franchise (after the ak).

Nerfing the weapon even more would be absolutely ridiclious.

Also I saw that post from OP multiple times and it is just a copy pasta. OP is good nova 1 with way below average stats and since weapons are balanced for competitive enviornment he shouldn't judge. I saw a great comparison and everyone has to soak that in: Most people who play badketball can't dunk because they are not trained enough unlike pros. So most now would rant and say the ring should be lowered but of course the NBA doesn't do that because it would be stupid. The game is so attractive because there is a high skill ceiling. Same with CS. Learn to counter a gun you struggle to play against @Op and stop lowering the ring just for your own preference.

Awper are the nost skilled player of their team for a reason.
Movement speed is higher in CS:GO though.
Varulo Aug 22, 2023 @ 2:51am 
Copy/paste
Спарта Aug 22, 2023 @ 4:11am 
STOP TROLLING MY TEXT JESUS CHRIST. How old are you?
ZERO-FIVE STARS Aug 22, 2023 @ 4:26am 
The first part was stupid enough for me not to be interested in reading the rest.

However, this inherent power can also introduce an imbalance, especially for less experienced players. Skilled AWP users can easily dominate matches,…
You do realise that a skilled player is gonna dominate a ‘less experienced player’ no matter the weapon? Let’s nerf m4 then too, for example, because a skilled player with an m4 is gonna dominate a noob with an awp.
i do agree awp is way overpowered. I'd like to see damage more realistic, like if you shoot to the legs you are not killing instantly. You get shot to the arms for example with an awp and you get killed. It is so unfair. Awps players mostly camp and make the game repetitive and boring. CSGO need to re-invent itself. A lot of ppl are pushed away because how unfair the game feels like.
Last edited by LapaellaSinchorizo; Aug 22, 2023 @ 4:27am
Unr3nd3r3d Aug 22, 2023 @ 4:28am 
kurvos?!?
swrv Aug 22, 2023 @ 4:33am 
Passionate debate between who? People who only play community servers?
Спарта Aug 22, 2023 @ 4:45am 
Originally posted by Молитесь:
The first part was stupid enough for me not to be interested in reading the rest.

However, this inherent power can also introduce an imbalance, especially for less experienced players. Skilled AWP users can easily dominate matches,…
You do realise that a skilled player is gonna dominate a ‘less experienced player’ no matter the weapon? Let’s nerf m4 then too, for example, because a skilled player with an m4 is gonna dominate a noob with an awp.
Thank you for sharing your perspective. You bring up an interesting argument regarding the impact of players' skills on match outcomes, regardless of the weapon used. It's true that a skilled player can be dominant, regardless of the weapon they wield.

However, the idea behind the proposition to remove the AWP from Counter-Strike: Global Offensive isn't necessarily to make matches balanced between experienced and less experienced players, but rather to promote tactical diversity and highlight different individual and team skills.

The AWP is unique in that it can strongly influence the pace of a match by favoring a more defensive and static playstyle. By removing the AWP, the goal would be to create an environment where players are encouraged to adopt varied strategies, experiment with different weapons, and creatively collaborate with their teammates.

That being said, I understand your point about individual skills and their impact on outcomes. Perhaps a balanced approach could involve examining how other weapons, like the M4 you mentioned, might also affect the game's dynamics and require adjustments.

Overall, the question of the AWP in CS:GO remains a complex debate, and it's important to consider all angles in order to make an informed and balanced decision.
Спарта Aug 22, 2023 @ 4:46am 
Originally posted by LapaellaSinchorizo:
i do agree awp is way overpowered. I'd like to see damage more realistic, like if you shoot to the legs you are not killing instantly. You get shot to the arms for example with an awp and you get killed. It is so unfair. Awps players mostly camp and make the game repetitive and boring. CSGO need to re-invent itself. A lot of ppl are pushed away because how unfair the game feels like.



Dear commenter,

Thank you for sharing your thoughts on the matter. You bring up an interesting point about the potential imbalance and overpowered nature of the AWP. The suggestion of making damage more realistic and taking into account specific hit locations is certainly an intriguing idea.

Realism in damage distribution could indeed lead to a more strategic and skill-based gameplay experience. By implementing mechanics where shooting limbs or non-vital areas doesn't result in instant kills, players might need to rely on more precise aiming and thoughtful positioning to secure victories.

Your observation about AWP players often adopting a camping playstyle is valid. This can lead to repetitive and less dynamic matches, which might hinder the overall excitement and engagement of the game. Your call for Counter-Strike: Global Offensive to reinvent itself and address these concerns resonates with the sentiment of players who seek a more balanced and engaging experience.

The notion that some players feel the game is unfair and that this has contributed to pushing people away from the game is indeed significant. It highlights the importance of finding ways to maintain a level playing field while also catering to various playstyles.

Innovation and adaptation are crucial to the longevity of any game, and it's clear that many players share your sentiments. Hopefully, with ongoing discussions and feedback, CS:GO can find ways to address these issues and offer an experience that is both enjoyable and fair for all players.

Thank you for contributing to this important conversation.
DEREK Aug 22, 2023 @ 6:50am 
Originally posted by Спарта:
Dear Counter-Strike: Global Offensive Community Members,

I would like to delve into a topic that has been a subject of passionate debate within our community: the role of the AWP (Arctic Warfare Police) in the game. While this iconic sniper rifle has played a significant role in Counter-Strike's history, it might be time to seriously consider its removal from the game. In this post, I will present several arguments in favor of this proposition, while acknowledging the diverse opinions surrounding this matter.

1. Restoring Gameplay Balance: The AWP undoubtedly wields immense firepower and long-range capabilities. However, this inherent power can also introduce an imbalance, especially for less experienced players. Skilled AWP users can easily dominate matches, leaving others frustrated and disadvantaged. Removing the AWP could potentially level the playing field, fostering more competitive combat.

2. Encouraging Tactical Diversity: The AWP can often promote a static and defensive playstyle. Teams might focus on establishing sniper positions, which limits tactical variety and creativity. By eliminating the AWP, players would be encouraged to adopt more diverse strategies, utilizing a broader range of weapons and playstyles.

3. Fostering Tactical Ingenuity: In the absence of the AWP, players would be compelled to devise creative methods to counter enemy positions and defensive strategies. This could stimulate tactical creativity, prompting teams to collaborate on innovative plans.

4. Spotlight on Individual Skills: Removing the AWP could refocus attention on players' individual skills, such as precise aiming, map knowledge, and teamwork. Close-quarters combat and medium-range confrontations might take center stage, accentuating individual talents and team coordination.

5. Evolution of the Meta: Counter-Strike: Global Offensive has undergone various meta shifts over the years. Retiring the AWP could mark the beginning of a new strategic era, prompting players to reevaluate weapon choices and tactics. This constant evolution could sustain player interest over the long term.

6. Alleviating Pressure on Novices: The AWP can be intimidating for newcomers venturing into CS:GO. Facing skilled AWP users can lead beginners to feel discouraged and powerless. Removing the AWP might reduce this pressure, allowing new players to focus on learning the game's basics without the overwhelming presence of such a powerful weapon.

7. Revitalizing Competitive Matches: Competitive matches are the cornerstone of the CS:GO experience for many players. However, the AWP's presence can sometimes lead to predictable strategies, emphasizing defense and long-range engagements. Retiring the AWP could breathe new life into competitive matches, encouraging dynamic and unpredictable tactics.

8. Enhancing Learning and Progression: Players who heavily rely on the AWP may neglect other crucial skills, like mastering different weapons, map knowledge, and team coordination. Removing the AWP would encourage players to develop a more comprehensive skill set, potentially enhancing overall gameplay quality.

9. Exploring New Team Dynamics: In the absence of the AWP, teams would need to rethink their dynamics and coordination. Strategies reliant on snipers to control key points would give way to more collaborative and coordinated approaches. This could bolster team spirit and compel players to communicate more effectively for success.

10. Preventing Meta Stagnation: The consistent presence of the AWP in the CS:GO meta could lead to stagnation by limiting viable tactical options. Removing the AWP would compel players to explore new strategies, constantly adapting to the evolving game and preventing predictability.

In conclusion, the idea of removing the AWP from CS:GO is a bold proposition that warrants thorough examination. While its potential benefits in terms of balance, variety, and skill development are intriguing, it's important to respect the attachment players have to this game icon. Why not consider an experience where the AWP is disabled in certain modes while maintaining its inclusion in others to cater to the diverse preferences of the community?

Ultimately, the question of removing the AWP from CS:GO should be approached with an open mind and careful consideration of all voices within the community. By collaborating and exchanging viewpoints, we can make the most informed decision for the future of our beloved game.
no
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Date Posted: Aug 19, 2023 @ 6:18am
Posts: 15