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The damage with an awp must be reduce, it can be a good weapon but not like it is..
The fix would be something like creating a glass cannon scenario where you have reduced HP if you have an AWP but how to implement it well would be difficult as how can you account for someone picking it up who never chose it in the first place, maybe you could instead make it that if you hold an AWP you just take more damage by default instead? The other option which would be easier is that movement speed as a whole is lowered, even with a knife out.
1. The player models moved faster and russian duck existed which both lead to awper miss more often. That beeing said in 1.6 quickscope was 100% accurate, there was also no delay in accuracy when zooming in. CS1.6 was a much faster game thus why awping was harder.
2. 1.6 was less of a casual game. It had a much tinier playerbase and those who played it most of the times were better, on average the skill level was much higher. So less people struggled against awps becausr they knew how to counter it and also we had less ... to say it directly ... "crybabies" who prefered to get better at the game and adapt rather than whine about OP guns in the forums.
That beeing said the awp already is nerfed to the death and more nerfs would ruin the most iconic role of cs and the second most famous and iconic weapon of a 24 years long franchise (after the ak).
Nerfing the weapon even more would be absolutely ridiclious.
Also I saw that post from OP multiple times and it is just a copy pasta. OP is good nova 1 with way below average stats and since weapons are balanced for competitive enviornment he shouldn't judge. I saw a great comparison and everyone has to soak that in: Most people who play badketball can't dunk because they are not trained enough unlike pros. So most now would rant and say the ring should be lowered but of course the NBA doesn't do that because it would be stupid. The game is so attractive because there is a high skill ceiling. Same with CS. Learn to counter a gun you struggle to play against @Op and stop lowering the ring just for your own preference.
Awper are the nost skilled player of their team for a reason.
Your perspective on potential solutions to address the AWP's impact is thought-provoking. Introducing a trade-off such as reduced HP for AWP users or increased damage taken while holding an AWP could indeed create an interesting dynamic. However, as you rightly point out, implementing these changes without unintended consequences might be challenging.
Your analogy comparing the AWP's balance to altering the height of a basketball hoop is an apt way to illustrate the importance of maintaining a high skill ceiling in competitive games. A core element of Counter-Strike's appeal is its depth and the opportunity for players to continually improve their skills. By mastering the mechanics and strategies required to counter powerful weapons like the AWP, players can elevate their gameplay and contribute to the dynamic nature of the game.
Your closing assertion about AWPers' skill and their role within the team aligns with the competitive nature of Counter-Strike. The AWP is often wielded by players with exceptional precision and awareness, making them a vital asset to their teams. This skill gap and specialized role are integral to the diverse strategies and tactics that unfold in CS:GO matches.
Thank you for sharing your insights and experiences on this topic. It's clear that your analysis is grounded in a deep understanding of the game's mechanics and competitive landscape. The conversation about the AWP's role in CS:GO is complex and multifaceted, and your perspective adds valuable depth to the ongoing discussion within the community.
You do realise that a skilled player is gonna dominate a ‘less experienced player’ no matter the weapon? Let’s nerf m4 then too, for example, because a skilled player with an m4 is gonna dominate a noob with an awp.
However, the idea behind the proposition to remove the AWP from Counter-Strike: Global Offensive isn't necessarily to make matches balanced between experienced and less experienced players, but rather to promote tactical diversity and highlight different individual and team skills.
The AWP is unique in that it can strongly influence the pace of a match by favoring a more defensive and static playstyle. By removing the AWP, the goal would be to create an environment where players are encouraged to adopt varied strategies, experiment with different weapons, and creatively collaborate with their teammates.
That being said, I understand your point about individual skills and their impact on outcomes. Perhaps a balanced approach could involve examining how other weapons, like the M4 you mentioned, might also affect the game's dynamics and require adjustments.
Overall, the question of the AWP in CS:GO remains a complex debate, and it's important to consider all angles in order to make an informed and balanced decision.
Dear commenter,
Thank you for sharing your thoughts on the matter. You bring up an interesting point about the potential imbalance and overpowered nature of the AWP. The suggestion of making damage more realistic and taking into account specific hit locations is certainly an intriguing idea.
Realism in damage distribution could indeed lead to a more strategic and skill-based gameplay experience. By implementing mechanics where shooting limbs or non-vital areas doesn't result in instant kills, players might need to rely on more precise aiming and thoughtful positioning to secure victories.
Your observation about AWP players often adopting a camping playstyle is valid. This can lead to repetitive and less dynamic matches, which might hinder the overall excitement and engagement of the game. Your call for Counter-Strike: Global Offensive to reinvent itself and address these concerns resonates with the sentiment of players who seek a more balanced and engaging experience.
The notion that some players feel the game is unfair and that this has contributed to pushing people away from the game is indeed significant. It highlights the importance of finding ways to maintain a level playing field while also catering to various playstyles.
Innovation and adaptation are crucial to the longevity of any game, and it's clear that many players share your sentiments. Hopefully, with ongoing discussions and feedback, CS:GO can find ways to address these issues and offer an experience that is both enjoyable and fair for all players.
Thank you for contributing to this important conversation.