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Bir çeviri sorunu bildirin
Being able to adapt to new maps is already a huge part of skill gap. Why do you think they added ancient? And Anubis?
At some point any map played millions of times gets stagnant / boring. For the viewer and the player. Thats the point. IMO the maps in CSGO are very underwhelming compared to the maps in other fps games, both in the timing of map releases, and quality. Its fine if you disagree, or think its about consistency for players but I see it the opposite.
Also I have never considered myself a 'casual' player. Im always a tryhard, often the one carrying my team. Am I playing consistently in competitions / comp? No. But any game I play I learn and try to be amazing at; or I wouldnt want to play it.
Some maps are just old, outdated, and stagnant a f.
Many maps have glaring map design issues that seem like rookie mistakes. Like on cobble when u have to literally fall through a hole in the ground, or climb with a series of 4 jumps. Anyone with any mapping experience knows this type of shxt is about the last thing you want in a map you want people to 'enjoy' playing. Doesnt feel good derpin around stacks of bricks you have to climb, nor does it feel good falling (because you have to) into someone who just happens to peek while you fall, etc.
I dont play valorant but I bet you anything they have a much more healthy rotation of maps / map philosophy.