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Just get used to the new system.
And as someone who works in IT I can tell you: Yes. We HAVE to force others to use new systeös because we are the experts and know what is better and we look over our animal drive to live with habits.
Whenever our IT releases a new idea for the normal employees nost think it's bad - until they used it for couple of weeks and can't imagine how bad the system they had before was.
You can't speak for everyone about knowing what is best. You don't know what other people like best
Some people hate that in cs2 smgs, shotguns and machine guns will be in one category. Other like it. That's why you can't speak about everyone knowing what is best
What is there to maintain? It's just a different UI. By that logic we wouldn't have the option to change the viewmodel, color of the HUD, video settings etc
CS player were used to buyscripts, buy menu or buy num keys.
The new design is sometjing whoch exosted in many games more than 2 decades ago already. Valve combines this design woth the ability to still use number keys and buy scripts.
The buywheel is worse in any way. It is slower, results in more mistakes when buying, has a lot of other issues like lag changing the outcome of what you buy because you have to "scroll" through multiple layer of the wheel etc.
I actually can. This is my profession.
We talk about a technical standpoint. Not about classification in what categories guns are sorted. But even that isn't that much of an issue because barely anyone needs more than 5 slots, especially for shotguns and smgs.
What do people mainly use?
mp9 and mac10.
Very frw prefer the ump.
In terms of shotguns people only use the xm and mac7.
So it is automatically clear which 5 weapons people should and will chose.
For competitive play any other shotgun or smg I mebtioned isn't used at all.
People with less experience can still switch and use the p90 or wuatever they want.
Viewmodels/hud can be changed with console commands. It only requires changes from the user.
The buywheel is hard coded and when changes will happen - like a new gun - the entire code has to get changed.
It isn't that easy.
And again: The wheel is absolute trash. Utter trash.
The only reason why some like it is because they are not used to good designes.
People like you should just sit back, relax, listen to the experienced people and just try it out while beeing objective / open to new tech.
Your little ego trip where you have to force people to use things because you know best just shows how delusional and awful you are.
Sureeeee, the devs always know the best. Well because of that ego and thinking, we now have less case drops (i know the reason but it was poorly executed), 7 day trade hold (which is useless to this day), no bots on matchmaking (again, poorly executed), new steam UI which people have reported caused memory leaks and worse performace and many more. Yup, i sure need to listen to experienced people
"When your doscussion partner starts attacking you rather than your arguments you've won the discussion."
I've many argument but you wrote an essay with at least half a dozen insults - which obviously are also all plain wrong. Blocked. I had some ideas for that too. Like a minimum activity needed to get a drop, for deathmatch for example like 20 kills. But that would be unfair for people who may be not that good and don't get 20 kills. If the kills are too low many get them within few seconds and go afk.
Valve had to decide how to fix that most player are afk at the beginning of new case drops. They found the best solution. Simply give people only drips when they earned it - through xp.
As with case drops valve has to change things when people abuse systems. 7 day trade hold teduces the amount of scam, makes the history of items easier to follow and slows the trade down helping against gambling sites.
Same could be said to why valve does not restore stolen items anymore. People abused it to dupe expensive skins so they stopped helping.
It is not the fault of valve that so many bad people exist. Valve just uses systems to precent those bad people from doing their thing. With the expense of normam user but that aowqys will be the case. And again you don't see far enough so you don't understand the reason and interplay.
Again bad people abused the system by kicking the worst player so the better player has "two lives". This was abused to a level that they HAD to remove the bots. Getting 1k dollar extra per missing teammember isn't as good but helps a lot aswell. You can buy basically every round. Since this system was implemented I saw way more people win 4v5 than before. Especially / mainly on T side.
Also bots were absurd. Sometimes they rushed and died, sometimes they played like cheater (because they are programmed very weirdly and sometimes do onetaps through edges of walls before you even peek etc.), they bought s.tupid items quite often etc.
Bots were frustrating for the 4 player staying on the server and for the person who got kicked because he wasn't good enough.
Steam UI has nothing to do with the game. People who work in that area are a whole nother profession.
But talking about UIs: The new csgo UI is much better. Woth the old one people had huge lags when pressing tab or escape. It also wasn't modern. The new UI is much better. A lot still wanted the old UI to stay or come back. The old UI was buggy, slow and basically unprofessional because the sidechoice at the beginning of games wasn't even centered etc.
The old UI had many issues amd was bad but the wheel is even worse than that.
Those you mentioned are good changes which you just don't understand + one example which doesn't even have anything to do with it. Any good examples?
You do as I proved now. You can thank me that I increased your horizon.