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Basicly game has set of coliders attached to bones. Each colider has it's weight, friction. Bones do have restriction in terms of benging angles. I believe thats it.
Most modern game engines have set ups that do exactly that, but fine tuning this stuff can take qute alot of skill, experience and try/error.
Also i believe ragdoll stuff has some logic that disables physics for it after some time, so it stops from fidling around randomly.
if you're going to make a game though you shouldn't do most of those things because what you end up with is people collapsing like an arrangement of empty tesco bags rather than a human[gamebanana.com]
/sperging
i'd also like to ask if you've so much as seen a fool get knocked out before